refactor engine and layout into input and output

This commit is contained in:
🪞👃🪞 2025-01-07 21:30:07 +01:00
parent f052891473
commit 4d0f98acd2
40 changed files with 104 additions and 109 deletions

23
output/src/collection.rs Normal file
View file

@ -0,0 +1,23 @@
//! Groupings of elements.
use crate::*;
/// A function or closure that emits renderables.
pub trait Collector<E: Engine>: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)) {}
/// Any function or closure that emits renderables for the given engine matches [CollectCallback].
impl<E, F> Collector<E> for F
where E: Engine, F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)) {}
pub trait Render<E: Engine> {
fn area (&self, to: E::Area) -> E::Area;
fn render (&self, to: &mut E::Output);
}
impl<E: Engine, C: Content<E>> Render<E> for C {
fn area (&self, to: E::Area) -> E::Area {
Content::area(self, to)
}
fn render (&self, to: &mut E::Output) {
Content::render(self, to)
}
}