wip3 (25e): woohoohoo

This commit is contained in:
🪞👃🪞 2024-12-09 16:34:45 +01:00
parent 3de89bf4fd
commit 36280ce9b7
40 changed files with 1607 additions and 1412 deletions

View file

@ -0,0 +1 @@
manja s grozde i ikebana s chiaroscuro

View file

@ -1,19 +1,19 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutAlign<E> for W {}
impl<E: Engine> LayoutAlign<E> for E {}
pub trait LayoutAlign<E: Engine>: Render<E> + Sized {
fn align_x (self) -> Align<Self> { Align::X(self) }
fn align_y (self) -> Align<Self> { Align::Y(self) }
fn align_center (self) -> Align<Self> { Align::Center(self) }
fn align_n (self) -> Align<Self> { Align::N(self) }
fn align_s (self) -> Align<Self> { Align::S(self) }
fn align_e (self) -> Align<Self> { Align::E(self) }
fn align_w (self) -> Align<Self> { Align::W(self) }
fn align_nw (self) -> Align<Self> { Align::NW(self) }
fn align_sw (self) -> Align<Self> { Align::SW(self) }
fn align_ne (self) -> Align<Self> { Align::NE(self) }
fn align_se (self) -> Align<Self> { Align::SE(self) }
pub trait LayoutAlign<E: Engine> {
fn center_x <W: Render<E>> (w: W) -> Align<W> { Align::X(w) }
fn center_y <W: Render<E>> (w: W) -> Align<W> { Align::Y(w) }
fn center <W: Render<E>> (w: W) -> Align<W> { Align::Center(w) }
fn at_n <W: Render<E>> (w: W) -> Align<W> { Align::N(w) }
fn at_s <W: Render<E>> (w: W) -> Align<W> { Align::S(w) }
fn at_e <W: Render<E>> (w: W) -> Align<W> { Align::E(w) }
fn at_w <W: Render<E>> (w: W) -> Align<W> { Align::W(w) }
fn at_nw <W: Render<E>> (w: W) -> Align<W> { Align::NW(w) }
fn at_sw <W: Render<E>> (w: W) -> Align<W> { Align::SW(w) }
fn at_ne <W: Render<E>> (w: W) -> Align<W> { Align::NE(w) }
fn at_se <W: Render<E>> (w: W) -> Align<W> { Align::SE(w) }
}
/// Override X and Y coordinates, aligning to corner, side, or center of area

