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nice (and working) port connect api
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7 changed files with 209 additions and 190 deletions
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@ -1,57 +1,5 @@
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use crate::core::*;
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pub struct Voice {
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pub sample: Arc<Sample>,
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pub after: usize,
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pub position: usize,
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}
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pub struct Sample {
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pub name: String,
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pub start: usize,
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pub end: usize,
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pub channels: Vec<Vec<f32>>,
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}
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impl Voice {
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pub fn chunk (&mut self, mut frames: usize) -> Option<Vec<Vec<f32>>> {
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// Create output buffer for each channel
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let mut chunk = vec![vec![];self.sample.channels.len()];
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// If it's not time to play yet, count down
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if self.after >= frames {
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self.after = self.after - frames;
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return Some(chunk)
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}
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// If the voice will start playing within the current buffer,
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// subtract the remaining number of wait frames.
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if self.after > 0 && self.after < frames {
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chunk = vec![vec![0.0;self.after];self.sample.channels.len()];
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frames = frames - self.after;
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self.after = 0;
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}
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if self.position < self.sample.end {
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let start = self.position.min(self.sample.end);
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let end = (self.position + frames).min(self.sample.end);
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for (i, channel) in self.sample.channels.iter().enumerate() {
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chunk[i].extend_from_slice(&channel[start..end]);
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};
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self.position = self.position + frames;
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Some(chunk)
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} else {
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None
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}
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}
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}
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impl Sample {
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pub fn new (name: &str, start: usize, end: usize, channels: Vec<Vec<f32>>) -> Arc<Self> {
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Arc::new(Self { name: name.to_string(), start, end, channels })
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}
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pub fn play (self: &Arc<Self>, after: usize) -> Voice {
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Voice { sample: self.clone(), after, position: self.start }
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}
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}
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pub struct Sampler {
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pub name: String,
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pub cursor: (usize, usize),
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@ -90,11 +38,11 @@ impl Sampler {
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name: &str, samples: Option<BTreeMap<u7, Arc<Sample>>>,
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) -> Usually<JackDevice> {
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Jack::new(name)?
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.register_midi_in("midi")?
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.register_audio_in("recL")?
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.register_audio_in("recR")?
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.register_audio_out("outL")?
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.register_audio_out("outR")?
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.midi_in("midi")
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.audio_in("recL")
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.audio_in("recR")
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.audio_out("outL")
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.audio_out("outR")
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.run(|ports|Box::new(Self {
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name: name.into(),
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cursor: (0, 0),
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@ -168,3 +116,55 @@ impl Sampler {
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}
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};
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}
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pub struct Sample {
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pub name: String,
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pub start: usize,
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pub end: usize,
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pub channels: Vec<Vec<f32>>,
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}
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impl Sample {
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pub fn new (name: &str, start: usize, end: usize, channels: Vec<Vec<f32>>) -> Arc<Self> {
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Arc::new(Self { name: name.to_string(), start, end, channels })
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}
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pub fn play (self: &Arc<Self>, after: usize) -> Voice {
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Voice { sample: self.clone(), after, position: self.start }
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}
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}
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pub struct Voice {
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pub sample: Arc<Sample>,
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pub after: usize,
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pub position: usize,
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}
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impl Voice {
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pub fn chunk (&mut self, mut frames: usize) -> Option<Vec<Vec<f32>>> {
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// Create output buffer for each channel
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let mut chunk = vec![vec![];self.sample.channels.len()];
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// If it's not time to play yet, count down
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if self.after >= frames {
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self.after = self.after - frames;
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return Some(chunk)
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}
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// If the voice will start playing within the current buffer,
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// subtract the remaining number of wait frames.
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if self.after > 0 && self.after < frames {
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chunk = vec![vec![0.0;self.after];self.sample.channels.len()];
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frames = frames - self.after;
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self.after = 0;
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}
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if self.position < self.sample.end {
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let start = self.position.min(self.sample.end);
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let end = (self.position + frames).min(self.sample.end);
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for (i, channel) in self.sample.channels.iter().enumerate() {
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chunk[i].extend_from_slice(&channel[start..end]);
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};
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self.position = self.position + frames;
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Some(chunk)
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} else {
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None
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}
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}
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}
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