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wip: slowly putting it back together
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18 changed files with 788 additions and 774 deletions
549
crates/tek_core/src/tui.rs
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549
crates/tek_core/src/tui.rs
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use crate::*;
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pub(crate) use ratatui::buffer::Cell;
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pub(crate) use crossterm::{ExecutableCommand};
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pub use crossterm::event::{Event, KeyEvent, KeyCode, KeyModifiers};
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pub use ratatui::prelude::{Rect, Style, Color, Buffer};
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pub use ratatui::style::{Stylize, Modifier};
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use ratatui::backend::{Backend, CrosstermBackend};
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use std::io::Stdout;
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use crossterm::terminal::{
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EnterAlternateScreen, LeaveAlternateScreen,
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enable_raw_mode, disable_raw_mode
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};
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pub struct TuiContext {
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exited: Arc<AtomicBool>,
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buffer: usize,
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buffers: [Buffer;2],
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backend: CrosstermBackend<Stdout>,
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area: Rect,
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sleep: Duration,
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poll: Duration,
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}
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impl Engine for TuiContext {
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type Handled = bool;
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type Rendered = Rect;
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fn exited (&self) -> bool {
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self.exited.fetch_and(true, Ordering::Relaxed)
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}
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fn setup (&mut self) -> Usually<()> {
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panic_hook_setup();
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terminal_setup()
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}
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fn teardown (&mut self) -> Usually<()> {
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terminal_teardown()
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}
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fn handle (&mut self, state: &mut impl Handle<Self, bool>) -> Usually<()> {
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if ::crossterm::event::poll(self.poll).is_ok() {
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let event = ::crossterm::event::read().unwrap();
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if let Event::Key(KeyEvent {
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code: KeyCode::Char('c'), modifiers: KeyModifiers::CONTROL, ..
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}) = event {
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self.exited.store(true, Ordering::Relaxed);
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} else if let Err(e) = state.handle(&mut self) {
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panic!("{e}")
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}
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}
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Ok(())
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}
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fn render (&mut self, state: &impl Render<Self, Rect>) -> Usually<()> {
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if let Ok(state) = state.try_read() {
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state.render(&mut self).expect("render failed");
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}
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std::thread::sleep(self.sleep)
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}
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}
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impl TuiContext {
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/// Run the main loop.
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pub fn run <R: Component<TuiContext> + Sized + 'static> (
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state: Arc<RwLock<R>>
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) -> Usually<Arc<RwLock<R>>> {
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let backend = CrosstermBackend::new(stdout());
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let area = backend.size()?;
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let engine = Arc::new(Self {
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sleep: Duration::from_millis(20),
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poll: Duration::from_millis(100),
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exited: Arc::new(AtomicBool::new(false)),
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buffer: 0,
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buffers: [Buffer::empty(area), Buffer::empty(area)],
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backend,
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area,
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});
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let _input_thread = {
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let engine = engine.clone();
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let state = state.clone();
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spawn(move || loop {
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if engine.exited() {
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break
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}
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engine.handle(&mut state).expect("handle failed");
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})
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};
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let main_thread = {
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let engine = engine.clone();
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let state = state.clone();
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spawn(move || loop {
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if engine.exited() {
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break
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}
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engine.render(&mut state).expect("render failed");
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})
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};
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main_thread.join().expect("main thread failed");
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Ok(state)
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}
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pub fn target <'a> (&'a mut self) -> impl TuiTarget + 'a {
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let area = self.area();
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(self.buffer(), area)
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}
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fn flip (&mut self) {
