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refactor engine and layout into input and output
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40 changed files with 104 additions and 109 deletions
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@ -1,6 +1,6 @@
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use crate::*;
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use std::marker::PhantomData;
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use ::tek_layout::{*, tek_engine::{Usually, Content, Render, RenderBox, Output, Thunk}};
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use ::tek_output::*;
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use EdnItem::*;
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pub type EdnCallback<'a, Output, State> =
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