View file

@ -1,54 +1,78 @@
use crate::*;
impl<E: Engine, R: Render<E>> LayoutBsp<E> for R {}
impl<E: Engine> LayoutBspStatic<E> for E {}
pub trait LayoutBsp<E: Engine>: Render<E> + Sized {
fn when (self, cond: bool) -> If<E, Self> {
If(Default::default(), cond, self)
pub trait LayoutBspStatic<E: Engine>: {
fn over <A: Render<E>, B: Render<E>> (a: A, b: B) -> Over<E, A, B> {
Over(Default::default(), a, b)
}
fn or <B: Render<E>> (self, cond: bool, other: B) -> Either<E, Self, B> {
Either(Default::default(), cond, self, other)
fn under <A: Render<E>, B: Render<E>> (a: A, b: B) -> Under<E, A, B> {
Under(Default::default(), a, b)
}
fn over <B: Render<E>> (self, other: B) -> Over<E, Self, B> {
Over(Default::default(), self, other)
fn to_north <A: Render<E>, B: Render<E>> (a: A, b: B) -> ToNorth<E, A, B> {
ToNorth(None, a, b)
}
fn under <B: Render<E>> (self, other: B) -> Under<E, Self, B> {
Under(Default::default(), self, other)
fn to_south <A: Render<E>, B: Render<E>> (a: A, b: B) -> ToSouth<E, A, B> {
ToSouth(None, a, b)
}
fn north_of <B: Render<E>> (self, other: B) -> North<E, Self, B> {
North(Default::default(), self, other)
fn to_east <A: Render<E>, B: Render<E>> (a: A, b: B) -> ToEast<E, A, B> {
ToEast(None, a, b)
}
fn south_of <B: Render<E>> (self, other: B) -> South<E, Self, B> {
South(Default::default(), self, other)
}
fn east_of <B: Render<E>> (self, other: B) -> East<E, Self, B> {
East(Default::default(), self, other)
}
fn west_of <B: Render<E>> (self, other: B) -> West<E, Self, B> {
West(Default::default(), self, other)
fn to_west <A: Render<E>, B: Render<E>> (a: A, b: B) -> ToWest<E, A, B> {
ToWest(None, a, b)
}
}
/// Render widget if predicate is true
pub struct If<E: Engine, A: Render<E>>(PhantomData<E>, bool, A);
impl<E: Engine, A: Render<E>> Content<E> for If<E, A> {
fn content (&self) -> impl Render<E> {
if self.1 { Some(widget(&self.2)) } else { None }
pub trait LayoutBspFixedStatic<E: Engine>: {
fn to_north <A: Render<E>, B: Render<E>> (n: E::Unit, a: A, b: B) -> ToNorth<E, A, B> {
ToNorth(Some(n), a, b)
}
fn to_south <A: Render<E>, B: Render<E>> (n: E::Unit, a: A, b: B) -> ToSouth<E, A, B> {
ToSouth(Some(n), a, b)
}
fn to_east <A: Render<E>, B: Render<E>> (n: E::Unit, a: A, b: B) -> ToEast<E, A, B> {
ToEast(Some(n), a, b)
}
fn to_west <A: Render<E>, B: Render<E>> (n: E::Unit, a: A, b: B) -> ToWest<E, A, B> {
ToWest(Some(n), a, b)
}
}
/// Render widget A if predicate is true, otherwise widget B
pub struct Either<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, bool, A, B);
pub struct Over<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct Under<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct North<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct ToNorth<E: Engine, A: Render<E>, B: Render<E>>(Option<E::Unit>, A, B);
pub struct South<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct ToSouth<E: Engine, A: Render<E>, B: Render<E>>(Option<E::Unit>, A, B);
pub struct East<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct ToEast<E: Engine, A: Render<E>, B: Render<E>>(Option<E::Unit>, A, B);
pub struct West<E: Engine, A: Render<E>, B: Render<E>>(PhantomData<E>, A, B);
pub struct ToWest<E: Engine, A: Render<E>, B: Render<E>>(Option<E::Unit>, A, B);
impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for ToNorth<E, A, B> {
fn min_size (&self, _: E::Size) -> Perhaps<E::Size> {
todo!();
}
fn render (&self, _: &mut E::Output) -> Usually<()> {
Ok(())
}
}
impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for ToSouth<E, A, B> {
fn min_size (&self, _: E::Size) -> Perhaps<E::Size> {
todo!();
}
fn render (&self, _: &mut E::Output) -> Usually<()> {
Ok(())
}
}
impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for ToEast<E, A, B> {
fn min_size (&self, _: E::Size) -> Perhaps<E::Size> {
todo!();
}
fn render (&self, _: &mut E::Output) -> Usually<()> {
Ok(())
}
}

View file

@ -0,0 +1,67 @@
use crate::*;
impl<E: Engine, R: Render<E>> LayoutCond<E> for R {}
pub trait LayoutCond<E: Engine>: Render<E> + Sized {
fn when (self, cond: bool) -> If<E, Self> {
If(Default::default(), cond, self)
}
fn or <B: Render<E>> (self, cond: bool, other: B) -> Either<E, Self, B> {
Either(Default::default(), cond, self, other)
}
}
impl<E: Engine> LayoutCondStatic<E> for E {}
pub trait LayoutCondStatic<E: Engine> {
fn either <A: Render<E>, B: Render<E>> (
condition: bool,
a: A,
b: B,
) -> Either<E, A, B> {
Either(Default::default(), condition, a, b)
}
}
/// Render widget if predicate is true
pub struct If<E: Engine, A: Render<E>>(PhantomData<E>, bool, A);
impl<E: Engine, A: Render<E>> Render<E> for If<E, A> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
if self.1 {
return self.2.min_size(to)
}
Ok(None)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
if self.1 {
return self.2.render(to)
}
Ok(())
}
}
/// Render widget A if predicate is true, otherwise widget B
pub struct Either<E: Engine, A: Render<E>, B: Render<E>>(
PhantomData<E>,
bool,
A,
B,
);
impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for Either<E, A, B> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
if self.1 {
return self.2.min_size(to)
} else {
return self.3.min_size(to)
}
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
if self.1 {
return self.2.render(to)
} else {
return self.3.render(to)
}
}
}

