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finally, handle jack events
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8 changed files with 168 additions and 121 deletions
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@ -59,18 +59,17 @@ impl Jack {
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// This is the misc notifications handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [JackEvent], which is
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// one of the available misc notifications.
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Notifications(Box::new(move|_|{/*TODO*/}) as BoxedJackEventHandler),
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Notifications(Box::new({
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let app = app.clone();
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move|event|app.write().unwrap().handle(event)
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}) as BoxedJackEventHandler),
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// This is the main processing handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [Client] and [ProcessScope]
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// and passes them down to the `app`'s `process` callback, which in turn
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// implements audio and MIDI input and output on a realtime basis.
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ClosureProcessHandler::new(Box::new({
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let app = app.clone();
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move|c: &_, s: &_|if let Ok(mut app) = app.write() {
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app.process(c, s)
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} else {
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Control::Quit
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}
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move|c: &_, s: &_|app.write().unwrap().process(c, s)
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}) as BoxedAudioHandler<'j>),
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)?;
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*self.state.write().unwrap() = Active(client);
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@ -122,14 +121,19 @@ pub type DynamicAsyncClient<'j>
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= AsyncClient<DynamicNotifications<'j>, DynamicAudioHandler<'j>>;
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/// Implement [Audio]: provide JACK callbacks.
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#[macro_export] macro_rules! audio {
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(|$self:ident:$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?,$c:ident,$s:ident|$cb:expr) => {
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(|
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$self1:ident:
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$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?,$c:ident,$s:ident
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|$cb:expr$(;|$self2:ident,$e:ident|$cb2:expr)?) => {
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impl $(<$($L),*$($T $(: $U)?),*>)? Audio for $Struct $(<$($L),*$($T),*>)? {
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#[inline] fn process (&mut $self, $c: &Client, $s: &ProcessScope) -> Control { $cb }
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#[inline] fn process (&mut $self1, $c: &Client, $s: &ProcessScope) -> Control { $cb }
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$(#[inline] fn handle (&mut $self2, $e: JackEvent) { $cb2 })?
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}
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}
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}
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/// Trait for thing that has a JACK process callback.
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pub trait Audio: Send + Sync {
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fn handle (&mut self, _event: JackEvent) {}
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fn process (&mut self, _: &Client, _: &ProcessScope) -> Control {
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Control::Continue
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}
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