remove vec allocation from plugin callback

This commit is contained in:
🪞👃🪞 2024-07-06 21:03:36 +03:00
parent 828436745c
commit 672d81f353
5 changed files with 150 additions and 116 deletions

View file

@ -1,6 +1,7 @@
use crate::core::*;
use atomic_float::AtomicF64;
#[derive(Debug)]
/// Keeps track of global time units.
pub struct Timebase {
/// Frames per second
rate: AtomicF64,
@ -98,14 +99,17 @@ impl Timebase {
}
/// Defines frames per tick.
pub struct Ticks(pub f64);
impl Ticks {
/// Iterate over ticks between start and end.
pub fn between_frames (&self, start: usize, end: usize) -> TicksIterator {
TicksIterator(self.0, start, start, end)
}
}
/// Iterator that emits subsequent ticks within a range.
pub struct TicksIterator(f64, usize, usize, usize);
impl Iterator for TicksIterator {

View file

@ -40,9 +40,14 @@ impl Plugin {
}
pub fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
match self.plugin.as_mut() {
Some(PluginKind::LV2(LV2Plugin { features, ref mut instance, .. })) => {
Some(PluginKind::LV2(LV2Plugin {
features,
ref mut instance,
ref mut input_buffer,
..
})) => {
let urid = features.midi_urid();
let mut inputs = vec![];
input_buffer.clear();
for port in self.ports.midi_ins.values() {
let mut atom = ::livi::event::LV2AtomSequence::new(
&features,
@ -58,7 +63,7 @@ impl Plugin {
_ => {}
}
}
inputs.push(atom);
input_buffer.push(atom);
}
let mut outputs = vec![];
for _ in self.ports.midi_outs.iter() {
@ -69,7 +74,7 @@ impl Plugin {
}
let ports = ::livi::EmptyPortConnections::new()
.with_atom_sequence_inputs(
inputs.iter()
input_buffer.iter()
)
.with_atom_sequence_outputs(
outputs.iter_mut()

View file

@ -1,18 +1,29 @@
use crate::core::*;
use ::livi::{
World,
Instance,
Plugin,
Features,
FeaturesBuilder,
Port,
event::LV2AtomSequence,
};
pub struct LV2Plugin {
pub world: ::livi::World,
pub instance: ::livi::Instance,
pub plugin: ::livi::Plugin,
pub features: Arc<::livi::Features>,
pub port_list: Vec<::livi::Port>,
pub world: World,
pub instance: Instance,
pub plugin: Plugin,
pub features: Arc<Features>,
pub port_list: Vec<Port>,
pub input_buffer: Vec<LV2AtomSequence>
}
impl LV2Plugin {
pub fn new (uri: &str) -> Usually<Self> {
// Get 1st plugin at URI
let world = ::livi::World::with_load_bundle(&uri);
let features = ::livi::FeaturesBuilder { min_block_length: 1, max_block_length: 65536 };
let world = World::with_load_bundle(&uri);
let features = FeaturesBuilder { min_block_length: 1, max_block_length: 65536 };
let features = world.build_features(features);
let mut plugin = None;
for p in world.iter_plugins() {
@ -39,6 +50,7 @@ impl LV2Plugin {
},
plugin,
features,
input_buffer: Vec::with_capacity(1024)
})
}
}

View file

@ -9,7 +9,7 @@ pub mod plugin;
pub use self::layout::*;
pub use self::transport::TransportView;
pub use self::grid::SceneGridView;
pub use self::grid::*;
pub use self::chain::ChainView;
pub use self::sequencer::SequencerView;
@ -17,7 +17,6 @@ use crate::{render, App, core::*};
render!(App |self, buf, area| {
let Rect { x, mut y, width, height } = area;
return Ok(area);
y = y + TransportView {
timebase: &self.timebase,
@ -29,16 +28,25 @@ render!(App |self, buf, area| {
quant: self.quant,
}.render(buf, area)?.height;
y = y + SceneGridView {
y = y + if self.grid_mode {
SceneGridViewHorizontal {
buf,
area: Rect { x, y, width, height: height / 3 },
name: "",
mode: self.grid_mode,
focused: self.section == 0,
scenes: &self.scenes,
tracks: &self.tracks,
cursor: &(self.track_cursor, self.scene_cursor),
}.draw()?.height;
}.draw()?
} else {
SceneGridViewVertical {
buf,
area: Rect { x, y, width, height: height / 3 },
focused: self.section == 0,
scenes: &self.scenes,
tracks: &self.tracks,
cursor: &(self.track_cursor, self.scene_cursor),
}.draw()?
}.height;
if self.track_cursor > 0 {

