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wip: show single-device chain in launcher
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parent
1f194dafd8
commit
2f52e97c58
7 changed files with 315 additions and 239 deletions
183
src/device.rs
183
src/device.rs
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@ -23,90 +23,6 @@ use ::jack::{AudioIn, AudioOut, MidiIn, MidiOut, Port, PortSpec, Client};
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pub trait Device: Render + Handle + DevicePorts + Send + Sync {}
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impl<T: Render + Handle + DevicePorts + Send + Sync> Device for T {}
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pub trait Handle {
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// Returns Ok(true) if the device handled the event.
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// This is the mechanism which allows nesting of components;.
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fn handle (&mut self, _e: &AppEvent) -> Usually<bool> {
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Ok(false)
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}
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}
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pub trait Render {
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// Returns space used by component.
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// This is insufficient but for the most basic dynamic layout algorithms.
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fn render (&self, _b: &mut Buffer, _a: Rect) -> Usually<Rect> {
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Ok(Rect { x: 0, y: 0, width: 0, height: 0 })
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}
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}
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pub trait DevicePorts {
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fn audio_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn audio_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn midi_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn midi_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn connect (&mut self, connect: bool, source: &str, target: &str)
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-> Usually<()>
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{
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Ok(())
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}
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fn connect_all (&mut self, connections: &[(bool, &str, &str)])
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-> Usually<()>
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{
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for (connect, source, target) in connections.iter() {
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self.connect(*connect, source, target)?;
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}
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Ok(())
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}
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}
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impl Render for Box<dyn Device> {
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fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
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(**self).render(b, a)
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}
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}
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pub struct DevicePort<T: PortSpec> {
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pub name: String,
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pub port: Port<T>,
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pub connect: Vec<String>,
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}
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impl<T: PortSpec + Default> DevicePort<T> {
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pub fn new (client: &Client, name: &str, connect: &[&str]) -> Usually<Self> {
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let mut connects = vec![];
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for port in connect.iter() {
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connects.push(port.to_string());
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}
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Ok(Self {
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name: name.to_string(),
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port: client.register_port(name, T::default())?,
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connect: connects,
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})
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}
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}
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impl WidgetRef for &dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(*self, buf, area).expect("Failed to render device.");
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}
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}
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impl WidgetRef for dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(self, buf, area).expect("Failed to render device.");
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}
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}
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pub fn run (device: impl Device + Send + Sync + 'static) -> Result<(), Box<dyn Error>> {
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let device = Arc::new(Mutex::new(device));
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let exited = Arc::new(AtomicBool::new(false));
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@ -176,6 +92,105 @@ pub fn run (device: impl Device + Send + Sync + 'static) -> Result<(), Box<dyn E
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Ok(())
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}
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impl<T: Render + Handle + DevicePorts + Send + Sync> Device for T {}
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pub trait Handle {
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// Handle an input event.
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// Returns Ok(true) if the device handled the event.
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// This is the mechanism which allows nesting of components;.
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fn handle (&mut self, _e: &AppEvent) -> Usually<bool> {
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Ok(false)
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}
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}
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pub trait Render {
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// Render something to an area of the buffer.
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// Returns area used by component.
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// This is insufficient but for the most basic dynamic layout algorithms.
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fn render (&self, _b: &mut Buffer, _a: Rect) -> Usually<Rect> {
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Ok(Rect { x: 0, y: 0, width: 0, height: 0 })
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}
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}
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pub trait Blit {
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// Render something to X, Y coordinates in a buffer, ignoring width/height.
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fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>);
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}
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impl<T: AsRef<str>> Blit for T {
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fn blit (&self, buf: &mut Buffer, x: u16, y: u16, style: Option<Style>) {
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if x < buf.area.width && y < buf.area.height {
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buf.set_string(x, y, self.as_ref(), style.unwrap_or(Style::default()))
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}
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}
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}
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pub trait DevicePorts {
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fn audio_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn audio_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn midi_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn midi_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn connect (&mut self, connect: bool, source: &str, target: &str)
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-> Usually<()>
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{
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Ok(())
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}
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fn connect_all (&mut self, connections: &[(bool, &str, &str)])
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-> Usually<()>
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{
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for (connect, source, target) in connections.iter() {
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self.connect(*connect, source, target)?;
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}
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Ok(())
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}
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}
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impl Render for Box<dyn Device> {
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fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
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(**self).render(b, a)
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}
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}
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pub struct DevicePort<T: PortSpec> {
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pub name: String,
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pub port: Port<T>,
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pub connect: Vec<String>,
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}
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impl<T: PortSpec + Default> DevicePort<T> {
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pub fn new (client: &Client, name: &str, connect: &[&str]) -> Usually<Self> {
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let mut connects = vec![];
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for port in connect.iter() {
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connects.push(port.to_string());
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}
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Ok(Self {
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name: name.to_string(),
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port: client.register_port(name, T::default())?,
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connect: connects,
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})
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}
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}
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impl WidgetRef for &dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(*self, buf, area).expect("Failed to render device.");
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}
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}
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impl WidgetRef for dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(self, buf, area).expect("Failed to render device.");
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}
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}
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pub struct DynamicDevice<T> {
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pub state: Arc<Mutex<T>>,
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pub render: Mutex<Box<dyn FnMut(&T, &mut Buffer, Rect)->Usually<Rect> + Send>>,
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