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refactor engine and layout into input and output
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parent
f052891473
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40 changed files with 104 additions and 109 deletions
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@ -1,16 +0,0 @@
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use crate::*;
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/// Show one item if a condition is true and another if the condition is false
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pub struct Either<A, B>(pub bool, pub A, pub B);
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impl<E: Output, A: Render<E>, B: Render<E>> Content<E> for Either<A, B> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, a, b) = self;
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if *cond { a.layout(to) } else { b.layout(to) }
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}
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fn render (&self, to: &mut E) {
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let Self(cond, a, b) = self;
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if *cond { a.render(to) } else { b.render(to) }
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}
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}
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