View file

@ -1,16 +1,16 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutFill<E> for W {}
impl<E: Engine> LayoutFill<E> for E {}
pub trait LayoutFill<E: Engine>: Render<E> + Sized {
fn fill_x (self) -> Fill<E, Self> {
Fill::X(self)
pub trait LayoutFill<E: Engine> {
fn fill_x <W: Render<E>> (fill: W) -> Fill<E, W> {
Fill::X(fill)
}
fn fill_y (self) -> Fill<E, Self> {
Fill::Y(self)
fn fill_y <W: Render<E>> (fill: W) -> Fill<E, W> {
Fill::Y(fill)
}
fn fill_xy (self) -> Fill<E, Self> {
Fill::XY(self)
fn fill_xy <W: Render<E>> (fill: W) -> Fill<E, W> {
Fill::XY(fill)
}
}

View file

@ -1,46 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutGrow<E> for W {}
pub trait LayoutGrow<E: Engine>: Render<E> + Sized {
fn grow_x (self, x: E::Unit) -> Grow<E::Unit, Self> {
Grow::X(x, self)
}
fn grow_y (self, y: E::Unit) -> Grow<E::Unit, Self> {
Grow::Y(y, self)
}
fn grow_xy (self, x: E::Unit, y: E::Unit) -> Grow<E::Unit, Self> {
Grow::XY(x, y, self)
}
}
/// Expand drawing area
pub enum Grow<N: Coordinate, T> {
/// Increase width
X(N, T),
/// Increase height
Y(N, T),
/// Increase width and height
XY(N, N, T)
}
impl<N: Coordinate, T> Grow<N, T> {
fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Grow<E::Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w() + w, to.h()],
Self::Y(h, _) => [to.w(), to.h() + h],
Self::XY(w, h, _) => [to.w() + w, to.h() + h],
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -1,48 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutInset<E> for W {}
pub trait LayoutInset<E: Engine>: Render<E> + Sized {
fn inset_x (self, x: E::Unit) -> Inset<E, Self> {
Inset::X(x, self)
}
fn inset_y (self, y: E::Unit) -> Inset<E, Self> {
Inset::Y(y, self)
}
fn inset_xy (self, x: E::Unit, y: E::Unit) -> Inset<E, Self> {
Inset::XY(x, y, self)
}
}
/// Shrink from each side
pub enum Inset<E: Engine, T> {
_Unused(PhantomData<E>),
/// Decrease width
X(E::Unit, T),
/// Decrease height
Y(E::Unit, T),
/// Decrease width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Inset<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Inset<E, T> {
fn render (&self, to: &mut E::Output) -> Usually<()> {
match *self {
Self::X(x, ref inner) => (inner as &dyn Render<E>).shrink_x(x).push_x(x),
Self::Y(y, ref inner) => (inner as &dyn Render<E>).shrink_y(y).push_y(y),
Self::XY(x, y, ref inner) => (inner as &dyn Render<E>).shrink_xy(x, y).push_xy(x, y),
_ => unreachable!(),
}.render(to)
}
}