View file

@ -1,25 +1,22 @@
use crate::core::*;
use crate::model::*;
use crate::view::*;
pub struct SceneGridView<'a> {
pub struct SceneGridViewHorizontal<'a> {
pub buf: &'a mut Buffer,
pub area: Rect,
pub name: &'a str,
pub focused: bool,
pub scenes: &'a[Scene],
pub tracks: &'a[Track],
pub cursor: &'a(usize, usize),
pub mode: bool,
pub focused: bool
}
impl<'a> SceneGridView<'a> {
fn longest_scene_name (&self) -> u16 {
let mut w = 3u16;
for scene in self.scenes.iter() {
w = w.max(scene.name.len() as u16);
impl<'a> SceneGridViewHorizontal<'a> {
pub fn size (&self) -> (u16, u16) {
let (mut w, mut h) = (4, 2);
w = w + self.longest_track_name();
w = w + self.scenes.len() as u16 * 10;
h = h + self.tracks.len();
(w as u16, h as u16)
}
w
}
fn longest_track_name (&self) -> u16 {
let mut w = 3u16;
for track in self.tracks.iter() {
@ -27,75 +24,72 @@ impl<'a> SceneGridView<'a> {
}
w
}
pub fn size_horizontal (&mut self) -> (u16, u16) {
let (mut w, mut h) = (4, 2);
w = w + self.longest_track_name();
w = w + self.scenes.len() as u16 * 10;
h = h + self.tracks.len();
(w as u16, h as u16)
}
pub fn draw (&mut self) -> Usually<Rect> {
match self.mode {
true => self.draw_horizontal(),
false => self.draw_vertical(),
}
}
pub fn draw_horizontal (&mut self) -> Usually<Rect> {
//let (w, h) = self.size_horizontal();
//self.area.x = self.area.x + self.area.width.saturating_sub(w) / 2;
self.area.height = self.tracks.len() as u16 + 2;
//self.area.width = w;
let style = Some(Style::default().green().dim());
if self.focused {
let Rect { x, y, width, height } = self.area;
if self.focused {
lozenge_left(self.buf, x, y, height, style);
lozenge_right(self.buf, x + width - 1, y, height, style);
}
" Mix ".blit(self.buf,self.area.x+1,self.area.y,Some(Style::default().bold().not_dim().white()));
let style = Some(Style::default().bold().not_dim().white());
"Mix".blit(self.buf, x + 1, y, style);
let mut x2 = 0;
let style = Some(Style::default().bold());
for (i, track) in self.tracks.iter().enumerate() {
let label = format!(" {} ", &track.name);
label.blit(self.buf, self.area.x+1, self.area.y+1+i as u16, Some(Style::default().bold()));
let label = format!(" {:8} [R] [D] [M] ", &track.name);
label.blit(self.buf, x + 1, y + 1 + i as u16, style);
x2 = x2.max(label.len() as u16 + 1);
}
"".blit(self.buf, self.area.x + x2, self.area.y, style);
for y in self.area.y+1..self.area.y+self.area.height-1 {
"".blit(self.buf, self.area.x + x2, y, style);
"".blit(self.buf, x + x2, y, style);
for y in y+1..y+height-1 {
"".blit(self.buf, x + x2, y, style);
}
//"╵".blit(self.buf, self.area.x + x2, self.area.y+self.area.height-1, style);
//"╵".blit(self.buf, x + x2, y+height-1, style);
x2 = x2 + 1;
for scene in self.scenes.iter() {
let label = format!("{}", &scene.name);
let mut x3 = label.len() as u16;
label.blit(self.buf, self.area.x + x2, self.area.y, Some(Style::default().bold()));
let mut x3 = 10.max(scene.name.len() as u16);
scene.name.blit(self.buf, x + x2, y, Some(Style::default().bold()));
for (i, clip) in scene.clips.iter().enumerate() {
if let Some(clip) = clip {
if let Some(phrase) = self.tracks[i].phrases.get(*clip) {
let label = format!("{}", &phrase.name);
label.blit(self.buf, self.area.x + x2, self.area.y + 1 + i as u16, None);
label.blit(self.buf, x + x2, y + 1 + i as u16, None);
x3 = x3.max(label.len() as u16)
}
}
}
x2 = x2 + x3;
"".blit(self.buf, self.area.x + x2, self.area.y, style);
for y in self.area.y+1..self.area.y+self.area.height-1 {
"".blit(self.buf, self.area.x + x2, y, style);
"".blit(self.buf, x + x2, y, style);
for y in y+1..y+height-1 {
"".blit(self.buf, x + x2, y, style);
}
//"╵".blit(self.buf, self.area.x + x2, self.area.y+self.area.height-1, style);
//"╵".blit(self.buf, x + x2, y+height-1, style);
x2 = x2 + 1;
}
if self.focused {
HELP.blit(self.buf, self.area.x + 2, self.area.y + self.area.height - 1, Some(Style::default().dim()));
HELP.blit(self.buf, x + 2, y + height - 1, Some(Style::default().dim()));
}
Ok(self.area)
}
pub fn draw_vertical (&mut self) -> Usually<Rect> {