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let previous_buffer = &self.buffers[1 - self.buffer];
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let current_buffer = &self.buffers[self.buffer];
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let updates = previous_buffer.diff(current_buffer);
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self.backend.draw(updates.into_iter()).expect("failed to render");
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self.buffers[1 - self.buffer].reset();
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self.buffer = 1 - self.buffer;
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}
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pub fn fill_bg (&mut self, area: Rect, color: Color) {
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self.buffer_update(area, &|cell,_,_|{cell.set_bg(color);})
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}
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pub fn fill_fg (&mut self, area: Rect, color: Color) {
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self.buffer_update(area, &|cell,_,_|{cell.set_fg(color);})
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}
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pub fn fill_ul (&mut self, area: Rect, color: Color) {
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self.buffer_update(area, &|cell,_,_|{
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cell.modifier = ratatui::prelude::Modifier::UNDERLINED;
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cell.underline_color = color;
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})
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}
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pub fn fill_char (&mut self, area: Rect, c: char) {
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self.buffer_update(area, &|cell,_,_|{cell.set_char(c);})
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}
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pub fn make_dim (&mut self) {
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for cell in self.buffer().content.iter_mut() {
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cell.bg = ratatui::style::Color::Rgb(30,30,30);
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cell.fg = ratatui::style::Color::Rgb(100,100,100);
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cell.modifier = ratatui::style::Modifier::DIM;
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}
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}
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pub fn buffer_update (&mut self, area: Rect, callback: &impl Fn(&mut Cell, u16, u16)) {
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let buf = self.buffer();
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for row in 0..area.height {
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let y = area.y + row;
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for col in 0..area.width {
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let x = area.x + col;
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if x < buf.area.width && y < buf.area.height {
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callback(buf.get_mut(x, y), col, row);
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}
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}
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}
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}
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}
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pub trait TuiTarget {
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fn area (&self) -> Rect;
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fn buffer (&mut self) -> &mut Buffer;
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}
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impl TuiTarget for TuiContext {
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fn area (&self) -> Rect {
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self.area
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}
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fn buffer (&mut self) -> &mut Buffer {
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&mut self.buffers[self.buffer]
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}
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}
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impl<'a> TuiTarget for (&'a mut Buffer, Rect) {
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fn area (&self) -> Rect {
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self.1
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}
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fn buffer (&mut self) -> &mut Buffer {
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self.0
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}
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}
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/// Set up panic hook
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pub fn panic_hook_setup () {
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let better_panic_handler = Settings::auto().verbosity(Verbosity::Full).create_panic_handler();
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std::panic::set_hook(Box::new(move |info: &std::panic::PanicInfo|{
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stdout().execute(LeaveAlternateScreen).unwrap();
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disable_raw_mode().unwrap();
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better_panic_handler(info);
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}));
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}
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/// Set up terminal
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pub fn terminal_setup () -> Usually<()> {
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stdout().execute(EnterAlternateScreen)?;
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enable_raw_mode()?;
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Ok(())
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}
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/// Cleanup
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pub fn terminal_teardown () -> Usually<()> {
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stdout().execute(LeaveAlternateScreen)?;
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disable_raw_mode()?;
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Ok(())
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}
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/// A simpler analog to [Render].
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pub trait Blit {
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// Render something to X, Y coordinates in a buffer, ignoring width/height.
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fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Perhaps<Rect>;
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}
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/// Text can be rendered.
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impl<T: AsRef<str>> Blit for T {
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fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Perhaps<Rect> {
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if x < buf.area.width && y < buf.area.height {
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buf.set_string(x, y, self.as_ref(), style.unwrap_or(Style::default()));
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}
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Ok(Some(Rect { x, y, width: self.as_ref().len() as u16, height: 1 }))
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}
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}
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/// Rendering unit struct to Ratatui returns zero-sized [Rect] at render coordinates.