View file

@ -0,0 +1,99 @@
use crate::*;
impl<E: Engine + LayoutPushPull<E> + LayoutShrinkGrow<E>> LayoutInsetOutset<E> for E {}
pub trait LayoutInsetOutset<E: Engine>: LayoutPushPull<E> + LayoutShrinkGrow<E> {
fn inset_x <W: Render<E>> (x: E::Unit, w: W) -> Inset<E, W> {
Inset::X(x, w)
}
fn inset_y <W: Render<E>> (y: E::Unit, w: W) -> Inset<E, W> {
Inset::Y(y, w)
}
fn inset_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Inset<E, W> {
Inset::XY(x, y, w)
}
fn outset_x <W: Render<E>> (x: E::Unit, w: W) -> Outset<E, W> {
Outset::X(x, w)
}
fn outset_y <W: Render<E>> (y: E::Unit, w: W) -> Outset<E, W> {
Outset::Y(y, w)
}
fn outset_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Outset<E, W> {
Outset::XY(x, y, w)
}
}
/// Shrink from each side
pub enum Inset<E: Engine, T> {
_Unused(PhantomData<E>),
/// Decrease width
X(E::Unit, T),
/// Decrease height
Y(E::Unit, T),
/// Decrease width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Inset<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Inset<E, T> {
fn render (&self, to: &mut E::Output) -> Usually<()> {
match self {
Self::X(x, inner) => E::push_x(*x, E::shrink_x(*x, inner)),
Self::Y(y, inner) => E::push_y(*y, E::shrink_y(*y, inner)),
Self::XY(x, y, inner) => E::push_xy(*x, *y, E::shrink_xy(*x, *y, inner)),
_ => unreachable!(),
}.render(to)
}
}
/// Grow on each side
pub enum Outset<E: Engine, T: Render<E>> {
_Unused(PhantomData<E>),
/// Increase width
X(E::Unit, T),
/// Increase height
Y(E::Unit, T),
/// Increase width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Outset<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Outset<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
match *self {
Self::X(x, ref inner) => E::grow_x(x + x, inner),
Self::Y(y, ref inner) => E::grow_y(y + y, inner),
Self::XY(x, y, ref inner) => E::grow_xy(x + x, y + y, inner),
_ => unreachable!(),
}.min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
match *self {
Self::X(x, ref inner) => E::push_x(x, inner),
Self::Y(y, ref inner) => E::push_y(y, inner),
Self::XY(x, y, ref inner) => E::push_xy(x, y, inner),
_ => unreachable!(),
}.render(to)
}
}

View file

@ -33,7 +33,7 @@ where
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
if let Some(size) = self.min_size(to.area().wh().into())? {
(self.0)(&mut |layer|to.render_in(to.area().clip(size).into(), &layer))
(self.0)(&mut |layer|to.render_in(to.area().clip(size).into(), layer))
} else {
Ok(())
}

View file

@ -3,52 +3,22 @@ pub(crate) use tek_core::*;
submod! {
align
bsp
cond
debug
fill
fixed
grow
inset
inset_outset
layers
max
map_reduce
measure
min
outset
pull
push
min_max
push_pull
scroll
shrink
shrink_grow
split
stack
//stack
}
#[macro_export] macro_rules! lay {
($($expr:expr),* $(,)?) => { Layers::new(move|add|{ $(add(&$expr)?;)* Ok(()) }) }
}
#[macro_export] macro_rules! col {
($($expr:expr),* $(,)?) => { Stack::down(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::down(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}
#[macro_export] macro_rules! col_up {
($($expr:expr),* $(,)?) => { Stack::down(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::up(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}
#[macro_export] macro_rules! row {
($($expr:expr),* $(,)?) => { Stack::right(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::right(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}

View file

@ -0,0 +1,34 @@
use crate::*;
impl<E: Engine> LayoutMapReduce<E> for E {}
pub trait LayoutMapReduce<E: Engine> {
fn map <T, I, R, F> (iterator: I, callback: F) -> Map<E, T, I, R, F>
where
I: Iterator<Item=T>,
R: Render<E>,
F: Fn(T)->R
{
Map(Default::default(), iterator, callback)
}
fn reduce <T, I, R, F> (iterator: I, callback: F) -> Reduce<E, T, I, R, F>
where
I: Iterator<Item=T>,
R: Render<E>,
F: Fn(R, T)->R
{
Reduce(Default::default(), iterator, callback)
}
}
pub struct Map<E: Engine, T, I: Iterator<Item=T>, R: Render<E>, F: Fn(T)->R>(
PhantomData<E>,
I,
F
);
pub struct Reduce<E: Engine, T, I: Iterator<Item=T>, R: Render<E>, F: Fn(R, T)->R>(
PhantomData<(E, R)>,
I,
F
);

