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remove LayoutSplit; merge split and bsp modules
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parent
0c9c386a79
commit
35a88cb70f
8 changed files with 117 additions and 154 deletions
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@ -1,36 +1,6 @@
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use crate::*;
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use Direction::*;
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impl<E: Engine> LayoutSplit<E> for E {}
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pub trait LayoutSplit<E: Engine> {
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fn split <A: Render<E>, B: Render<E>> (
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flip: bool, direction: Direction, amount: E::Unit, a: A, b: B
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) -> Split<E, A, B> {
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Split::new(flip, direction, amount, a, b)
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}
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fn split_n <A: Render<E>, B: Render<E>> (
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flip: bool, amount: E::Unit, a: A, b: B
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) -> Split<E, A, B> {
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Self::split(flip, North, amount, a, b)
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}
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fn split_s <A: Render<E>, B: Render<E>> (
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flip: bool, amount: E::Unit, a: A, b: B
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) -> Split<E, A, B> {
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Self::split(flip, South, amount, a, b)
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}
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fn split_w <A: Render<E>, B: Render<E>> (
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flip: bool, amount: E::Unit, a: A, b: B
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) -> Split<E, A, B> {
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Self::split(flip, West, amount, a, b)
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}
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fn split_e <A: Render<E>, B: Render<E>> (
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flip: bool, amount: E::Unit, a: A, b: B
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) -> Split<E, A, B> {
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Self::split(flip, East, amount, a, b)
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}
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}
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/// A binary split with fixed proportion
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pub struct Split<E: Engine, A: Render<E>, B: Render<E>>(
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pub bool, pub Direction, pub E::Unit, A, B, PhantomData<E>
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@ -40,16 +10,16 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Split<E, A, B> {
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pub fn new (flip: bool, direction: Direction, proportion: E::Unit, a: A, b: B) -> Self {
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Self(flip, direction, proportion, a, b, Default::default())
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}
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pub fn up (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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pub fn n (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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Self(flip, North, proportion, a, b, Default::default())
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}
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pub fn down (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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pub fn s (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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Self(flip, South, proportion, a, b, Default::default())
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}
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pub fn left (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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pub fn e (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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Self(flip, West, proportion, a, b, Default::default())
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}
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pub fn right (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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pub fn w (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
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Self(flip, East, proportion, a, b, Default::default())
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}
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}
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@ -69,3 +39,105 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for Split<E, A, B> {
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})
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}
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}
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pub enum Bsp<E: Engine, X: Render<E>, Y: Render<E>> {
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/// X is north of Y
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N(Option<X>, Option<Y>),
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/// X is south of Y
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S(Option<X>, Option<Y>),
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/// X is east of Y
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E(Option<X>, Option<Y>),
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/// X is west of Y
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W(Option<X>, Option<Y>),
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/// X is above Y
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A(Option<X>, Option<Y>),
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/// X is below Y
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B(Option<X>, Option<Y>),
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/// Should be avoided.
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Null(PhantomData<E>),
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}
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impl<E: Engine, X: Render<E>, Y: Render<E>> Bsp<E, X, Y> {
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pub fn new (x: X) -> Self { Self::A(Some(x), None) }
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pub fn n (x: X, y: Y) -> Self { Self::N(Some(x), Some(y)) }
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pub fn s (x: X, y: Y) -> Self { Self::S(Some(x), Some(y)) }
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pub fn e (x: X, y: Y) -> Self { Self::E(Some(x), Some(y)) }
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pub fn w (x: X, y: Y) -> Self { Self::W(Some(x), Some(y)) }
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pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
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pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
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}
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impl<E: Engine, X: Render<E>, Y: Render<E>> Default for Bsp<E, X, Y> {
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fn default () -> Self {
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Self::Null(Default::default())
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}
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}
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impl<E: Engine, X: Render<E>, Y: Render<E>> Render<E> for Bsp<E, X, Y> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(Some(match self {
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Self::Null(_) => [0.into(), 0.into()].into(),
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Self::S(a, b) => {
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let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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[a.w().max(b.w()), a.h() + b.h()].into()
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},
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Self::E(a, b) => {
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let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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[a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::W(a, b) => {
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let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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[a.w() + b.w(), a.h().max(b.h())].into()
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},
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Self::N(a, b) => {
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let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
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[a.w().max(b.w()), a.h() + b.h()].into()
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},
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_ => todo!()
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}))
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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let n = [0.into(), 0.into()].into();
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let s = to.area().wh().into();
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Ok(match self {
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Self::Null(_) => {},
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Self::S(a, b) => {
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let s_a = a.min_size(s)?.unwrap_or(n);
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let _ = b.min_size(s)?.unwrap_or(n);
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let h = s_a.h().into();
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to.render_in(to.area().clip_h(h).into(), a)?;
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to.render_in(to.area().shrink_y(h).push_y(h).into(), b)?;
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},
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Self::E(a, b) => {
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let s_a = a.min_size(s)?.unwrap_or(n);
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let _ = b.min_size(s)?.unwrap_or(n);
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let w = s_a.w().into();
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to.render_in(to.area().clip_w(w).into(), a)?;
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to.render_in(to.area().push_x(w).shrink_x(w).into(), b)?;
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},
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Self::W(a, b) => {
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let s_a = a.min_size(s)?.unwrap_or(n);
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let _ = b.min_size(s)?.unwrap_or(n);
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let w = (to.area().w() - s_a.w()).into();
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to.render_in(to.area().push_x(w).into(), a)?;
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to.render_in(to.area().shrink_x(w).into(), b)?;
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},
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Self::N(a, b) => {
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let s_a = a.min_size(s)?.unwrap_or(n);
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let _ = b.min_size(s)?.unwrap_or(n);
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let h = to.area().h() - s_a.h();
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to.render_in(to.area().push_y(h).into(), a)?;
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to.render_in(to.area().shrink_y(h).into(), b)?;
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},
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_ => todo!()
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})
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}
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}
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#[cfg(test)] #[test] fn test_bsp () {
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// TODO
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}
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