start implementing edn loader; remove PhantomData from some tek_layout constructs

This commit is contained in:
🪞👃🪞 2025-01-03 22:50:58 +01:00
parent f359768ba2
commit 2b07e7963e
20 changed files with 239 additions and 222 deletions

View file

@ -18,9 +18,9 @@ impl Direction {
}
}
pub struct Bsp<E: Engine, X: Content<E>, Y: Content<E>>(Direction, X, Y, PhantomData<E>);
pub struct Bsp<X, Y>(Direction, X, Y);
impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
fn layout (&self, outer: E::Area) -> E::Area {
let [_, _, c] = self.areas(outer);
c
@ -35,26 +35,31 @@ impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
}
}
impl<E: Engine, A: Content<E>, B: Content<E>> Bsp<E, A, B> {
pub fn n (a: A, b: B) -> Self { Self(North, a, b, Default::default()) }
pub fn s (a: A, b: B) -> Self { Self(South, a, b, Default::default()) }
pub fn e (a: A, b: B) -> Self { Self(East, a, b, Default::default()) }
pub fn w (a: A, b: B) -> Self { Self(West, a, b, Default::default()) }
pub fn a (a: A, b: B) -> Self { Self(Above, a, b, Default::default()) }
pub fn b (a: A, b: B) -> Self { Self(Below, a, b, Default::default()) }
pub fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
pub fn areas (&self, outer: E::Area) -> [E::Area;3] {
impl<A, B> Bsp<A, B> {
pub fn n (a: A, b: B) -> Self { Self(North, a, b) }
pub fn s (a: A, b: B) -> Self { Self(South, a, b) }
pub fn e (a: A, b: B) -> Self { Self(East, a, b) }
pub fn w (a: A, b: B) -> Self { Self(West, a, b) }
pub fn a (a: A, b: B) -> Self { Self(Above, a, b) }
pub fn b (a: A, b: B) -> Self { Self(Below, a, b) }
}
pub trait BspAreas<E: Engine, A: Content<E>, B: Content<E>> {
fn direction (&self) -> Direction;
fn contents (&self) -> (&A, &B);
fn areas (&self, outer: E::Area) -> [E::Area;3] {
let direction = self.direction();
let [x, y, w, h] = outer.xywh();
let (a, b) = self.contents();
let [ax, ay, aw, ah] = a.layout(outer).xywh();
let [bx, by, bw, bh] = b.layout(match self.0 {
let [bx, by, bw, bh] = b.layout(match direction {
Above | Below => outer,
South => [x, y + ah, w, h.minus(ah)].into(),
North => [x, y, w, h.minus(ah)].into(),
East => [x + aw, y, w.minus(aw), h].into(),
West => [x, y, w.minus(aw), h].into(),
}).xywh();
match self.0 {
match direction {
Above | Below => {
let x = ax.min(bx);
let w = (ax+aw).max(bx+bw).minus(x);
@ -90,6 +95,11 @@ impl<E: Engine, A: Content<E>, B: Content<E>> Bsp<E, A, B> {
}
}
impl<E: Engine, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
fn direction (&self) -> Direction { self. 0 }
fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
}
/// Renders multiple things on top of each other,
#[macro_export] macro_rules! lay {
($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}