View file

@ -1,40 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutMax<E> for W {}
pub trait LayoutMax<E: Engine>: Render<E> + Sized {
fn max_x (self, x: E::Unit) -> Max<E::Unit, Self> { Max::X(x, self) }
fn max_y (self, y: E::Unit) -> Max<E::Unit, Self> { Max::Y(y, self) }
fn max_xy (self, x: E::Unit, y: E::Unit) -> Max<E::Unit, Self> { Max::XY(x, y, self) }
}
/// Enforce maximum size of drawing area
pub enum Max<U: Coordinate, T> {
/// Enforce maximum width
X(U, T),
/// Enforce maximum height
Y(U, T),
/// Enforce maximum width and height
XY(U, U, T),
}
impl<N: Coordinate, T> Max<N, T> {
fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Max<E:: Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w().min(w), to.h()],
Self::Y(h, _) => [to.w(), to.h().min(h)],
Self::XY(w, h, _) => [to.w().min(w), to.h().min(h)],
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -1,39 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutMin<E> for W {}
pub trait LayoutMin<E: Engine>: Render<E> + Sized {
fn min_x (self, x: E::Unit) -> Min<E::Unit, Self> { Min::X(x, self) }
fn min_y (self, y: E::Unit) -> Min<E::Unit, Self> { Min::Y(y, self) }
fn min_xy (self, x: E::Unit, y: E::Unit) -> Min<E::Unit, Self> { Min::XY(x, y, self) }
}
/// Enforce minimum size of drawing area
pub enum Min<U: Coordinate, T> {
/// Enforce minimum width
X(U, T),
/// Enforce minimum height
Y(U, T),
/// Enforce minimum width and height
XY(U, U, T),
}
impl<N: Coordinate, T> Min<N, T> {
pub fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Min<E::Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w().max(w), to.h()],
Self::Y(h, _) => [to.w(), to.h().max(h)],
Self::XY(w, h, _) => [to.w().max(w), to.h().max(h)],
}.into()))
}
// TODO: 🡘 🡙 ←🡙→
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -0,0 +1,85 @@
use crate::*;
impl<E: Engine> LayoutMinMax<E> for E {}
pub trait LayoutMinMax<E: Engine> {
fn min_x <W: Render<E>> (x: E::Unit, w: W) -> Min<E::Unit, W> {
Min::X(x, w)
}
fn min_y <W: Render<E>> (y: E::Unit, w: W) -> Min<E::Unit, W> {
Min::Y(y, w)
}
fn min_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Min<E::Unit, W> {
Min::XY(x, y, w)
}
fn max_x <W: Render<E>> (x: E::Unit, w: W) -> Max<E::Unit, W> {
Max::X(x, w)
}
fn max_y <W: Render<E>> (y: E::Unit, w: W) -> Max<E::Unit, W> {
Max::Y(y, w)
}
fn max_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Max<E::Unit, W> {
Max::XY(x, y, w)
}
}
/// Enforce minimum size of drawing area
pub enum Min<U: Coordinate, T> {
/// Enforce minimum width
X(U, T),
/// Enforce minimum height
Y(U, T),
/// Enforce minimum width and height
XY(U, U, T),
}
impl<N: Coordinate, T> Min<N, T> {
pub fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Min<E::Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w().max(w), to.h()],
Self::Y(h, _) => [to.w(), to.h().max(h)],
Self::XY(w, h, _) => [to.w().max(w), to.h().max(h)],
}.into()))
}
// TODO: 🡘 🡙 ←🡙→
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}
/// Enforce maximum size of drawing area
pub enum Max<U: Coordinate, T> {
/// Enforce maximum width
X(U, T),
/// Enforce maximum height
Y(U, T),
/// Enforce maximum width and height
XY(U, U, T),
}
impl<N: Coordinate, T> Max<N, T> {
fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Max<E:: Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w().min(w), to.h()],
Self::Y(h, _) => [to.w(), to.h().min(h)],
Self::XY(w, h, _) => [to.w().min(w), to.h().min(h)],
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -1,57 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutOutset<E> for W {}
pub trait LayoutOutset<E: Engine>: Render<E> + Sized {
fn outset_x (self, x: E::Unit) -> Outset<E, Self> {
Outset::X(x, self)
}
fn outset_y (self, y: E::Unit) -> Outset<E, Self> {
Outset::Y(y, self)
}
fn outset_xy (self, x: E::Unit, y: E::Unit) -> Outset<E, Self> {
Outset::XY(x, y, self)
}
}
/// Grow on each side
pub enum Outset<E: Engine, T: Render<E>> {
_Unused(PhantomData<E>),
/// Increase width
X(E::Unit, T),
/// Increase height
Y(E::Unit, T),
/// Increase width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Outset<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Outset<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
match *self {
Self::X(x, ref inner) => (inner as &dyn Render<E>).grow_x(x + x),
Self::Y(y, ref inner) => (inner as &dyn Render<E>).grow_y(y + y),
Self::XY(x, y, ref inner) => (inner as &dyn Render<E>).grow_xy(x + x, y + y),
_ => unreachable!(),
}.min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
match *self {
Self::X(x, ref inner) => (inner as &dyn Render<E>).push_x(x),
Self::Y(y, ref inner) => (inner as &dyn Render<E>).push_y(y),
Self::XY(x, y, ref inner) => (inner as &dyn Render<E>).push_xy(x, y),
_ => unreachable!(),
}.render(to)
}
}

