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https://codeberg.org/unspeaker/tek.git
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move all port connections to constructors (port: impl AsRef<str>)
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parent
e8b97bed37
commit
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9 changed files with 215 additions and 129 deletions
166
src/jack.rs
166
src/jack.rs
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@ -45,13 +45,27 @@ pub trait Audio: Send + Sync {
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}
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}
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pub type DynamicAsyncClient = AsyncClient<DynamicNotifications, DynamicAudioHandler>;
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/// This is a boxed realtime callback.
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pub type BoxedAudioHandler = Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send>;
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pub type DynamicAudioHandler = ClosureProcessHandler<(), BoxedAudioHandler>;
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/// This is the notification handler wrapper for a boxed realtime callback.
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pub type DynamicAudioHandler = ClosureProcessHandler<(), BoxedAudioHandler>;
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pub type BoxedAudioHandler = Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send>;
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/// This is a boxed [JackEvent] callback.
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pub type BoxedJackEventHandler = Box<dyn Fn(JackEvent) + Send + Sync>;
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/// Wraps [Client] or [DynamicAsyncClient] in place.
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/// This is the notification handler wrapper for a boxed [JackEvent] callback.
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pub type DynamicNotifications = Notifications<BoxedJackEventHandler>;
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/// This is a running JACK [AsyncClient] with maximum type erasure.
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/// It has one [Box] containing a function that handles [JackEvent]s,
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/// and another [Box] containing a function that handles realtime IO,
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/// and that's all it knows about them.
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pub type DynamicAsyncClient = AsyncClient<DynamicNotifications, DynamicAudioHandler>;
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/// This is a connection which may be `Inactive`, `Activating`, or `Active`.
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/// In the `Active` and `Inactive` states, its `client` method returns a
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/// [Client] which you can use to talk to the JACK API.
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#[derive(Debug)]
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pub enum JackConnection {
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/// Before activation.
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@ -81,8 +95,11 @@ impl JackConnection {
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Self::Active(ref client) => client.as_client(),
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}
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}
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/// Bind a process callback to a `JackConnection::Inactive`,
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/// consuming it and returning a `JackConnection::Active`.
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/// Activate a connection with an application.
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///
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/// Consume a `JackConnection::Inactive`,
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/// binding a process callback and
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/// returning a `JackConnection::Active`.
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///
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/// Needs work. Strange ownership situation between the callback
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/// and the host object.
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@ -102,33 +119,48 @@ impl JackConnection {
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*state.write().unwrap() = Self::Active(client.activate_async(events, frames)?);
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Ok(state)
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}
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/// Consume a `JackConnection::Inactive`, activate a client,
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/// initialize an app around it with the `init` callback,
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/// then return the result of it all.
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/// Activate a connection with an application.
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///
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/// * Wrap a [JackConnection::Inactive] into [Arc<RwLock<_>>].
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/// * Pass it to the `init` callback
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/// * This allows user code to connect to JACK
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/// * While user code retains clone of the
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/// [Arc<RwLock<JackConnection>>] that is
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/// passed to `init`, the audio engine is running.
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pub fn activate_with <T: Audio + 'static> (
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self,
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init: impl FnOnce(&Arc<RwLock<JackConnection>>)->Usually<T>
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)
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-> Usually<Arc<RwLock<T>>>
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{
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let client = Arc::new(RwLock::new(self));
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let target = Arc::new(RwLock::new(init(&client)?));
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let event = Box::new(move|_|{/*TODO*/}) as Box<dyn Fn(JackEvent) + Send + Sync>;
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let events = Notifications(event);
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let frame = Box::new({
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let target = target.clone();
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move|c: &_, s: &_|if let Ok(mut target) = target.write() {
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target.process(c, s)
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} else {
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Control::Quit
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}
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});
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let frames = ClosureProcessHandler::new(frame as BoxedAudioHandler);
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let mut buffer = Self::Activating;
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std::mem::swap(&mut*client.write().unwrap(), &mut buffer);
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*client.write().unwrap() = Self::Active(Client::from(buffer).activate_async(
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events,
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frames,
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// Wrap self for multiple ownership.
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let connection = Arc::new(RwLock::new(self));
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// Run init callback. Return value is target. Target must retain clone of `connection`.
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let target = Arc::new(RwLock::new(init(&connection)?));
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// Swap the `client` from the `JackConnection::Inactive`
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// for a `JackConnection::Activating`.
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let mut client = Self::Activating;
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std::mem::swap(&mut*connection.write().unwrap(), &mut client);
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// Replace the `JackConnection::Activating` with a
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// `JackConnection::Active` wrapping the [AsyncClient]
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// returned by the activation.
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*connection.write().unwrap() = Self::Active(Client::from(client).activate_async(
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// This is the misc notifications handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [JackEvent], which is
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// one of the available misc notifications.
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Notifications(Box::new(move|_|{/*TODO*/}) as BoxedJackEventHandler),
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// This is the main processing handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [Client] and [ProcessScope]
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// and passes them down to the `target`'s `process` callback, which in turn
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// implements audio and MIDI input and output on a realtime basis.
