add Layered

This commit is contained in:
🪞👃🪞 2024-07-20 16:45:16 +03:00
parent 5d7347137b
commit 4603bbd0da
3 changed files with 112 additions and 93 deletions

View file

@ -24,6 +24,12 @@ pub fn fill_fg (buf: &mut Buffer, area: Rect, color: Color) {
pub fn fill_bg (buf: &mut Buffer, area: Rect, color: Color) {
buffer_update(buf, area, &|cell,_,_|{cell.set_bg(color);})
}
pub fn to_fill_bg (color: Color) -> impl Render {
move |buf: &mut Buffer, area: Rect|{
fill_bg(buf, area, color);
Ok(area)
}
}
pub fn fill_char (buf: &mut Buffer, area: Rect, c: char) {
buffer_update(buf, area, &|cell,_,_|{cell.set_char(c);})
}

View file

@ -156,105 +156,107 @@ mod draw_vertical {
) -> Usually<Rect> {
area.height = 2 + (rows[rows.len() - 1].1 / 96) as u16;
let offset = 3 + scene_name_max_len(state.scenes.as_ref()) as u16;
column_separators(buf, area, offset, cols)?;
fill_bg(buf, area, Nord::bg_lo(state.focused, state.entered));
cursor_focus(state, buf, area, offset, cols, rows)?;
Split::down([
&tracks_header(state, cols, offset),
&scene_rows(state, cols, rows, offset),
]).render(buf, area)?;
row_separators(buf, area, rows);
Ok(area)
Layered([
&to_fill_bg(Nord::bg_lo(state.focused, state.entered)),
&column_separators(offset, cols),
&cursor_focus(state, offset, cols, rows),
&Split::down([
&tracks_header(state, cols, offset),
&scene_rows(state, cols, rows, offset),
]),
&row_separators(rows),
]).render(buf, area)
}
fn column_separators (
buf: &mut Buffer, area: Rect, offset: u16, cols: &[(usize, usize)]
) -> Usually<()> {
let style = Some(Style::default().fg(Color::Rgb(0,0,0)));
for (_, x) in cols.iter() {
let x = offset + area.x + *x as u16 - 1;
for y in area.y..area.height+area.y {
"".blit(buf, x, y, style)?;
}
}
Ok(())
}
fn row_separators (buf: &mut Buffer, area: Rect, rows: &[(usize, usize)]) {
for (_, y) in rows.iter() {
let y = area.y + (*y / 96) as u16 + 1;
for x in area.x..area.width+area.y-2 {
let cell = buf.get_mut(x, y);
cell.modifier = Modifier::UNDERLINED;
cell.underline_color = Color::Rgb(0, 0, 0);
fn column_separators <'a> (offset: u16, cols: &'a [(usize, usize)]) -> impl Render + 'a {
move |buf: &mut Buffer, area: Rect|{
let style = Some(Style::default().fg(Color::Rgb(0,0,0)));
for (_, x) in cols.iter() {
let x = offset + area.x + *x as u16 - 1;
for y in area.y..area.height+area.y {
"".blit(buf, x, y, style)?;
}
}
Ok(area)
}
}
fn cursor_focus (
state: &Arranger,
buf: &mut Buffer,
area: Rect,
offset: u16,
cols: &[(usize, usize)],
rows: &[(usize, usize)],
) -> Usually<()> {
match state.selected {
ArrangerFocus::Mix => if state.focused
&& state.entered
&& state.selected == ArrangerFocus::Mix
{
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)?;
},
ArrangerFocus::Track(t) => {
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)?;
},
ArrangerFocus::Scene(s) => {
let area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)?;
},
ArrangerFocus::Clip(t, s) => {
let track_area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
let scene_area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: cols[t].0 as u16,
height: (rows[s].0 / 96) as u16
};
let lo = Nord::bg_hi(state.focused, state.entered);
let hi = Nord::bg_hier(state.focused, state.entered);
fill_bg(buf, track_area, lo);
fill_bg(buf, scene_area, lo);
fill_bg(buf, area, hi);
Corners(Style::default().green().not_dim()).draw(buf, area)?;
},
};
Ok(())
fn row_separators <'a> (rows: &'a [(usize, usize)]) -> impl Render + 'a {
move |buf: &mut Buffer, area: Rect| {
for (_, y) in rows.iter() {
let y = area.y + (*y / 96) as u16 + 1;
for x in area.x..area.width+area.y-2 {
let cell = buf.get_mut(x, y);
cell.modifier = Modifier::UNDERLINED;
cell.underline_color = Color::Rgb(0, 0, 0);
}
}
Ok(area)
}
}
fn cursor_focus <'a> (
state: &'a Arranger, offset: u16, cols: &'a [(usize, usize)], rows: &'a [(usize, usize)],
) -> impl Render + 'a {
move |buf: &mut Buffer, area: Rect| {
match state.selected {
ArrangerFocus::Mix => if state.focused
&& state.entered
&& state.selected == ArrangerFocus::Mix
{
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)
} else {
Ok(area)
},
ArrangerFocus::Track(t) => {
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)
},
ArrangerFocus::Scene(s) => {
let area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
fill_bg(buf, area, Nord::bg_hi(state.focused, state.entered));
Corners(Style::default().green().not_dim()).draw(buf, area)
},
ArrangerFocus::Clip(t, s) => {
let track_area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
let scene_area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: cols[t].0 as u16,
height: (rows[s].0 / 96) as u16
};
let lo = Nord::bg_hi(state.focused, state.entered);
let hi = Nord::bg_hier(state.focused, state.entered);
fill_bg(buf, track_area, lo);
fill_bg(buf, scene_area, lo);
fill_bg(buf, area, hi);
Corners(Style::default().green().not_dim()).draw(buf, area)
},
}
}
}
pub fn tracks_header <'a> (

View file

@ -1,5 +1,16 @@
use crate::{core::*, view::*};
pub struct Layered<'a, const N: usize>(pub [&'a (dyn Render + Sync); N]);
impl<'a, const N: usize> Render for Layered<'a, N> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
for layer in self.0.iter() {
layer.render(buf, area)?;
}
Ok(area)
}
}
pub struct If<'a>(pub bool, pub &'a (dyn Render + Sync));
impl<'a> Render for If<'a> {