View file

@ -1,69 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutPull<E> for W {}
pub trait LayoutPull<E: Engine>: Render<E> + Sized {
fn pull_x (self, x: E::Unit) -> Pull<E, Self> {
Pull::X(x, self)
}
fn pull_y (self, y: E::Unit) -> Pull<E, Self> {
Pull::Y(y, self)
}
fn pull_xy (self, x: E::Unit, y: E::Unit) -> Pull<E, Self> {
Pull::XY(x, y, self)
}
}
/// Move origin point of drawing area
pub enum Pull<E: Engine, T: Render<E>> {
_Unused(PhantomData<E>),
/// Move origin to the right
X(E::Unit, T),
/// Move origin downwards
Y(E::Unit, T),
/// Move origin to the right and downwards
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Pull<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
pub fn x (&self) -> E::Unit {
match self {
Self::X(x, _) => *x,
Self::Y(_, _) => E::Unit::default(),
Self::XY(x, _, _) => *x,
_ => unreachable!(),
}
}
pub fn y (&self) -> E::Unit {
match self {
Self::X(_, _) => E::Unit::default(),
Self::Y(y, _) => *y,
Self::XY(_, y, _) => *y,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Pull<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
self.inner().min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let area = to.area();
Ok(self.min_size(area.wh().into())?
.map(|size|to.render_in(match *self {
Self::X(x, _) => [area.x().minus(x), area.y(), size.w(), size.h()],
Self::Y(y, _) => [area.x(), area.y().minus(y), size.w(), size.h()],
Self::XY(x, y, _) => [area.x().minus(x), area.y().minus(y), size.w(), size.h()],
_ => unreachable!(),
}.into(), self.inner())).transpose()?.unwrap_or(()))
}
}

View file

@ -1,68 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutPush<E> for W {}
pub trait LayoutPush<E: Engine>: Render<E> + Sized {
fn push_x (self, x: E::Unit) -> Push<E, Self> {
Push::X(x, self)
}
fn push_y (self, y: E::Unit) -> Push<E, Self> {
Push::Y(y, self)
}
fn push_xy (self, x: E::Unit, y: E::Unit) -> Push<E, Self> {
Push::XY(x, y, self)
}
}
/// Move origin point of drawing area
pub enum Push<E: Engine, T: Render<E>> {
/// Move origin to the right
X(E::Unit, T),
/// Move origin downwards
Y(E::Unit, T),
/// Move origin to the right and downwards
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Push<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
pub fn x (&self) -> E::Unit {
match self {
Self::X(x, _) => *x,
Self::Y(_, _) => E::Unit::default(),
Self::XY(x, _, _) => *x,
_ => unreachable!(),
}
}
pub fn y (&self) -> E::Unit {
match self {
Self::X(_, _) => E::Unit::default(),
Self::Y(y, _) => *y,
Self::XY(_, y, _) => *y,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Push<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
self.inner().min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let area = to.area();
Ok(self.min_size(area.wh().into())?
.map(|size|to.render_in(match *self {
Self::X(x, _) => [area.x() + x, area.y(), size.w(), size.h()],
Self::Y(y, _) => [area.x(), area.y() + y, size.w(), size.h()],
Self::XY(x, y, _) => [area.x() + x, area.y() + y, size.w(), size.h()],
_ => unreachable!(),
}.into(), self.inner())).transpose()?.unwrap_or(()))
}
}

