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still dark; refactor and document layout crate
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parent
ed72ab1635
commit
675d376100
12 changed files with 510 additions and 659 deletions
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@ -50,146 +50,3 @@ impl Direction {
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}
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}
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}
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/// Renders multiple things on top of each other,
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#[macro_export] macro_rules! lay {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::b(bsp, $expr);)*;
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bsp
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}}
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}
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/// Stack southward.
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#[macro_export] macro_rules! col {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::s(bsp, $expr);)*;
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bsp
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}};
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}
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/// Stack northward.
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#[macro_export] macro_rules! col_up {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::n(bsp, $expr);)*;
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bsp
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}}
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}
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/// Stack eastward.
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#[macro_export] macro_rules! row {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::e(bsp, $expr);)*;
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bsp
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}};
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}
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pub enum Bsp<E: Engine, X: Content<E>, Y: Content<E>> {
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/// X is north of Y
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North(Option<f64>, Option<X>, Option<Y>),
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/// X is south of Y
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South(Option<f64>, Option<X>, Option<Y>),
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/// X is east of Y
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East(Option<f64>, Option<X>, Option<Y>),
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/// X is west of Y
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West(Option<f64>, Option<X>, Option<Y>),
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/// X is above Y
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Above(Option<X>, Option<Y>),
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/// X is below Y
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Below(Option<X>, Option<Y>),
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/// Should be avoided.
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Null(PhantomData<E>),
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Bsp<E, X, Y> {
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pub fn n (x: X, y: Y) -> Self { Self::North(None, Some(x), Some(y)) }
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pub fn s (x: X, y: Y) -> Self { Self::South(None, Some(x), Some(y)) }
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pub fn e (x: X, y: Y) -> Self { Self::East(None, Some(x), Some(y)) }
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pub fn w (x: X, y: Y) -> Self { Self::West(None, Some(x), Some(y)) }
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pub fn a (x: X, y: Y) -> Self { Self::Above(Some(x), Some(y)) }
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pub fn b (x: X, y: Y) -> Self { Self::Below(Some(x), Some(y)) }
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Default for Bsp<E, X, Y> {
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fn default () -> Self {
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Self::Null(Default::default())
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}
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
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fn area (&self, outer: E::Area) -> E::Area {
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match self {
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Self::Null(_) => [0.into(), 0.into(), 0.into(), 0.into()].into(),
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Self::North(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(North.split_fixed(outer, a.y() + a.h()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()].into()
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}
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Self::South(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(South.split_fixed(outer, a.y() + a.h()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()].into()
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},
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Self::East(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(East.split_fixed(outer, a.x() + a.w()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::West(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(West.split_fixed(outer, a.x() + a.w()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::Above(a, b) | Self::Below(a, b) => {
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let a = a.area(outer);
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let b = b.area(outer);
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h().max(b.h())].into()
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}
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}
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}
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fn render (&self, to: &mut E::Output) {
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let area = to.area().clone();
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match self {
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Self::North(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(North.split_fixed(area, area_a.y() + area_a.h()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::South(_, a, b) => {
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let area_a = a.area(area).clone();
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let area_b = b.area(South.split_fixed(area, area_a.y() + area_a.h()).1.into()).clone();
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::East(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(East.split_fixed(area, area_a.x() + area_a.w()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::West(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(West.split_fixed(area, area_a.x() + area_a.w()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::Above(a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(area);
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to.place(area_b, b);
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to.place(area_a, a);
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},
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Self::Below(a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(area);
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::Null(_) => {}
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}
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}
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}
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