and it once again compiles

This commit is contained in:
🪞👃🪞 2024-08-09 21:59:14 +03:00
parent 6dd4caeb42
commit 430c51e305
31 changed files with 466 additions and 694 deletions

View file

@ -0,0 +1,73 @@
use crate::*;
/// A collection of phrases to play on each track.
pub struct Scene {
pub name: String,
pub clips: Vec<Option<usize>>,
}
impl Scene {
pub fn new (name: impl AsRef<str>, clips: impl AsRef<[Option<usize>]>) -> Self {
let name = name.as_ref().into();
let clips = clips.as_ref().iter().map(|x|x.clone()).collect();
Self { name, clips, }
}
/// Returns the pulse length of the longest phrase in the scene
pub fn pulses (&self, tracks: &[SequencerTrack]) -> usize {
self.clips.iter().enumerate()
.filter_map(|(i, c)|c.map(|c|tracks[i].phrases.get(c)))
.filter_map(|p|p)
.fold(0, |a, p|a.max(p.read().unwrap().length))
}
/// Returns true if all phrases in the scene are currently playing
pub fn is_playing (&self, tracks: &[SequencerTrack]) -> bool {
self.clips.iter().enumerate()
.all(|(track_index, phrase_index)|match phrase_index {
Some(i) => tracks[track_index].sequence == Some(*i),
None => true
})
}
}
pub fn scene_name_max_len (scenes: &[Scene]) -> usize {
scenes.iter()
.map(|s|s.name.len())
.fold(0, usize::max)
}
pub fn scene_ppqs (tracks: &[SequencerTrack], scenes: &[Scene]) -> Vec<(usize, usize)> {
let mut total = 0;
let mut scenes: Vec<(usize, usize)> = scenes.iter().map(|scene|{
let pulses = scene.pulses(tracks);
total = total + pulses;
(pulses, total - pulses)
}).collect();
scenes.push((0, total));
scenes
}
impl Scene {
pub fn from_edn <'a, 'e> (args: &[Edn<'e>]) -> Usually<Self> {
let mut name = None;
let mut clips = vec![];
edn!(edn in args {
Edn::Map(map) => {
let key = map.get(&Edn::Key(":name"));
if let Some(Edn::Str(n)) = key {
name = Some(*n);
} else {
panic!("unexpected key in scene '{name:?}': {key:?}")
}
},
Edn::Symbol("_") => {
clips.push(None);
},
Edn::Int(i) => {
clips.push(Some(*i as usize));
},
_ => panic!("unexpected in scene '{name:?}': {edn:?}")
});
let scene = Self::new(name.unwrap_or(""), clips);
Ok(scene)
}
}