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wip: now only need to remove 139x ratatui::layout::Rect
This commit is contained in:
parent
ff97070a03
commit
4b92465073
6 changed files with 84 additions and 123 deletions
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@ -15,7 +15,7 @@ pub trait Engine: Sized {
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/// Unit of distance.
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type Unit: Number;
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type Area: Rectangle<Self::Unit>;
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type Area: Area<Self::Unit> + From<[Self::Unit;4]>;
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type HandleInput;
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type Handled;
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@ -1,15 +1,24 @@
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use crate::*;
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pub enum Collected<'a, E: Engine> {
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Box(Box<dyn Render<E> + 'a>),
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Ref(&'a (dyn Render<E> + 'a)),
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Box(Box<dyn Layout<E> + 'a>),
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Ref(&'a (dyn Layout<E> + 'a)),
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}
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impl<'a, E: Engine> Render<E> for Collected<'a, E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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match self {
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Self::Box(item) => (*item).render(to),
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Self::Ref(item) => (*item).render(to),
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Self::Box(inner) => (*inner).render(to),
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Self::Ref(inner) => (*inner).render(to),
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}
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}
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}
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impl<'a, E: Engine> Layout<E> for &Collected<'a, E> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match *self {
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Collected::Box(inner) => (*inner).layout(area),
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Collected::Ref(inner) => (*inner).layout(area),
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}
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}
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}
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@ -25,9 +34,9 @@ impl<'a, E: Engine> Collection<'a, E> {
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}
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pub trait Collect<'a, E: Engine> {
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fn add_box (self, item: Box<dyn Render<E> + 'a>) -> Self;
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fn add_ref (self, item: &'a dyn Render<E>) -> Self;
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fn add <R: Render<E> + Sized + 'a> (self, item: R) -> Self
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fn add_box (self, item: Box<dyn Layout<E> + 'a>) -> Self;
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fn add_ref (self, item: &'a dyn Layout<E>) -> Self;
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fn add <R: Layout<E> + Sized + 'a> (self, item: R) -> Self
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where Self: Sized
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{
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self.add_box(Box::new(item))
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@ -35,11 +44,11 @@ pub trait Collect<'a, E: Engine> {
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}
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impl<'a, E: Engine> Collect<'a, E> for Collection<'a, E> {
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fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
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fn add_box (mut self, item: Box<dyn Layout<E> + 'a>) -> Self {
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self.0.push(Collected::Box(item));
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self
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}
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fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
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fn add_ref (mut self, item: &'a dyn Layout<E>) -> Self {
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self.0.push(Collected::Ref(item));
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self
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}
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@ -54,11 +63,11 @@ impl<'a, E: Engine> Layered<'a, E> {
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}
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impl<'a, E: Engine> Collect<'a, E> for Layered<'a, E> {
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fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
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fn add_box (mut self, item: Box<dyn Layout<E> + 'a>) -> Self {
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self.0 = self.0.add_box(item);
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self
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}
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fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
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fn add_ref (mut self, item: &'a dyn Layout<E>) -> Self {
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self.0 = self.0.add_ref(item);
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self
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}
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@ -103,11 +112,11 @@ impl<'a, E: Engine> Split<'a, E> {
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}
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impl<'a, E: Engine> Collect<'a, E> for Split<'a, E> {
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fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
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fn add_box (mut self, item: Box<dyn Layout<E> + 'a>) -> Self {
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self.items = self.items.add_box(item);
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self
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}
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fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
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fn add_ref (mut self, item: &'a dyn Layout<E>) -> Self {
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self.items = self.items.add_ref(item);
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self
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}
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@ -2,7 +2,7 @@ use crate::*;
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/// Trait for structs that compute drawing area before rendering
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pub trait Layout<E: Engine>: Render<E> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>>;
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fn layout (&self, area: E::Area) -> Perhaps<E::Area>;
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}
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/// Enforce minimum size of drawing area
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pub enum Min<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
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@ -16,84 +16,84 @@ pub enum Inset<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
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pub enum Offset<U: Number, L> { X(U, L), Y(U, L), XY(U, U, L), }
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impl<E: Engine, L: Layout<E>> Layout<E> for Min<E:: Unit, L> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match self {
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Self::W(w, item) => if area.w() < *w { Ok(None) } else {
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// TODO: axis clamp (subtract from x if width goes out of area
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item.layout([area.x(), area.y(), area.w().max(*w), area.h()])
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item.layout([area.x(), area.y(), area.w().max(*w), area.h()].into())
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},
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Self::H(h, item) => if area.w() < *h { Ok(None) } else {
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// TODO: axis clamp (subtract from x if width goes out of area
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item.layout([area.x(), area.y(), area.w(), area.h().max(*h)])
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item.layout([area.x(), area.y(), area.w(), area.h().max(*h)].into())
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},
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Self::WH(w, h, item) => if area.w() < *w || area.h() < *h { Ok(None) } else {
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item.layout([area.x(), area.y(), area.w().max(*w), area.h().max(*h)])
