refactor engine and layout into input and output

This commit is contained in:
🪞👃🪞 2025-01-07 21:30:07 +01:00
parent f052891473
commit 4d0f98acd2
40 changed files with 104 additions and 109 deletions

View file

@ -1,6 +1,6 @@
use crate::*;
use std::marker::PhantomData;
use ::tek_layout::{*, tek_engine::{Usually, Content, Render, RenderBox, Output, Thunk}};
use ::tek_output::*;
use EdnItem::*;
pub type EdnCallback<'a, Output, State> =