}
pub struct SceneGridViewVertical<'a> {
pub buf: &'a mut Buffer,
pub area: Rect,
pub scenes: &'a[Scene],
pub tracks: &'a[Track],
pub cursor: &'a(usize, usize),
pub focused: bool
}
impl<'a> SceneGridViewVertical<'a> {
pub fn size (&self) -> (u16, u16) {
unimplemented!();
}
pub fn draw (&mut self) -> Usually<Rect> {
let width = self.area.width.min(4 + HELP.len() as u16);
self.area.height = self.scenes.len() as u16 + 2;
//self.area.x = self.area.x + self.area.width.saturating_sub(width) / 2;
@ -120,9 +114,8 @@ impl<'a> SceneGridView<'a> {
if x >= self.area.x + self.area.width {
break
}
title.blit(
self.buf, x+1, y, Some(self.highlight(i == self.cursor.0).bold())
);
let style = Some(highlight(self.focused, i == self.cursor.0).bold());
title.blit(self.buf, x+1, y, style);
if i == 0 {
self.scenes(x+1, y + 1);
} else if i < columns.len() {
@ -136,7 +129,6 @@ impl<'a> SceneGridView<'a> {
}
Ok(self.area)
}
fn track_names (&self) -> Vec<&'a str> {
let mut track_names = vec!["Mix"];
for track in self.tracks.iter() {
@ -146,7 +138,10 @@ impl<'a> SceneGridView<'a> {
}
fn track_widths (&self) -> Vec<u16> {
self.track_names().iter().map(|name|(name.len() as u16).max(10) + 3).collect()
self.track_names()
.iter()
.map(|name|(name.len() as u16).max(10) + 3)
.collect()
}
fn scenes (&mut self, x: u16, y: u16) -> u16 {
@ -158,18 +153,23 @@ impl<'a> SceneGridView<'a> {
if y + index as u16 >= self.area.height {
break
}
if let Some(scene) = self.scenes.get(index) {
let style = Some(self.highlight(
(0 == self.cursor.0) && (index + 1 == self.cursor.1)
).bold());
"".blit(self.buf, x, y + index as u16, style);
scene.name.blit(self.buf, x+1, y + index as u16, style);
}
self.scene(x, y + index as u16, index);
index = index + 1;
}
index as u16
}
fn scene (&mut self, x: u16, y: u16, index: usize) {
if let Some(scene) = self.scenes.get(index) {
let style = Some(highlight(
self.focused,
(0 == self.cursor.0) && (index + 1 == self.cursor.1)
).bold());
"".blit(self.buf, x, y, style);
scene.name.blit(self.buf, x + 1, y, style);
}
}
fn clips (&mut self, x: u16, y: u16, track: usize) -> u16 {
let mut index = 0;
loop {
@ -179,10 +179,17 @@ impl<'a> SceneGridView<'a> {
if y + index as u16 >= self.area.height {
break
}
self.clip(x, y, track, index);
index = index + 1;
}
index as u16
}
fn clip (&mut self, x: u16, y: u16, track: usize, index: usize) {
if let Some(scene) = self.scenes.get(index) {
let hi = (track + 1 == self.cursor.0) &&
(index + 1 == self.cursor.1);
let style = Some(self.highlight(hi));
let style = Some(highlight(self.focused, hi));
let clip = scene.clips.get(track);
let index = index as u16;
let label = if let Some(Some(clip)) = clip {
@ -196,21 +203,29 @@ impl<'a> SceneGridView<'a> {
};
label.blit(self.buf, x, y + index, style);
}
index = index + 1;
}
//let hi = (track + 1 == self.cursor.0) &&
//(self.scenes.len() + 1 == self.cursor.1);
//"[Add clip…]".blit(self.buf, x, y + index as u16, Some(if hi {
//self.highlight(true)
//} else {
//Style::default().dim()
//}));
index as u16
}
fn highlight (&self, highlight: bool) -> Style {
fn separator_v (&mut self, x: u16, hi: bool) {
let style = Some(highlight(self.focused, hi));
for y in self.area.y+1..self.area.y+self.area.height-1 {
"".blit(self.buf, x, y, style);
}
}
fn longest_scene_name (&self) -> u16 {
let mut w = 3u16;
for scene in self.scenes.iter() {
w = w.max(scene.name.len() as u16);
}
w
}
}
const HELP: &'static str = "[C-t] Add track [C-a] Add scene [v] Show/hide track";
fn highlight (focused: bool, highlight: bool) -> Style {
if highlight {
if self.focused {
if focused {
Style::default().green().not_dim()
} else {
Style::default().green().dim()
@ -218,14 +233,4 @@ impl<'a> SceneGridView<'a> {
} else {
Style::default()
}
}
fn separator_v (&mut self, x: u16, highlight: bool) {
let style = Some(self.highlight(highlight));
for y in self.area.y+1..self.area.y+self.area.height-1 {
"".blit(self.buf, x, y, style);
}
}
}
const HELP: &'static str = "[C-t] Add track [C-a] Add scene [v] Show/hide track";