remove LayoutSplit; merge split and bsp modules

This commit is contained in:
🪞👃🪞 2024-12-30 12:54:19 +01:00
parent 0c9c386a79
commit 35a88cb70f
8 changed files with 117 additions and 154 deletions

View file

@ -9,23 +9,18 @@ pub struct ArrangerCli {
/// Name of JACK client
#[arg(short, long)]
name: Option<String>,
/// Whether to include a transport toolbar (default: true)
#[arg(short, long, default_value_t = true)]
transport: bool,
/// Number of tracks
#[arg(short = 'x', long, default_value_t = 4)]
tracks: usize,
/// Number of scenes
#[arg(short, long, default_value_t = 8)]
scenes: usize,
/// MIDI outs to connect each track to.
#[arg(short='i', long)]
midi_from: Vec<String>,
/// MIDI ins to connect each track to.
#[arg(short='o', long)]
midi_to: Vec<String>,

View file

@ -2,7 +2,7 @@ include!("./lib.rs");
/// Application entrypoint.
pub fn main () -> Usually<()> {
let name = self.name.as_deref().unwrap_or("tek_transport");
let name = "tek_transport";
Tui::run(JackConnection::new(name)?.activate_with(|jack|{
TransportTui::try_from(jack)
})?)?;

View file

@ -104,10 +104,10 @@ render!(<Tui>|self: ArrangerTui|{
let transport = TransportView::from((self, Some(ItemPalette::from(TuiTheme::g(96))), true));
let with_transport = |x|col!([row!(![&play, &transport]), &x]);
let pool_size = if self.phrases.visible { self.splits[1] } else { 0 };
let with_pool = |x|Split::left(false, pool_size, PoolView(&self.phrases), x);
let with_pool = |x|Split::w(false, pool_size, PoolView(&self.phrases), x);
let status = ArrangerStatus::from(self);
let with_editbar = |x|Tui::split_n(false, 1, MidiEditStatus(&self.editor), x);
let with_status = |x|Tui::split_n(false, 2, status, x);
let with_editbar = |x|Split::n(false, 1, MidiEditStatus(&self.editor), x);
let with_status = |x|Split::n(false, 2, status, x);
let with_size = |x|lay!([&self.size, x]);
let arranger = ||lay!(|add|{
let color = self.color;

View file

@ -132,7 +132,7 @@ render!(<Tui>|self:Groovebox|{
PhraseSelector::next_phrase(&self.player),
]))),
row!([
Tui::split_n(false, 9,
Split::n(false, 9,
col!([
row!(|add|{
if let Some(sample) = &self.sampler.mapped[note_pt] {
@ -152,9 +152,9 @@ render!(<Tui>|self:Groovebox|{
})),
]),
]),
Tui::split_w(false, pool_w,
Split::w(false, pool_w,
Tui::pull_y(1, Fill::h(Align::e(PoolView(&self.pool)))),
Tui::split_e(false, sampler_w, Fill::wh(col!([
Split::e(false, sampler_w, Fill::wh(col!([
Meters(self.sampler.input_meter.as_ref()),
GrooveboxSamples(self),
])), Fill::h(&self.editor))

View file

@ -45,10 +45,10 @@ render!(<Tui>|self: SequencerTui|{
let phrase_w = if w > 60 { 20 } else if w > 40 { 15 } else { 10 };
let pool_w = if self.phrases.visible { phrase_w } else { 0 };
let pool = Tui::pull_y(1, Fill::h(Align::e(PoolView(&self.phrases))));
let with_pool = move|x|Tui::split_w(false, pool_w, pool, x);
let with_pool = move|x|Split::w(false, pool_w, pool, x);
let status = SequencerStatus::from(self);
let with_status = |x|Tui::split_n(false, if self.status { 2 } else { 0 }, status, x);
let with_editbar = |x|Tui::split_n(false, 1, MidiEditStatus(&self.editor), x);
let with_status = |x|Split::n(false, if self.status { 2 } else { 0 }, status, x);
let with_editbar = |x|Split::n(false, 1, MidiEditStatus(&self.editor), x);
let with_size = |x|lay!([self.size, x]);
let editor = with_editbar(with_pool(Fill::wh(&self.editor)));
let color = self.player.play_phrase().as_ref().map(|(_,p)|