View file

@ -0,0 +1,132 @@
use crate::*;
impl<E: Engine> LayoutPushPull<E> for E {}
pub trait LayoutPushPull<E: Engine> {
fn push_x <W: Render<E>> (x: E::Unit, w: W) -> Push<E, W> {
Push::X(x, w)
}
fn push_y <W: Render<E>> (y: E::Unit, w: W) -> Push<E, W> {
Push::Y(y, w)
}
fn push_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Push<E, W> {
Push::XY(x, y, w)
}
fn pull_x <W: Render<E>> (x: E::Unit, w: W) -> Pull<E, W> {
Pull::X(x, w)
}
fn pull_y <W: Render<E>> (y: E::Unit, w: W) -> Pull<E, W> {
Pull::Y(y, w)
}
fn pull_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Pull<E, W> {
Pull::XY(x, y, w)
}
}
/// Increment origin point of drawing area
pub enum Push<E: Engine, T: Render<E>> {
/// Move origin to the right
X(E::Unit, T),
/// Move origin downwards
Y(E::Unit, T),
/// Move origin to the right and downwards
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Push<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
pub fn x (&self) -> E::Unit {
match self {
Self::X(x, _) => *x,
Self::Y(_, _) => E::Unit::default(),
Self::XY(x, _, _) => *x,
_ => unreachable!(),
}
}
pub fn y (&self) -> E::Unit {
match self {
Self::X(_, _) => E::Unit::default(),
Self::Y(y, _) => *y,
Self::XY(_, y, _) => *y,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Push<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
self.inner().min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let area = to.area();
Ok(self.min_size(area.wh().into())?
.map(|size|to.render_in(match *self {
Self::X(x, _) => [area.x() + x, area.y(), size.w(), size.h()],
Self::Y(y, _) => [area.x(), area.y() + y, size.w(), size.h()],
Self::XY(x, y, _) => [area.x() + x, area.y() + y, size.w(), size.h()],
_ => unreachable!(),
}.into(), self.inner())).transpose()?.unwrap_or(()))
}
}
/// Decrement origin point of drawing area
pub enum Pull<E: Engine, T: Render<E>> {
_Unused(PhantomData<E>),
/// Move origin to the right
X(E::Unit, T),
/// Move origin downwards
Y(E::Unit, T),
/// Move origin to the right and downwards
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Pull<E, T> {
pub fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
pub fn x (&self) -> E::Unit {
match self {
Self::X(x, _) => *x,
Self::Y(_, _) => E::Unit::default(),
Self::XY(x, _, _) => *x,
_ => unreachable!(),
}
}
pub fn y (&self) -> E::Unit {
match self {
Self::X(_, _) => E::Unit::default(),
Self::Y(y, _) => *y,
Self::XY(_, y, _) => *y,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Pull<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
self.inner().min_size(to)
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let area = to.area();
Ok(self.min_size(area.wh().into())?
.map(|size|to.render_in(match *self {
Self::X(x, _) => [area.x().minus(x), area.y(), size.w(), size.h()],
Self::Y(y, _) => [area.x(), area.y().minus(y), size.w(), size.h()],
Self::XY(x, y, _) => [area.x().minus(x), area.y().minus(y), size.w(), size.h()],
_ => unreachable!(),
}.into(), self.inner())).transpose()?.unwrap_or(()))
}
}