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item.layout([area.x(), area.y(), area.w().max(*w), area.h().max(*h)].into())
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}
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}
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}
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}
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impl<E: Engine, L: Layout<E>> Layout<E> for Max<E:: Unit, L> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match self {
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Self::W(w, item) => {
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// TODO: axis clamp (subtract from x if width goes out of area
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item.layout([area.x(), area.y(), area.w().min(*w), area.h()])
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item.layout([area.x(), area.y(), area.w().min(*w), area.h()].into())
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},
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Self::H(h, item) => {
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// TODO: axis clamp (subtract from x if width goes out of area
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item.layout([area.x(), area.y(), area.w(), area.h().min(*h)])
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item.layout([area.x(), area.y(), area.w(), area.h().min(*h)].into())
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},
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Self::WH(w, h, item) => {
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item.layout([area.x(), area.y(), area.w().min(*w), area.h().min(*h)])
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item.layout([area.x(), area.y(), area.w().min(*w), area.h().min(*h)].into())
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}
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}
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}
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}
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impl<E: Engine, L: Layout<E>> Layout<E> for Outset<E::Unit, L> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match self {
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Self::W(w, item) => if area.x() < *w { Ok(None) } else {
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item.layout([area.x() - *w, area.y(), area.w() + *w, area.h()])
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item.layout([area.x() - *w, area.y(), area.w() + *w, area.h()].into())
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},
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Self::H(h, item) => if area.y() < *h { Ok(None) } else {
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item.layout([area.x(), area.y() - *h, area.w(), area.h() + *h])
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item.layout([area.x(), area.y() - *h, area.w(), area.h() + *h].into())
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},
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Self::WH(w, h, item) => if area.x() < *w || area.y() < *h { Ok(None) } else {
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item.layout([area.x()-*w, area.y() - *h, area.w() + *w, area.h() + *h])
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item.layout([area.x()-*w, area.y() - *h, area.w() + *w, area.h() + *h].into())
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}
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}
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}
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}
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impl<E: Engine, L: Layout<E>> Layout<E> for Inset<E::Unit, L> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match self {
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Self::W(w, item) => if area.w() < *w { Ok(None) } else {
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item.layout([area.x() + *w, area.y(), area.w() - *w, area.h()])
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item.layout([area.x() + *w, area.y(), area.w() - *w, area.h()].into())
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},
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Self::H(h, item) => if area.h() < *h { Ok(None) } else {
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item.layout([area.x(), area.y() + *h, area.w(), area.h() - *h])
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item.layout([area.x(), area.y() + *h, area.w(), area.h() - *h].into())
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},
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Self::WH(w, h, item) => if area.w() < *w || area.h() < *h { Ok(None) } else {
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item.layout([area.x() - *w, area.y() - *h, area.w() + *w, area.h() + *h])
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item.layout([area.x() - *w, area.y() - *h, area.w() + *w, area.h() + *h].into())
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}
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}
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}
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}
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impl<E: Engine, L: Layout<E>> Layout<E> for Offset<E::Unit, L> {
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fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>> {
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fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
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match self {
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Self::X(x, item) => if area.w() < *x { Ok(None) } else {
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item.layout([area.x() + *x, area.y(), area.w() - *x, area.h()])
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item.layout([area.x() + *x, area.y(), area.w() - *x, area.h()].into())
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},
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Self::Y(y, item) => if area.h() < *y { Ok(None) } else {
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item.layout([area.x(), area.y() + *y, area.w(), area.h() - *y])
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item.layout([area.x(), area.y() + *y, area.w(), area.h() - *y].into())
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},
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Self::XY(x, y, item) => if area.w() < *x || area.h() < *y { Ok(None) } else {
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item.layout([area.x() + *x, area.y() + *y, area.w() - *x, area.h() - *y])
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item.layout([area.x() + *x, area.y() + *y, area.w() - *x, area.h() - *y].into())
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}
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}
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}
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@ -29,7 +29,7 @@ impl<N: Number> Point<N> for [N;2] {
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}
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}
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pub trait Rectangle<N: Number> {
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pub trait Area<N: Number> {
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fn x (&self) -> N;
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fn y (&self) -> N;
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fn w (&self) -> N;
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@ -42,7 +42,7 @@ pub trait Rectangle<N: Number> {
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}
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}
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impl<N: Number> Rectangle<N> for (N, N, N, N) {
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impl<N: Number> Area<N> for (N, N, N, N) {
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fn x (&self) -> N {
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self.0
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}
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@ -57,7 +57,7 @@ impl<N: Number> Rectangle<N> for (N, N, N, N) {
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}
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}
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impl<N: Number> Rectangle<N> for [N;4] {
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impl<N: Number> Area<N> for [N;4] {
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fn x (&self) -> N {
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self[0]
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}
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@ -224,7 +224,7 @@ pub fn half_block (lower: bool, upper: bool) -> Option<char> {
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}
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}
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impl Rectangle<u16> for Rect {
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impl Area<u16> for Rect {
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fn x (&self) -> u16 { self.x }
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fn y (&self) -> u16 { self.y }
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fn w (&self) -> u16 { self.width }
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@ -16,91 +16,43 @@ impl<'a> Render<Tui> for Split<'a, Tui> {
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}