View file

@ -8,7 +8,6 @@ use std::fmt::{Display, Debug};
//////////////////////////////////////////////////////
pub(crate) mod align;
pub(crate) mod bsp;
pub(crate) mod cond; pub(crate) use cond::*;
pub(crate) mod fill;
pub(crate) mod fixed; pub(crate) use fixed::*;
@ -25,8 +24,8 @@ pub(crate) mod stack; pub(crate) use stack::*;
pub use self::{
align::*,
bsp::*,
fill::*,
split::*,
};
#[derive(Copy, Clone, PartialEq)]

View file

@ -1,103 +0,0 @@
use crate::*;
pub enum Bsp<E: Engine, X: Render<E>, Y: Render<E>> {
/// X is north of Y
N(Option<X>, Option<Y>),
/// X is south of Y
S(Option<X>, Option<Y>),
/// X is east of Y
E(Option<X>, Option<Y>),
/// X is west of Y
W(Option<X>, Option<Y>),
/// X is above Y
A(Option<X>, Option<Y>),
/// X is below Y
B(Option<X>, Option<Y>),
/// Should be avoided.
Null(PhantomData<E>),
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Bsp<E, X, Y> {
pub fn new (x: X) -> Self { Self::A(Some(x), None) }
pub fn n (x: X, y: Y) -> Self { Self::N(Some(x), Some(y)) }
pub fn s (x: X, y: Y) -> Self { Self::S(Some(x), Some(y)) }
pub fn e (x: X, y: Y) -> Self { Self::E(Some(x), Some(y)) }
pub fn w (x: X, y: Y) -> Self { Self::W(Some(x), Some(y)) }
pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Default for Bsp<E, X, Y> {
fn default () -> Self {
Self::Null(Default::default())
}
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Render<E> for Bsp<E, X, Y> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(Some(match self {
Self::Null(_) => [0.into(), 0.into()].into(),
Self::S(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w().max(b.w()), a.h() + b.h()].into()
},
Self::E(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w() + b.w(), a.h().max(b.h())].into()
},
Self::W(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w() + b.w(), a.h().max(b.h())].into()
},
Self::N(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w().max(b.w()), a.h() + b.h()].into()
},
_ => todo!()
}))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let n = [0.into(), 0.into()].into();
let s = to.area().wh().into();
Ok(match self {
Self::Null(_) => {},
Self::S(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let h = s_a.h().into();
to.render_in(to.area().clip_h(h).into(), a)?;
to.render_in(to.area().shrink_y(h).push_y(h).into(), b)?;
},
Self::E(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let w = s_a.w().into();
to.render_in(to.area().clip_w(w).into(), a)?;
to.render_in(to.area().push_x(w).shrink_x(w).into(), b)?;
},
Self::W(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let w = (to.area().w() - s_a.w()).into();
to.render_in(to.area().push_x(w).into(), a)?;
to.render_in(to.area().shrink_x(w).into(), b)?;
},
Self::N(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let h = to.area().h() - s_a.h();
to.render_in(to.area().push_y(h).into(), a)?;
to.render_in(to.area().shrink_y(h).into(), b)?;
},
_ => todo!()
})
}
}
#[cfg(test)] #[test] fn test_bsp () {
// TODO
}

