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https://codeberg.org/unspeaker/tek.git
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wip: unified focus system
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parent
8b59658015
commit
3a7aa9e9a3
10 changed files with 194 additions and 123 deletions
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@ -15,25 +15,19 @@ pub struct Arranger {
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pub selected: ArrangerFocus,
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/// Display mode of arranger
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pub mode: ArrangerViewMode,
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pub focused: bool,
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pub entered: bool,
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pub focus_sequencer: bool,
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/// Slot for modal dialog displayed on top of app.
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pub modal: Option<Box<dyn ExitableComponent>>,
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}
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impl Arranger {
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pub fn new (name: &str) -> Self {
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Self {
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name: Arc::new(RwLock::new(name.into())),
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mode: ArrangerViewMode::VerticalCompact2,
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selected: ArrangerFocus::Clip(0, 0),
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scenes: vec![],
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tracks: vec![],
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entered: true,
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focused: true,
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focus_sequencer: false,
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modal: None
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name: Arc::new(RwLock::new(name.into())),
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mode: ArrangerViewMode::VerticalCompact2,
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selected: ArrangerFocus::Clip(0, 0),
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scenes: vec![],
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tracks: vec![],
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modal: None
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}
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}
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pub fn activate (&mut self) {
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@ -8,11 +8,22 @@ pub fn main () -> Usually<()> {
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}
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struct ArrangerStandalone {
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arranger: Arranger,
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transport: Option<Arc<RwLock<TransportToolbar>>>,
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show_sequencer: Option<tek_core::Direction>,
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/// Contains all the sequencers.
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arranger: Arc<Arranger>,
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/// Controls the JACK transport.
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transport: Option<Arc<RwLock<TransportToolbar>>>,
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/// This allows the sequencer view to be moved or hidden.
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show_sequencer: Option<tek_core::Direction>,
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/// Proxies input events to the currently active sequencer.
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sequencer_proxy: SequencerProxy,
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///
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focus_order: Vec<FocusItem>,
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}
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struct SequencerProxy;
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impl Focus for SequencerProxy {}
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#[derive(Debug, Parser)]
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#[command(version, about, long_about = None)]
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pub struct ArrangerCli {
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@ -28,17 +39,24 @@ pub struct ArrangerCli {
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#[arg(short, long, default_value_t = 8)] scenes: usize,
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}
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impl ArrangerStandalone {
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impl<'a> ArrangerStandalone<'a> {
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pub fn from_args () -> Usually<Self> {
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let args = ArrangerCli::parse();
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let mut app = ArrangerStandalone {
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arranger: Arranger::new(""),
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transport: match args.transport {
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Some(true) => Some(Arc::new(RwLock::new(TransportToolbar::new(None)))),
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_ => None
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},
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show_sequencer: Some(tek_core::Direction::Down),
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let arranger = Arranger::new("");
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let transport = match args.transport {
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Some(true) => Some(Arc::new(RwLock::new(TransportToolbar::new(None)))),
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_ => None
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};
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let sequencer_proxy = SequencerProxy;
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let mut app = ArrangerStandalone {
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transport,
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show_sequencer: Some(tek_core::Direction::Down),
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arranger,
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sequencer_proxy,
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focus_order: vec![],
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};
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app.focus_order.push(FocusItem::Mono(&app.arranger));
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app.focus_order.push(FocusItem::Poly(&app.sequencer_proxy));
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if let Some(name) = args.name {
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*app.arranger.name.write().unwrap() = name.clone();
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}
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@ -60,52 +78,57 @@ impl ArrangerStandalone {
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}
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}
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render!(ArrangerStandalone |self, buf, area| {
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let mut layout = Split::down();
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if let Some(transport) = &self.transport {
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layout = layout.add_ref(transport);
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}
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let sequencer = self.arranger.sequencer();
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if let Some(direction) = self.show_sequencer {
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layout = layout.add(Split::new(direction)
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.add_ref(&self.arranger)
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.add(sequencer))
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} else {
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layout = layout.add_ref(&self.arranger)
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}
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let result = layout.render(buf, area)?;
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if let Some(ref modal) = self.arranger.modal {
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fill_bg(buf, area, Nord::bg_lo(false, false));
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fill_fg(buf, area, Nord::bg_hi(false, false));
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modal.render(buf, area)?;
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}
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Ok(result)
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});
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handle!(ArrangerStandalone |self, e| {
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if let Some(modal) = self.arranger.modal.as_mut() {
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let result = modal.handle(e)?;
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if modal.exited() {
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self.arranger.modal = None;
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impl Render for ArrangerStandalone {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let mut layout = Split::down();
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if let Some(transport) = &self.transport {
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layout = layout.add_ref(transport);
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}
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let sequencer = self.arranger.sequencer();
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if let Some(direction) = self.show_sequencer {
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layout = layout.add(Split::new(direction)
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.add_ref(&self.arranger)
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.add(sequencer))
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} else {
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layout = layout.add_ref(&self.arranger)
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}
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let result = layout.render(buf, area)?;
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if let Some(ref modal) = self.arranger.modal {
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fill_bg(buf, area, Nord::bg_lo(false, false));
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fill_fg(buf, area, Nord::bg_hi(false, false));
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modal.render(buf, area)?;
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}
