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trying to get new Bsp to work; update docs
This commit is contained in:
parent
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commit
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11 changed files with 301 additions and 157 deletions
4
layout/README.md
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4
layout/README.md
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@ -0,0 +1,4 @@
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# `tek_layout`
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this crate exposes several layout operators
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which are generic over `tek_engine::Engine`.
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@ -89,28 +89,28 @@ impl Direction {
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pub enum Bsp<E: Engine, X: Content<E>, Y: Content<E>> {
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/// X is north of Y
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N(Option<f64>, Option<X>, Option<Y>),
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North(Option<f64>, Option<X>, Option<Y>),
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/// X is south of Y
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S(Option<f64>, Option<X>, Option<Y>),
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South(Option<f64>, Option<X>, Option<Y>),
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/// X is east of Y
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E(Option<f64>, Option<X>, Option<Y>),
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East(Option<f64>, Option<X>, Option<Y>),
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/// X is west of Y
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W(Option<f64>, Option<X>, Option<Y>),
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West(Option<f64>, Option<X>, Option<Y>),
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/// X is above Y
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A(Option<X>, Option<Y>),
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Above(Option<X>, Option<Y>),
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/// X is below Y
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B(Option<X>, Option<Y>),
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Below(Option<X>, Option<Y>),
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/// Should be avoided.
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Null(PhantomData<E>),
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Bsp<E, X, Y> {
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pub fn n (x: X, y: Y) -> Self { Self::N(None, Some(x), Some(y)) }
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pub fn s (x: X, y: Y) -> Self { Self::S(None, Some(x), Some(y)) }
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pub fn e (x: X, y: Y) -> Self { Self::E(None, Some(x), Some(y)) }
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pub fn w (x: X, y: Y) -> Self { Self::W(None, Some(x), Some(y)) }
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pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
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pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
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pub fn n (x: X, y: Y) -> Self { Self::North(None, Some(x), Some(y)) }
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pub fn s (x: X, y: Y) -> Self { Self::South(None, Some(x), Some(y)) }
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pub fn e (x: X, y: Y) -> Self { Self::East(None, Some(x), Some(y)) }
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pub fn w (x: X, y: Y) -> Self { Self::West(None, Some(x), Some(y)) }
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pub fn a (x: X, y: Y) -> Self { Self::Above(Some(x), Some(y)) }
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pub fn b (x: X, y: Y) -> Self { Self::Below(Some(x), Some(y)) }
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Default for Bsp<E, X, Y> {
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@ -123,17 +123,27 @@ impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
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fn area (&self, outer: E::Area) -> E::Area {
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match self {
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Self::Null(_) => [0.into(), 0.into(), 0.into(), 0.into()].into(),
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Self::N(_, a, b) | Self::S(_, a, b) => {
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Self::North(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(outer);
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let b = b.area(North.split_fixed(outer, a.y() + a.h()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()].into()
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}
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Self::South(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(South.split_fixed(outer, a.y() + a.h()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()].into()
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},
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Self::E(_, a, b) | Self::W(_, a, b) => {
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Self::East(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(outer);
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let b = b.area(East.split_fixed(outer, a.x() + a.w()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::A(a, b) | Self::B(a, b) => {
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Self::West(_, a, b) => {
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let a = a.area(outer);
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let b = b.area(West.split_fixed(outer, a.x() + a.w()).1.into());
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::Above(a, b) | Self::Below(a, b) => {
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let a = a.area(outer);
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let b = b.area(outer);
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h().max(b.h())].into()
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@ -141,38 +151,45 @@ impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
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}
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}
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fn render (&self, to: &mut E::Output) {
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let n = E::Area::zero();
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let area = to.area();
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let area = to.area().clone();
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match self {
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Self::S(p, a, b) => {
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let s_a = a.area(area);
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let _ = b.area(area);
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let h = s_a.h().into();
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to.place(to.area().clip_h(h).into(), a);
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to.place(to.area().shrink_y(h).push_y(h).into(), b);
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Self::North(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(North.split_fixed(area, area_a.y() + area_a.h()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::E(p, a, b) => {
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let s_a = a.area(area);
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let _ = b.area(area);
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let w = s_a.w().into();
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to.place(to.area().clip_w(w).into(), a);
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to.place(to.area().push_x(w).shrink_x(w).into(), b);
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Self::South(_, a, b) => {
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let area_a = a.area(area).clone();
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let area_b = b.area(South.split_fixed(area, area_a.y() + area_a.h()).1.into()).clone();
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::W(p, a, b) => {
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let s_a = a.area(area);
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let _ = b.area(area);
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let w = (to.area().w() - s_a.w()).into();
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to.place(to.area().push_x(w).into(), a);
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to.place(to.area().shrink_x(w).into(), b);
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Self::East(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(East.split_fixed(area, area_a.x() + area_a.w()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::N(p, a, b) => {