View file

@ -1,36 +1,6 @@
use crate::*;
use Direction::*;
impl<E: Engine> LayoutSplit<E> for E {}
pub trait LayoutSplit<E: Engine> {
fn split <A: Render<E>, B: Render<E>> (
flip: bool, direction: Direction, amount: E::Unit, a: A, b: B
) -> Split<E, A, B> {
Split::new(flip, direction, amount, a, b)
}
fn split_n <A: Render<E>, B: Render<E>> (
flip: bool, amount: E::Unit, a: A, b: B
) -> Split<E, A, B> {
Self::split(flip, North, amount, a, b)
}
fn split_s <A: Render<E>, B: Render<E>> (
flip: bool, amount: E::Unit, a: A, b: B
) -> Split<E, A, B> {
Self::split(flip, South, amount, a, b)
}
fn split_w <A: Render<E>, B: Render<E>> (
flip: bool, amount: E::Unit, a: A, b: B
) -> Split<E, A, B> {
Self::split(flip, West, amount, a, b)
}
fn split_e <A: Render<E>, B: Render<E>> (
flip: bool, amount: E::Unit, a: A, b: B
) -> Split<E, A, B> {
Self::split(flip, East, amount, a, b)
}
}
/// A binary split with fixed proportion
pub struct Split<E: Engine, A: Render<E>, B: Render<E>>(
pub bool, pub Direction, pub E::Unit, A, B, PhantomData<E>
@ -40,16 +10,16 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Split<E, A, B> {
pub fn new (flip: bool, direction: Direction, proportion: E::Unit, a: A, b: B) -> Self {
Self(flip, direction, proportion, a, b, Default::default())
}
pub fn up (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
pub fn n (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
Self(flip, North, proportion, a, b, Default::default())
}
pub fn down (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
pub fn s (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
Self(flip, South, proportion, a, b, Default::default())
}
pub fn left (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
pub fn e (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
Self(flip, West, proportion, a, b, Default::default())
}
pub fn right (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
pub fn w (flip: bool, proportion: E::Unit, a: A, b: B) -> Self {
Self(flip, East, proportion, a, b, Default::default())
}
}
@ -69,3 +39,105 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for Split<E, A, B> {
})
}
}
pub enum Bsp<E: Engine, X: Render<E>, Y: Render<E>> {
/// X is north of Y
N(Option<X>, Option<Y>),
/// X is south of Y
S(Option<X>, Option<Y>),
/// X is east of Y
E(Option<X>, Option<Y>),
/// X is west of Y
W(Option<X>, Option<Y>),
/// X is above Y
A(Option<X>, Option<Y>),
/// X is below Y
B(Option<X>, Option<Y>),
/// Should be avoided.
Null(PhantomData<E>),
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Bsp<E, X, Y> {
pub fn new (x: X) -> Self { Self::A(Some(x), None) }
pub fn n (x: X, y: Y) -> Self { Self::N(Some(x), Some(y)) }
pub fn s (x: X, y: Y) -> Self { Self::S(Some(x), Some(y)) }
pub fn e (x: X, y: Y) -> Self { Self::E(Some(x), Some(y)) }
pub fn w (x: X, y: Y) -> Self { Self::W(Some(x), Some(y)) }
pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Default for Bsp<E, X, Y> {
fn default () -> Self {
Self::Null(Default::default())
}
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Render<E> for Bsp<E, X, Y> {
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
Ok(Some(match self {
Self::Null(_) => [0.into(), 0.into()].into(),
Self::S(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w().max(b.w()), a.h() + b.h()].into()
},
Self::E(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w() + b.w(), a.h().max(b.h())].into()
},
Self::W(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w() + b.w(), a.h().max(b.h())].into()
},
Self::N(a, b) => {
let a = a.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
let b = b.min_size(to)?.unwrap_or([0.into(), 0.into()].into());
[a.w().max(b.w()), a.h() + b.h()].into()
},
_ => todo!()
}))
}
fn render (&self, to: &mut E::Output) -> Usually<()> {
let n = [0.into(), 0.into()].into();
let s = to.area().wh().into();
Ok(match self {
Self::Null(_) => {},
Self::S(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let h = s_a.h().into();
to.render_in(to.area().clip_h(h).into(), a)?;
to.render_in(to.area().shrink_y(h).push_y(h).into(), b)?;
},
Self::E(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let w = s_a.w().into();
to.render_in(to.area().clip_w(w).into(), a)?;
to.render_in(to.area().push_x(w).shrink_x(w).into(), b)?;
},
Self::W(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let w = (to.area().w() - s_a.w()).into();
to.render_in(to.area().push_x(w).into(), a)?;
to.render_in(to.area().shrink_x(w).into(), b)?;
},
Self::N(a, b) => {
let s_a = a.min_size(s)?.unwrap_or(n);
let _ = b.min_size(s)?.unwrap_or(n);
let h = to.area().h() - s_a.h();
to.render_in(to.area().push_y(h).into(), a)?;
to.render_in(to.area().shrink_y(h).into(), b)?;
},
_ => todo!()
})
}
}
#[cfg(test)] #[test] fn test_bsp () {
// TODO
}