View file

@ -1,62 +0,0 @@
use crate::*;
impl<E: Engine, W: Render<E>> LayoutShrink<E> for W {}
pub trait LayoutShrink<E: Engine>: Render<E> + Sized {
fn shrink_x (self, x: E::Unit) -> Shrink<E, Self> {
Shrink::X(x, self)
}
fn shrink_y (self, y: E::Unit) -> Shrink<E, Self> {
Shrink::Y(y, self)
}
fn shrink_xy (self, x: E::Unit, y: E::Unit) -> Shrink<E, Self> {
Shrink::XY(x, y, self)
}
}
/// Shrink drawing area
pub enum Shrink<E: Engine, T> {
_Unused(PhantomData<E>),
/// Decrease width
X(E::Unit, T),
/// Decrease height
Y(E::Unit, T),
/// Decrease width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Shrink<E, T> {
fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Shrink<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [
if to.w() > w { to.w() - w } else { 0.into() },
to.h()
],
Self::Y(h, _) => [
to.w(),
if to.h() > h { to.h() - h } else { 0.into() }
],
Self::XY(w, h, _) => [
if to.w() > w { to.w() - w } else { 0.into() },
if to.h() > h { to.h() - h } else { 0.into() }
],
_ => unreachable!(),
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -0,0 +1,102 @@
use crate::*;
impl<E: Engine> LayoutShrinkGrow<E> for E {}
pub trait LayoutShrinkGrow<E: Engine> {
fn shrink_x <W: Render<E>> (x: E::Unit, w: W) -> Shrink<E, W> {
Shrink::X(x, w)
}
fn shrink_y <W: Render<E>> (y: E::Unit, w: W) -> Shrink<E, W> {
Shrink::Y(y, w)
}
fn shrink_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Shrink<E, W> {
Shrink::XY(x, y, w)
}
fn grow_x <W: Render<E>> (x: E::Unit, w: W) -> Grow<E::Unit, W> {
Grow::X(x, w)
}
fn grow_y <W: Render<E>> (y: E::Unit, w: W) -> Grow<E::Unit, W> {
Grow::Y(y, w)
}
fn grow_xy <W: Render<E>> (x: E::Unit, y: E::Unit, w: W) -> Grow<E::Unit, W> {
Grow::XY(x, y, w)
}
}
/// Shrink drawing area
pub enum Shrink<E: Engine, T> {
_Unused(PhantomData<E>),
/// Decrease width
X(E::Unit, T),
/// Decrease height
Y(E::Unit, T),
/// Decrease width and height
XY(E::Unit, E::Unit, T),
}
impl<E: Engine, T: Render<E>> Shrink<E, T> {
fn inner (&self) -> &T {
match self {
Self::X(_, i) => i,
Self::Y(_, i) => i,
Self::XY(_, _, i) => i,
_ => unreachable!(),
}
}
}
impl<E: Engine, T: Render<E>> Render<E> for Shrink<E, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [
if to.w() > w { to.w() - w } else { 0.into() },
to.h()
],
Self::Y(h, _) => [
to.w(),
if to.h() > h { to.h() - h } else { 0.into() }
],
Self::XY(w, h, _) => [
if to.w() > w { to.w() - w } else { 0.into() },
if to.h() > h { to.h() - h } else { 0.into() }
],
_ => unreachable!(),
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}
/// Expand drawing area
pub enum Grow<N: Coordinate, T> {
/// Increase width
X(N, T),
/// Increase height
Y(N, T),
/// Increase width and height
XY(N, N, T)
}
impl<N: Coordinate, T> Grow<N, T> {
fn inner (&self) -> &T {
match self { Self::X(_, i) => i, Self::Y(_, i) => i, Self::XY(_, _, i) => i, }
}
}
impl<E: Engine, T: Render<E>> Render<E> for Grow<E::Unit, T> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(self.inner().min_size(to)?.map(|to|match *self {
Self::X(w, _) => [to.w() + w, to.h()],
Self::Y(h, _) => [to.w(), to.h() + h],
Self::XY(w, h, _) => [to.w() + w, to.h() + h],
}.into()))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
Ok(self.min_size(to.area().wh().into())?
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
.transpose()?.unwrap_or(()))
}
}

View file

@ -1,5 +1,33 @@
use crate::*;
#[macro_export] macro_rules! col {
($($expr:expr),* $(,)?) => { Stack::down(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::down(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}
#[macro_export] macro_rules! col_up {
($($expr:expr),* $(,)?) => { Stack::down(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::up(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}
#[macro_export] macro_rules! row {
($($expr:expr),* $(,)?) => { Stack::right(move|add|{ $(add(&$expr)?;)* Ok(()) }) };
($pat:pat in $collection:expr => $item:expr) => {
Stack::right(move |add|{
for $pat in $collection { add(&$item)?; }
Ok(())
})
}
}
pub struct Stack<
E: Engine,
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)->Usually<()>)->Usually<()>
@ -36,7 +64,7 @@ where
(self.0)(&mut |component: &dyn Render<E>| {
let max = to.h().minus(h);
if max > E::Unit::ZERO() {
let item = component.push_y(h).max_y(max);
let item = E::max_y(max, E::push_y(h, component));
let size = item.min_size(to)?.map(|size|size.wh());
if let Some([width, height]) = size {
h = h + height.into();
@ -54,7 +82,7 @@ where
(self.0)(&mut |component: &dyn Render<E>| {
let max = to.w().minus(w);
if max > E::Unit::ZERO() {
let item = component.push_x(w).max_x(max);
let item = E::max_x(max, E::push_x(h, component));
let size = item.min_size(to)?.map(|size|size.wh());
if let Some([width, height]) = size {
w = w + width.into();