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let s_a = a.area(area);
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let _ = b.area(area);
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let h = to.area().h() - s_a.h();
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to.place(to.area().push_y(h).into(), a);
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to.place(to.area().shrink_y(h).into(), b);
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Self::West(_, a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(West.split_fixed(area, area_a.x() + area_a.w()).1.into());
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to.place(area_a, a);
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to.place(area_b, b);
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},
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_ => todo!()
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Self::Above(a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(area);
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to.place(area_b, b);
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to.place(area_a, a);
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},
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Self::Below(a, b) => {
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let area_a = a.area(area);
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let area_b = b.area(area);
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to.place(area_a, a);
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to.place(area_b, b);
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},
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Self::Null(_) => {}
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}
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}
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}
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@ -1,5 +1,6 @@
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use crate::*;
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use std::sync::{Arc, atomic::{AtomicUsize, Ordering::Relaxed}};
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use ratatui::prelude::{Style, Color};
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// TODO: 🡘 🡙 ←🡙→ indicator to expand window when too small
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@ -79,3 +80,43 @@ impl<E: Engine> Measure<E> {
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//}
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//impl<E: Engine> ContentDebug<E> for E {}
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impl Render<Tui> for Measure<Tui> {
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> {
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Ok(Some([0u16.into(), 0u16.into()].into()))
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}
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fn render (&self, to: &mut TuiOutput) -> Usually<()> {
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self.set_w(to.area().w());
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self.set_h(to.area().h());
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Ok(())
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}
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}
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impl Measure<Tui> {
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pub fn debug (&self) -> ShowMeasure {
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ShowMeasure(&self)
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}
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}
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render!(<Tui>|self: ShowMeasure<'a>|render(|to: &mut TuiOutput|Ok({
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let w = self.0.w();
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let h = self.0.h();
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to.blit(&format!(" {w} x {h} "), to.area.x(), to.area.y(), Some(
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Style::default().bold().italic().bg(Color::Rgb(255, 0, 255)).fg(Color::Rgb(0,0,0))
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))
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})));
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pub struct ShowMeasure<'a>(&'a Measure<Tui>);
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pub struct DebugOverlay<E: Engine, W: Render<E>>(PhantomData<E>, pub W);
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impl<T: Render<Tui>> Render<Tui> for DebugOverlay<Tui, T> {
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fn min_size (&self, to: [u16;2]) -> Perhaps<[u16;2]> {
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self.1.min_size(to)
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}
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fn render (&self, to: &mut TuiOutput) -> Usually<()> {
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let [x, y, w, h] = to.area();
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self.1.render(to)?;
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Ok(to.blit(&format!("{w}x{h}+{x}+{y}"), x, y, Some(Style::default().green())))
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}
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}
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@ -92,46 +92,63 @@ macro_rules! transform_xy_unit {
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}
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}
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transform_xy_unit!(|self: Fixed, to|match self {
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Self::X(fw, _) => [to.x(), to.y(), *fw, to.h()],
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Self::Y(fh, _) => [to.x(), to.y(), to.w(), *fh],
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Self::XY(fw, fh, _) => [to.x(), to.y(), *fw, *fh], // tagn
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transform_xy_unit!(|self: Fixed, area|{
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let area = self.content().area(area);
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match self {
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Self::X(fw, _) => [area.x(), area.y(), *fw, area.h()],
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Self::Y(fh, _) => [area.x(), area.y(), area.w(), *fh],
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Self::XY(fw, fh, _) => [area.x(), area.y(), *fw, *fh], // tagn
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}
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});
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transform_xy_unit!(|self: Shrink, to|
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[to.x(), to.y(), to.w().minus(self.dx()), to.h().minus(self.dy())]);
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transform_xy_unit!(|self: Expand, to|
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[to.x(), to.y(), to.w() + self.dx(), to.h() + self.dy()]);
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transform_xy_unit!(|self: Min, to|match self {
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Self::X(mw, _) => [to.x(), to.y(), to.w().max(*mw), to.h()],
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Self::Y(mh, _) => [to.x(), to.y(), to.w(), to.h().max(*mh)],
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Self::XY(mw, mh, _) => [to.x(), to.y(), to.w().max(*mw), to.h().max(*mh)]
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transform_xy_unit!(|self: Shrink, area|{
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let area = self.content().area(area);
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[area.x(), area.y(), area.w().minus(self.dx()), area.h().minus(self.dy())]
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});
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transform_xy_unit!(|self: Max, to|match self {
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Self::X(mw, _) => [to.x(), to.y(), to.w().min(*mw), to.h()],
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Self::Y(mh, _) => [to.x(), to.y(), to.w(), to.h().min(*mh)],
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Self::XY(mw, mh, _) => [to.x(), to.y(), to.w().min(*mw), to.h().min(*mh)],
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transform_xy_unit!(|self: Expand, area|{
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let area = self.content().area(area);
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[area.x(), area.y(), area.w() + self.dx(), area.h() + self.dy()]
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});
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transform_xy_unit!(|self: Push, to|
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[to.x() + self.dx(), to.y() + self.dy(), to.w(), to.h()]);