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}
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// TODO
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impl<'a> Split<'a, Tui> {
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pub fn render_areas (&self, to: &mut Tui) -> Usually<(Rect, Vec<Rect>)> {
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// FIXME very shitty code
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let Rect { mut x, mut y, mut width, mut height } = to.area();
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pub fn render_areas (&self, to: &mut Tui) -> Usually<(Rect, Vec<Option<Rect>>)> {
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let area = to.area();
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let mut w = 0u16;
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let mut h = 0u16;
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let mut areas = vec![];
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match self.direction {
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Direction::Down => { width = 0 },
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Direction::Right => { height = 0 },
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_ => unimplemented!()
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}
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for (index, item) in self.items.0.iter().enumerate() {
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match self.direction {
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Direction::Down => { if height == 0 { break } },
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Direction::Right => { if width == 0 { break } },
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_ => unimplemented!()
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}
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let result = item.render(to.with_area(x, y, width, height))?.unwrap_or(Rect::default());
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let Rect { width: w, height: h, .. } = result;
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match self.direction {
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Direction::Down => {
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y += h;
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height = height.saturating_sub(h);
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width = width.max(w);
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},
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Direction::Right => {
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x += w;
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width = width.saturating_sub(w);
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height = height.max(h);
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},
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_ => unimplemented!()
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};
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areas.push(result);
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if self.focus == Some(index) {
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Corners(Style::default().green().not_dim()).draw(to.with_rect(result))?;
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}
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}
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let area = match self.direction {
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Direction::Down => Rect { x: to.area.x, y: to.area.y, width, height: y },
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Direction::Right => Rect { x: to.area.x, y: to.area.y, width: x, height },
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_ => unimplemented!()
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};
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//panic!("{:?}", Rect { x: to.area.x, y: to.area.y, width: x, height });
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Ok((Rect { x, y, width, height }, areas))
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Ok((match self.direction {
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Direction::Down => {
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for component in self.items.0.iter() {
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if h >= area.h() {
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break
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}
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let result = Offset::Y(h, component).render(to)?;
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areas.push(result);
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if let Some(Rect { width, height, .. }) = result {
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h += height;
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w = w.max(width)
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}
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}
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Rect { x: area.x(), y: area.y(), width: w, height: h }
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},
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Direction::Right => {
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for component in self.items.0.iter() {
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if w >= area.x() {
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break
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}
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let result = Offset::X(w, component).render(to)?;
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areas.push(result);
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if let Some(Rect { width, height, .. }) = result {
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w += width;
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h = h.max(height)
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}
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}
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Rect { x: area.x(), y: area.y(), width: w, height: h }
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},
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_ => todo!()
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}, areas))
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}
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}
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// TODO
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//impl<'a> Split<'a, Tui> {
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//pub fn render_areas (&self, to: &mut Tui)
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//-> Usually<(Rectangle<Tui>, Vec<Option<Rectangle<Tui>>>)>
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//{
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//let area = to.area();
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//let mut w = 0u16;
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//let mut h = 0u16;
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//let mut areas = vec![];
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//Ok((match self.direction {
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//Direction::Down => {
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//for component in self.items.0.iter() {
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//if h >= area.h() {
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//break
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//}
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//let result = Offset::Y(h, component).render(to)?;
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//areas.push(result);
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//if let Some(Rect { width, height, .. }) = result {
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//h += height;
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//w = w.max(width)
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//}
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//}
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//(area.x(), area.y(), w, h)
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//},
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//Direction::Right => {
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//for component in self.items.0.iter() {
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//if w >= area.x() {
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//break
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//}
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//let result = Offset::X(w, component).render(to)?;
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//areas.push(result);
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//if let Some(Rect { width, height, .. }) = result {
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//w += width;
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//h = h.max(height)
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//}
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//}
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//(area.x(), area.y(), w, h)
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//},
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//_ => todo!()
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//}, areas))
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//}
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//}
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