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impl Render<TuiContext, Rect> for () {
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fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
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Ok(Some(Rect { x: to.area.x, y: to.area.y, width: 0, height: 0 }))
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}
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}
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pub fn center_box (area: Rect, w: u16, h: u16) -> Rect {
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let width = w.min(area.width * 3 / 5);
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let height = h.min(area.width * 3 / 5);
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let x = area.x + (area.width - width) / 2;
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let y = area.y + (area.height - height) / 2;
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Rect { x, y, width, height }
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}
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pub fn half_block (lower: bool, upper: bool) -> Option<char> {
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match (lower, upper) {
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(true, true) => Some('█'),
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(true, false) => Some('▄'),
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(false, true) => Some('▀'),
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_ => None
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}
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}
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pub struct FillBg(pub Color);
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impl Render<TuiContext, Rect> for FillBg {
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fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
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to.fill_bg(to.area, self.0);
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Ok(Some(to.area))
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}
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}
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pub trait BorderStyle {
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const NW: &'static str = "";
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const N: &'static str = "";
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const NE: &'static str = "";
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const E: &'static str = "";
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const SE: &'static str = "";
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const S: &'static str = "";
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const SW: &'static str = "";
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const W: &'static str = "";
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#[inline]
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fn draw <'a> (&self, to: &mut TuiOutput<'a>) -> Perhaps<Rect> {
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self.draw_horizontal(to.buffer, to.area, None)?;
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self.draw_vertical(to.buffer, to.area, None)?;
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self.draw_corners(to.buffer, to.area, None)?;
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Ok(Some(to.area))
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}
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#[inline]
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fn draw_horizontal (&self, buf: &mut Buffer, area: Rect, style: Option<Style>) -> Usually<Rect> {
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let style = style.or_else(||self.style_horizontal());
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for x in area.x..(area.x+area.width).saturating_sub(1) {
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self.draw_north(buf, x, area.y, style)?;
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self.draw_south(buf, x, (area.y + area.height).saturating_sub(1), style)?;
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}
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Ok(area)
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}
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#[inline]
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fn draw_north (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Perhaps<Rect> {
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Self::N.blit(buf, x, y, style)
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}
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#[inline]
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fn draw_south (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) -> Perhaps<Rect> {
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Self::S.blit(buf, x, y, style)
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}
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#[inline]
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fn draw_vertical (&self, buf: &mut Buffer, area: Rect, style: Option<Style>) -> Usually<Rect> {
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let style = style.or_else(||self.style_vertical());
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for y in area.y..(area.y+area.height).saturating_sub(1) {
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Self::W.blit(buf, area.x, y, style)?;
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Self::E.blit(buf, area.x + area.width - 1, y, style)?;
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}
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Ok(area)
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}
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#[inline]
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fn draw_corners (&self, buf: &mut Buffer, area: Rect, style: Option<Style>) -> Usually<Rect> {
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let style = style.or_else(||self.style_corners());
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if area.width > 0 && area.height > 0 {
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Self::NW.blit(buf, area.x, area.y, style)?;
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Self::NE.blit(buf, area.x + area.width - 1, area.y, style)?;
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Self::SW.blit(buf, area.x, area.y + area.height - 1, style)?;
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Self::SE.blit(buf, area.x + area.width - 1, area.y + area.height - 1, style)?;
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}
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Ok(area)
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}
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#[inline]
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fn style (&self) -> Option<Style> {
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None
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}
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#[inline]
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fn style_horizontal (&self) -> Option<Style> {
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self.style()
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}
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#[inline]
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fn style_vertical (&self) -> Option<Style> {
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self.style()
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}
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#[inline]
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fn style_corners (&self) -> Option<Style> {
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self.style()
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}
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}
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macro_rules! border {
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($($T:ty {
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$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
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$($x:tt)*
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}),+) => {
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$(impl BorderStyle for $T {
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const NW: &'static str = $nw;
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const N: &'static str = $n;
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const NE: &'static str = $ne;
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const W: &'static str = $w;
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const E: &'static str = $e;
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const SW: &'static str = $sw;
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const S: &'static str = $s;
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const SE: &'static str = $se;
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$($x)*
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})+
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}
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}
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pub struct Lozenge(pub Style);
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pub struct LozengeV(pub Style);
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pub struct LozengeDotted(pub Style);