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transform_xy_unit!(|self: Min, area|{
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let area = self.content().area(area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().max(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().max(*mh)],
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Self::XY(mw, mh, _) => [area.x(), area.y(), area.w().max(*mw), area.h().max(*mh)]
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}});
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transform_xy_unit!(|self: Pull, to|
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[to.x().minus(self.dx()), to.y().minus(self.dy()), to.w(), to.h()]);
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transform_xy_unit!(|self: Max, area|{
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let area = self.content().area(area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().min(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().min(*mh)],
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Self::XY(mw, mh, _) => [area.x(), area.y(), area.w().min(*mw), area.h().min(*mh)],
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}});
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transform_xy_unit!(|self: Margin, to|{
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transform_xy_unit!(|self: Push, area|{
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let area = self.content().area(area);
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[area.x() + self.dx(), area.y() + self.dy(), area.w(), area.h()]
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});
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transform_xy_unit!(|self: Pull, area|{
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let area = self.content().area(area);
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[area.x().minus(self.dx()), area.y().minus(self.dy()), area.w(), area.h()]
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});
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transform_xy_unit!(|self: Margin, area|{
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let area = self.content().area(area);
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let dx = self.dx();
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let dy = self.dy();
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[to.x().minus(dx), to.y().minus(dy), to.w() + dy + dy, to.h() + dy + dy]
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[area.x().minus(dx), area.y().minus(dy), area.w() + dy + dy, area.h() + dy + dy]
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});
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transform_xy_unit!(|self: Padding, to|{
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transform_xy_unit!(|self: Padding, area|{
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let area = self.content().area(area);
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let dx = self.dx();
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let dy = self.dy();
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[to.x() + dx, to.y() + dy, to.w().minus(dy + dy), to.h().minus(dy + dy), ]
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[area.x() + dx, area.y() + dy, area.w().minus(dy + dy), area.h().minus(dy + dy), ]
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});
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content_enum!(Align: Center, X, Y, NW, N, NE, E, SE, S, SW, W);
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@ -173,10 +190,26 @@ fn align<E: Engine, T: Content<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (ali
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}
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impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
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fn render (&self, to: &mut E::Output) {
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let outer = to.area();
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fn area (&self, outer: E::Area) -> E::Area {
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let inner = Content::area(&self.content(), outer);
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let (oc, ic) = (outer.center(), inner.center());
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match self {
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Self::Center(_) => [0, 0, 0, 0],
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Self::X(_) => [0, 0, 0, 0],
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Self::Y(_) => [0, 0, 0, 0],
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_ => [0, 0, 0, 0]
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}.into()
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}
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fn render (&self, render: &mut E::Output) {
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let outer = render.area();
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let content = self.content();
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let inner = Content::area(&content, outer);
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let aligned = match self {
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Self::Center(_) => {
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let oc = outer.center();
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let ic = inner.center();
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}
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}
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if let Some(aligned) = align(&self, outer.into(), inner.into()) {
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to.place(aligned, &content)
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}
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|
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@ -1,42 +0,0 @@
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use crate::*;
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use ratatui::prelude::{Style, Color};
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|
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impl Render<Tui> for Measure<Tui> {
|
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> {
|
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Ok(Some([0u16.into(), 0u16.into()].into()))
|
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}
|
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fn render (&self, to: &mut TuiOutput) -> Usually<()> {
|
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self.set_w(to.area().w());
|
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self.set_h(to.area().h());
|
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Ok(())
|
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}
|
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}
|
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|
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impl Measure<Tui> {
|
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pub fn debug (&self) -> ShowMeasure {
|
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ShowMeasure(&self)
|
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}
|
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}
|
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|
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render!(<Tui>|self: ShowMeasure<'a>|render(|to: &mut TuiOutput|Ok({
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let w = self.0.w();
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let h = self.0.h();
|
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to.blit(&format!(" {w} x {h} "), to.area.x(), to.area.y(), Some(
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Style::default().bold().italic().bg(Color::Rgb(255, 0, 255)).fg(Color::Rgb(0,0,0))
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))
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})));
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pub struct ShowMeasure<'a>(&'a Measure<Tui>);
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|
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pub struct DebugOverlay<E: Engine, W: Render<E>>(PhantomData<E>, pub W);
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|
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impl<T: Render<Tui>> Render<Tui> for DebugOverlay<Tui, T> {
|
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fn min_size (&self, to: [u16;2]) -> Perhaps<[u16;2]> {
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self.1.min_size(to)
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}
|
||||
fn render (&self, to: &mut TuiOutput) -> Usually<()> {
|
||||
let [x, y, w, h] = to.area();
|
||||
self.1.render(to)?;
|
||||
Ok(to.blit(&format!("{w}x{h}+{x}+{y}"), x, y, Some(Style::default().green())))
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue