genericize layout rendering

This commit is contained in:
🪞👃🪞 2024-09-06 23:32:13 +03:00
parent 1d21071c86
commit 4855609a7d
8 changed files with 167 additions and 118 deletions

View file

@ -1,7 +1,7 @@
use crate::*;
/// Compute drawing area before rendering
pub trait Layout<E: Engine> {
pub trait Layout<E: Engine>: Render<E> {
fn layout (&self, area: impl Rectangle<E::Unit>) -> Perhaps<impl Rectangle<E::Unit>>;
}
/// Enforce minimum size of drawing area
@ -98,3 +98,73 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Offset<E::Unit, L> {
}
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Min<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Max<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Inset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Outset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Offset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::X(_, inner) => inner,
Self::Y(_, inner) => inner,
Self::XY(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}