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Ok(result)
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} else {
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match e {
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AppEvent::Input(Event::Key(k)) => {
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if k.code == KeyCode::Tab {
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self.arranger.focus_sequencer = !self.arranger.focus_sequencer;
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Ok(true)
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} else if self.arranger.focus_sequencer {
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if let Some(sequencer) = self.arranger.sequencer_mut() {
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handle_keymap(sequencer, e, KEYMAP_SEQUENCER)
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} else {
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Ok(false)
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}
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} else {
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handle_keymap(&mut self.arranger, e, KEYMAP_ARRANGER)
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}
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},
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_ => Ok(false),
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}
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}
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impl Handle for ArrangerStandalone {
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fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
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if let Some(modal) = self.arranger.modal.as_mut() {
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let result = modal.handle(e)?;
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if modal.exited() {
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self.arranger.modal = None;
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}
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Ok(result)
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} else {
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match e {
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AppEvent::Input(Event::Key(k)) => {
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Ok(false)
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//if k.code == KeyCode::Tab {
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//self.arranger.focus_sequencer = !self.arranger.focus_sequencer;
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//Ok(true)
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//} else if self.arranger.focus_sequencer {
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//if let Some(sequencer) = self.arranger.sequencer_mut() {
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//handle_keymap(sequencer, e, KEYMAP_SEQUENCER)
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//} else {
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//Ok(false)
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//}
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//} else {
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//handle_keymap(&mut self.arranger, e, KEYMAP_ARRANGER)
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//}
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},
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_ => Ok(false),
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}
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}
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}
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});
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}
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@ -4,7 +4,7 @@ pub fn draw (state: &Arranger, buf: &mut Buffer, mut area: Rect) -> Usually<Rect
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area.height = area.height.min((2 + state.tracks.len() * 2) as u16);
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let tracks = state.tracks.as_slice();
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Layered::new()
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.add(FillBg(Nord::bg_lo(state.focused, state.entered)))
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//.add(FillBg(Nord::bg_lo(state.focused, state.entered)))
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.add(Split::right()
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.add(TrackNameColumn(tracks, state.selected))
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.add(TrackMonitorColumn(tracks))
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@ -14,7 +14,7 @@ pub fn draw_compact_2 (state: &Arranger, buf: &mut Buffer, area: Rect) -> Usuall
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draw(state, buf, area, track_cols.as_slice(), scene_rows.as_slice())
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}
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/// Draw arranger with number of rows per scene corresponding to duration of scene.
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/// Draw arranger with number of rows per scene proportional to duration of scene.
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pub fn draw_expanded (state: &Arranger, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let track_cols = track_clip_name_lengths(state.tracks.as_slice());
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let scene_rows = scene_ppqs(state.tracks.as_slice(), state.scenes.as_slice());
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@ -30,14 +30,13 @@ pub fn draw (
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) -> Usually<Rect> {
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area.height = 2 + (rows[rows.len() - 1].1 / 96) as u16;
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let offset = 3 + scene_name_max_len(state.scenes.as_ref()) as u16;
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let Arranger { focus_sequencer, focused, entered, selected, .. } = *state;
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let tracks = state.tracks.as_ref();
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let scenes = state.scenes.as_ref();
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Layered::new()
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//.add_ref(&FillBg(Color::Rgb(30, 33, 36)))//COLOR_BG1))//bg_lo(state.focused, state.entered)))
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.add_ref(&ColumnSeparators(offset, cols))
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.add_ref(&RowSeparators(rows))
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.add_ref(&CursorFocus(focus_sequencer, focused, entered, selected, offset, cols, rows))
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.add_ref(&CursorFocus(state.selected, offset, cols, rows))
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.add_ref(&Split::down()
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.add_ref(&TracksHeader(offset, cols, tracks))
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.add_ref(&SceneRows(offset, cols, rows, tracks, scenes)))
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@ -81,12 +80,12 @@ impl<'a> Render for RowSeparators<'a> {
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}
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struct CursorFocus<'a>(
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bool, bool, bool, ArrangerFocus, u16, &'a [(usize, usize)], &'a [(usize, usize)]
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ArrangerFocus, u16, &'a [(usize, usize)], &'a [(usize, usize)]
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);
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impl<'a> Render for CursorFocus<'a> {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let Self(focus_sequencer, focused, entered, selected, offset, cols, rows) = *self;
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let Self(selected, offset, cols, rows) = *self;
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let get_track_area = |t: usize| Rect {
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x: offset + area.x + cols[t].1 as u16 - 1,
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y: area.y,
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@ -109,11 +108,9 @@ impl<'a> Render for CursorFocus<'a> {
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let mut scene_area: Option<Rect> = None;
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let mut clip_area: Option<Rect> = None;
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let area = match selected {
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ArrangerFocus::Mix => if focused && entered && selected == ArrangerFocus::Mix {
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ArrangerFocus::Mix => {
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fill_bg(buf, area, COLOR_BG0);
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area
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} else {
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area
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},
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ArrangerFocus::Track(t) => {
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track_area = Some(get_track_area(t));
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@ -145,9 +142,6 @@ impl<'a> Render for CursorFocus<'a> {
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} else if let Some(scene_area) = scene_area {
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fill_bg(buf, scene_area, COLOR_BG0);
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}
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if !focus_sequencer {
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Corners(Style::default().green().not_dim()).draw(buf, area)?;
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}
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Ok(area)
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}
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}
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@ -212,7 +206,7 @@ impl<'a> Render for SceneRow<'a> {
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let playing = scene.is_playing(tracks);
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(if playing { "▶" } else { " " }).blit(buf, x, y, None)?;
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scene.name.read().unwrap().blit(buf, x + 1, y, Some(Style::default().white()))?;
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fill_bg(buf, Rect { x: x, y, width: offset.saturating_sub(1), height: 2 }, COLOR_BG1);
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fill_bg(buf, Rect { x: x, y, width: offset.saturating_sub(1), height: area.height }, COLOR_BG1);
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for (track, (w, x)) in track_cols.iter().enumerate() {
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let x = *x as u16 + offset;
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