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pub struct Quarter(pub Style);
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pub struct QuarterV(pub Style);
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pub struct Chamfer(pub Style);
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pub struct Corners(pub Style);
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border! {
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Lozenge {
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"╭" "─" "╮"
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"│" "│"
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"╰" "─" "╯"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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LozengeV {
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"╭" "" "╮"
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"│" "│"
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"╰" "" "╯"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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LozengeDotted {
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"╭" "┅" "╮"
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"┇" "┇"
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"╰" "┅" "╯"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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Quarter {
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"▎" "▔" "🮇"
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"▎" "🮇"
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"▎" "▁" "🮇"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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QuarterV {
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"▎" "" "🮇"
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"▎" "🮇"
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"▎" "" "🮇"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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Chamfer {
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"🭂" "▔" "🭍"
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"▎" "🮇"
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"🭓" "▁" "🭞"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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},
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Corners {
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"🬆" "" "🬊" // 🬴 🬸
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"" ""
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"🬱" "" "🬵"
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fn style (&self) -> Option<Style> {
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Some(self.0)
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}
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}
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}
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pub const COLOR_BG0: Color = Color::Rgb(30, 33, 36);
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pub const COLOR_BG1: Color = Color::Rgb(41, 46, 57);
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pub const COLOR_BG2: Color = Color::Rgb(46, 52, 64);
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pub const COLOR_BG3: Color = Color::Rgb(59, 66, 82);
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pub const COLOR_BG4: Color = Color::Rgb(67, 76, 94);
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pub const COLOR_BG5: Color = Color::Rgb(76, 86, 106);
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pub trait Theme {
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const BG0: Color;
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const BG1: Color;
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const BG2: Color;
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const BG3: Color;
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const BG4: Color;
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const RED: Color;
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const YELLOW: Color;
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const GREEN: Color;
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const PLAYING: Color;
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const SEPARATOR: Color;
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fn bg_hier (focused: bool, entered: bool) -> Color {
|
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if focused && entered {
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Self::BG3
|
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} else if focused {
|
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Self::BG2
|
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} else {
|
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Self::BG1
|
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}
|
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}
|
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|
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fn bg_hi (focused: bool, entered: bool) -> Color {
|
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if focused && entered {
|
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Self::BG2
|
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} else if focused {
|
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Self::BG1
|
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} else {
|
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Self::BG0
|
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}
|
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}
|
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|
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fn bg_lo (focused: bool, entered: bool) -> Color {
|
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if focused && entered {
|
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Self::BG1
|
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} else if focused {
|
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Self::BG0
|
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} else {
|
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Color::Reset
|
||||
}
|
||||
}
|
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|
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fn style_hi (focused: bool, highlight: bool) -> Style {
|
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if highlight && focused {
|
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Style::default().yellow().not_dim()
|
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} else if highlight {
|
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Style::default().yellow().dim()
|
||||
} else {
|
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Style::default()
|
||||
}
|
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}
|
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}
|
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|
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pub struct Nord;
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|
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impl Theme for Nord {
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const BG0: Color = Color::Rgb(41, 46, 57);
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const BG1: Color = Color::Rgb(46, 52, 64);
|
||||
const BG2: Color = Color::Rgb(59, 66, 82);
|
||||
const BG3: Color = Color::Rgb(67, 76, 94);
|
||||
const BG4: Color = Color::Rgb(76, 86, 106);
|
||||
const RED: Color = Color::Rgb(191, 97, 106);
|
||||
const YELLOW: Color = Color::Rgb(235, 203, 139);
|
||||
const GREEN: Color = Color::Rgb(163, 190, 140);
|
||||
|
||||
const PLAYING: Color = Color::Rgb(60, 100, 50);
|
||||
const SEPARATOR: Color = Color::Rgb(0, 0, 0);
|
||||
}
|
||||
|
||||
pub const GRAY: Style = Style {
|
||||
fg: Some(Color::Gray),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::empty(),
|
||||
sub_modifier: Modifier::empty(),
|
||||
};
|
||||
|
||||
pub const GRAY_NOT_DIM: Style = Style {
|
||||
fg: Some(Color::Gray),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::empty(),
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
|
||||
pub const DIM: Style = Style {
|
||||
fg: None,
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::DIM,
|
||||
sub_modifier: Modifier::empty(),
|
||||
};
|
||||
|
||||
pub const GRAY_DIM: Style = Style {
|
||||
fg: Some(Color::Gray),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::DIM,
|
||||
sub_modifier: Modifier::empty(),
|
||||
};
|
||||
|
||||
pub const WHITE_NOT_DIM_BOLD: Style = Style {
|
||||
fg: Some(Color::White),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::BOLD,
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
|
||||
pub const GRAY_NOT_DIM_BOLD: Style = Style {
|
||||
fg: Some(Color::Gray),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::BOLD,
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
|
||||
pub const NOT_DIM: Style = Style {
|
||||
fg: None,
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::empty(),
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
|
||||
pub const NOT_DIM_GREEN: Style = Style {
|
||||
fg: Some(Color::Rgb(96, 255, 32)),
|
||||
bg: Some(COLOR_BG1),
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::empty(),
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
|
||||
pub const NOT_DIM_BOLD: Style = Style {
|
||||
fg: None,
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::BOLD,
|
||||
sub_modifier: Modifier::DIM,
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue