move color handling to core

This commit is contained in:
🪞👃🪞 2024-11-02 14:43:13 +02:00
parent ef80c48939
commit 33600e890f
6 changed files with 95 additions and 52 deletions

4
Cargo.lock generated
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@ -2670,6 +2670,8 @@ dependencies = [
"jack",
"midly",
"once_cell",
"palette",
"rand",
"ratatui",
"tek_mixer",
"tek_sequencer",
@ -2693,8 +2695,6 @@ dependencies = [
name = "tek_sequencer"
version = "0.1.0"
dependencies = [
"palette",
"rand",
"tek_core",
"uuid",
]

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@ -13,6 +13,8 @@ crossterm = "0.27"
jack = "0.13"
midly = "0.5"
once_cell = "1.19.0"
palette = { version = "0.7.6", features = [ "random" ] }
rand = "0.8.5"
ratatui = { version = "0.26.3", features = [ "unstable-widget-ref", "underline-color" ] }
toml = "0.8.12"
#no_deadlocks = "1.3.2"

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@ -0,0 +1,90 @@
use crate::*;
use rand::{thread_rng, distributions::uniform::UniformSampler};
pub use palette::{*, convert::*, okhsl::*};
#[derive(Debug, Copy, Clone)]
pub struct ItemColor {
pub okhsl: Okhsl<f32>,
pub rgb: Color,
}
#[derive(Debug, Copy, Clone)]
pub struct ItemColorTriplet {
pub base: ItemColor,
pub light: ItemColor,
pub dark: ItemColor,
}
impl From<Okhsl<f32>> for ItemColor {
fn from (okhsl: Okhsl<f32>) -> Self {
Self { okhsl, rgb: okhsl_to_rgb(okhsl) }
}
}
impl ItemColor {
pub fn random () -> Self {
random_okhsl().into()
}
pub fn random_dark () -> Self {
random_okhsl_dark().into()
}
pub fn random_near (other: Self, distance: f32) -> Self {
if distance > 1.0 {
panic!("random_color_near requires distance between 0.0 and 1.0");
}
other.okhsl.mix(random_okhsl(), distance).into()
}
}
impl From<ItemColor> for ItemColorTriplet {
fn from (base: ItemColor) -> Self {
let mut light = base.okhsl.clone();
light.saturation = (light.saturation * 0.9).max(Okhsl::<f32>::min_saturation());
light.lightness = (light.lightness * 1.1).min(Okhsl::<f32>::max_saturation());
let mut dark = base.okhsl.clone();
dark.saturation = (dark.saturation * 1.1).min(Okhsl::<f32>::max_saturation());
dark.lightness = (dark.lightness * 0.9).max(Okhsl::<f32>::min_saturation());
Self { base, light: light.into(), dark: dark.into() }
}
}
pub fn random_okhsl () -> Okhsl<f32> {
let mut rng = thread_rng();
UniformOkhsl::new(
Okhsl::new(-180.0, 0.01, 0.2),
Okhsl::new( 180.0, 0.9, 0.5),
).sample(&mut rng)
}
pub fn random_okhsl_dark () -> Okhsl<f32> {
let mut rng = thread_rng();
UniformOkhsl::new(
Okhsl::new(-180.0, 0.01, 0.05),
Okhsl::new( 180.0, 0.5, 0.2),
).sample(&mut rng)
}
pub fn okhsl_to_rgb (color: Okhsl<f32>) -> Color {
let Srgb { red, green, blue, .. }: Srgb<f32> = Srgb::from_color_unclamped(color);
Color::Rgb((red * 255.0) as u8, (green * 255.0) as u8, (blue * 255.0) as u8,)
}
pub fn random_color () -> Color {
okhsl_to_rgb(random_okhsl())
}
pub fn random_color_dark () -> Color {
okhsl_to_rgb(random_okhsl_dark())
}
pub fn random_color_near (color: Color, distance: f32) -> Color {
let (r, g, b) = if let Color::Rgb(r, g, b) = color {
(r, g, b)
} else {
panic!("random_color_near works only with Color::Rgb")
};
if distance > 1.0 {
panic!("random_color_near requires distance between 0.0 and 1.0");
}
okhsl_to_rgb(Okhsl::from_color(Srgb::new(
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
)).mix(random_okhsl(), distance))
}

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@ -37,6 +37,7 @@ use std::fmt::{Debug, Display};
submod! {
audio
color
edn
engine
focus

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@ -6,8 +6,6 @@ version = "0.1.0"
[dependencies]
tek_core = { path = "../tek_core" }
uuid = { version = "1.10.0", features = [ "v4" ] }
palette = { version = "0.7.6", features = [ "random" ] }
rand = "0.8.5"
[lib]
path = "src/lib.rs"

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@ -5,9 +5,6 @@ pub(crate) use tek_core::crossterm::event::KeyCode;
pub(crate) use tek_core::midly::{num::u7, live::LiveEvent, MidiMessage};
pub(crate) use tek_core::jack::*;
pub(crate) use std::sync::{Arc, RwLock};
pub(crate) use rand::thread_rng;
pub(crate) use palette::{*, convert::*, okhsl::*};
use rand::distributions::uniform::UniformSampler;
submod! {
arranger arranger_cmd arranger_tui arranger_snd
@ -26,48 +23,3 @@ tui_style!(CORNERS_STYLE =
pub const NTH_OCTAVE: [&'static str;11] = [
"-1", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
];
pub fn random_okhsl () -> Okhsl<f32> {
let mut rng = thread_rng();
UniformOkhsl::new(
Okhsl::new(-180.0, 0.01, 0.2),
Okhsl::new( 180.0, 0.9, 0.5),
).sample(&mut rng)
}
pub fn random_okhsl_dark () -> Okhsl<f32> {
let mut rng = thread_rng();
UniformOkhsl::new(
Okhsl::new(-180.0, 0.01, 0.05),
Okhsl::new( 180.0, 0.5, 0.2),
).sample(&mut rng)
}
pub fn okhsl_to_rgb (color: Okhsl<f32>) -> Color {
let Srgb { red, green, blue, .. }: Srgb<f32> = Srgb::from_color_unclamped(color);
Color::Rgb((red * 255.0) as u8, (green * 255.0) as u8, (blue * 255.0) as u8,)
}
pub fn random_color () -> Color {
okhsl_to_rgb(random_okhsl())
}
pub fn random_color_dark () -> Color {
okhsl_to_rgb(random_okhsl_dark())
}
pub fn random_color_near (color: Color, distance: f32) -> Color {
let (r, g, b) = if let Color::Rgb(r, g, b) = color {
(r, g, b)
} else {
panic!("random_color_near works only with Color::Rgb")
};
if distance > 1.0 {
panic!("random_color_near requires distance between 0.0 and 1.0");
}
okhsl_to_rgb(Okhsl::from_color(Srgb::new(
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
)).mix(random_okhsl(), distance))
}