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ClosureProcessHandler::new(Box::new({
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let target = target.clone();
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move|c: &_, s: &_|if let Ok(mut target) = target.write() {
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target.process(c, s)
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} else {
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Control::Quit
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}
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}) as BoxedAudioHandler),
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)?);
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Ok(target)
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}
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@ -140,73 +172,69 @@ impl JackConnection {
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}
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}
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/// This is a utility trait for things that may register or connect [Port]s.
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/// It contains shorthand methods to this purpose. It's implemented for
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/// `Arc<RwLock<JackConnection>>` for terse port registration in the
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/// `init` callback of [JackClient::activate_with].
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pub trait RegisterPort {
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fn midi_in (&self, name: &str) -> Usually<Port<MidiIn>>;
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fn midi_out (&self, name: &str) -> Usually<Port<MidiOut>>;
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fn audio_in (&self, name: &str) -> Usually<Port<AudioIn>>;
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fn audio_out (&self, name: &str) -> Usually<Port<AudioOut>>;
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fn connect_midi_from (&self, my_input: &Port<MidiIn>, ports: &[String]) -> Usually<()>;
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fn connect_midi_to (&self, my_output: &Port<MidiOut>, ports: &[String]) -> Usually<()>;
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fn connect_audio_from (&self, my_input: &Port<AudioIn>, ports: &[String]) -> Usually<()>;
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fn connect_audio_to (&self, my_output: &Port<AudioOut>, ports: &[String]) -> Usually<()>;
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fn midi_in (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<MidiIn>>;
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fn midi_out (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<MidiOut>>;
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fn audio_in (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<AudioIn>>;
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fn audio_out (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<AudioOut>>;
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}
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impl RegisterPort for Arc<RwLock<JackConnection>> {
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fn midi_in (&self, name: &str) -> Usually<Port<MidiIn>> {
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Ok(self.read().unwrap().client().register_port(name, MidiIn::default())?)
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}
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fn midi_out (&self, name: &str) -> Usually<Port<MidiOut>> {
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Ok(self.read().unwrap().client().register_port(name, MidiOut::default())?)
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}
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fn audio_out (&self, name: &str) -> Usually<Port<AudioOut>> {
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Ok(self.read().unwrap().client().register_port(name, AudioOut::default())?)
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}
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fn audio_in (&self, name: &str) -> Usually<Port<AudioIn>> {
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Ok(self.read().unwrap().client().register_port(name, AudioIn::default())?)
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}
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fn connect_midi_from (&self, input: &Port<MidiIn>, ports: &[String]) -> Usually<()> {
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fn midi_in (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<MidiIn>> {
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let jack = self.read().unwrap();
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for port in ports.iter() {
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if let Some(port) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(port, input)?;
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let input = jack.client().register_port(name.as_ref(), MidiIn::default())?;
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for port in connect.iter() {
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let port = port.as_ref();
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if let Some(output) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(output, &input)?;
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} else {
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panic!("Missing MIDI output: {port}. Use jack_lsp to list all port names.");
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}
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}
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Ok(())
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Ok(input)
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}
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fn connect_midi_to (&self, output: &Port<MidiOut>, ports: &[String]) -> Usually<()> {
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fn midi_out (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<MidiOut>> {
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let jack = self.read().unwrap();
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for port in ports.iter() {
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if let Some(port) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(output, port)?;
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let output = jack.client().register_port(name.as_ref(), MidiOut::default())?;
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for port in connect.iter() {
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let port = port.as_ref();
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if let Some(input) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(&output, input)?;
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} else {
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panic!("Missing MIDI input: {port}. Use jack_lsp to list all port names.");
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}
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}
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Ok(())
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Ok(output)
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}
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fn connect_audio_from (&self, input: &Port<AudioIn>, ports: &[String]) -> Usually<()> {
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fn audio_in (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<AudioIn>> {
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let jack = self.read().unwrap();
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for port in ports.iter() {
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if let Some(port) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(port, input)?;
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let input = jack.client().register_port(name.as_ref(), AudioIn::default())?;
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for port in connect.iter() {
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let port = port.as_ref();
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if let Some(output) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(output, &input)?;
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} else {
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panic!("Missing MIDI output: {port}. Use jack_lsp to list all port names.");
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}
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}
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Ok(())
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Ok(input)
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}
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fn connect_audio_to (&self, output: &Port<AudioOut>, ports: &[String]) -> Usually<()> {
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fn audio_out (&self, name: impl AsRef<str>, connect: &[impl AsRef<str>]) -> Usually<Port<AudioOut>> {
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let jack = self.read().unwrap();
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for port in ports.iter() {
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if let Some(port) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(output, port)?;
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let output = jack.client().register_port(name.as_ref(), AudioOut::default())?;
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for port in connect.iter() {
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let port = port.as_ref();
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if let Some(input) = jack.port_by_name(port).as_ref() {
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jack.client().connect_ports(&output, input)?;
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} else {
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panic!("Missing MIDI input: {port}. Use jack_lsp to list all port names.");
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}
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}
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Ok(())
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Ok(output)
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}
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}
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@ -225,10 +253,6 @@ pub enum JackEvent {
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XRun,
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}
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/// Notification handler used by the [Jack] factory
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/// when constructing [JackDevice]s.
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pub type DynamicNotifications = Notifications<Box<dyn Fn(JackEvent) + Send + Sync>>;
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/// Generic notification handler that emits [JackEvent]
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pub struct Notifications<T: Fn(JackEvent) + Send>(pub T);
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