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scene and track colors; random_color_near
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5 changed files with 80 additions and 38 deletions
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@ -34,3 +34,47 @@ tui_style!(STYLE_LABEL =
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Some(Color::Reset), None, None, Modifier::empty(), Modifier::BOLD);
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tui_style!(STYLE_VALUE =
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Some(Color::White), None, None, Modifier::BOLD, Modifier::DIM);
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pub fn random_color () -> Color {
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let mut rng = thread_rng();
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let color: Okhsl<f32> = Okhsl::new(
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rng.gen::<f32>() * 360f32 - 180f32,
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rng.gen::<f32>(),
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rng.gen::<f32>() * 0.5,
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);
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let color: Srgb<f32> = Srgb::from_color_unclamped(color);
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Color::Rgb(
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(color.red * 255.0) as u8,
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(color.green * 255.0) as u8,
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(color.blue * 255.0) as u8,
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)
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}
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pub fn random_color_near (color: Color, distance: f32) -> Color {
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let (r, g, b) = if let Color::Rgb(r, g, b) = color {
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(r, g, b)
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} else {
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panic!("random_color_near works only with Color::Rgb")
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};
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if distance > 1.0 {
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panic!("random_color_near requires distance between 0.0 and 1.0");
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}
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let old: Okhsl<f32> = Okhsl::from([
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r as f32 / 255.0,
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g as f32 / 255.0,
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b as f32 / 255.0,
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]);
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let mut rng = thread_rng();
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let new: Okhsl<f32> = Okhsl::new(
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rng.gen::<f32>() * 360f32 - 180f32,
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rng.gen::<f32>(),
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rng.gen::<f32>() * 0.66,
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);
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let mixed = new.mix(old, 0.5);
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let color: Srgb<f32> = Srgb::from_color_unclamped(mixed);
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Color::Rgb(
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(color.red * 255.0) as u8,
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(color.green * 255.0) as u8,
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(color.blue * 255.0) as u8,
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)
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}
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