start implementing edn loader; remove PhantomData from some tek_layout constructs

This commit is contained in:
🪞👃🪞 2025-01-03 22:50:58 +01:00
parent f359768ba2
commit 2b07e7963e
20 changed files with 239 additions and 222 deletions

View file

@ -3,23 +3,23 @@ use crate::*;
#[derive(Debug, Copy, Clone, Default)]
pub enum Alignment { #[default] Center, X, Y, NW, N, NE, E, SE, S, SW, W }
pub struct Align<E: Engine, T: Content<E>>(Alignment, T, PhantomData<E>);
pub struct Align<T>(Alignment, T);
impl<E: Engine, T: Content<E>> Align<E, T> {
pub fn c (a: T) -> Self { Self(Alignment::Center, a, Default::default()) }
pub fn x (a: T) -> Self { Self(Alignment::X, a, Default::default()) }
pub fn y (a: T) -> Self { Self(Alignment::Y, a, Default::default()) }
pub fn n (a: T) -> Self { Self(Alignment::N, a, Default::default()) }
pub fn s (a: T) -> Self { Self(Alignment::S, a, Default::default()) }
pub fn e (a: T) -> Self { Self(Alignment::E, a, Default::default()) }
pub fn w (a: T) -> Self { Self(Alignment::W, a, Default::default()) }
pub fn nw (a: T) -> Self { Self(Alignment::NW, a, Default::default()) }
pub fn sw (a: T) -> Self { Self(Alignment::SW, a, Default::default()) }
pub fn ne (a: T) -> Self { Self(Alignment::NE, a, Default::default()) }
pub fn se (a: T) -> Self { Self(Alignment::SE, a, Default::default()) }
impl<T> Align<T> {
pub fn c (a: T) -> Self { Self(Alignment::Center, a) }
pub fn x (a: T) -> Self { Self(Alignment::X, a) }
pub fn y (a: T) -> Self { Self(Alignment::Y, a) }
pub fn n (a: T) -> Self { Self(Alignment::N, a) }
pub fn s (a: T) -> Self { Self(Alignment::S, a) }
pub fn e (a: T) -> Self { Self(Alignment::E, a) }
pub fn w (a: T) -> Self { Self(Alignment::W, a) }
pub fn nw (a: T) -> Self { Self(Alignment::NW, a) }
pub fn sw (a: T) -> Self { Self(Alignment::SW, a) }
pub fn ne (a: T) -> Self { Self(Alignment::NE, a) }
pub fn se (a: T) -> Self { Self(Alignment::SE, a) }
}
impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
impl<E: Engine, T: Content<E>> Content<E> for Align<T> {
fn content (&self) -> impl Content<E> {
&self.1
}
@ -45,52 +45,8 @@ impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
Y => [it.x(), centered.y()],
};
[x, y, centered.w(), centered.h()].into()
//let [cfx, cfy, ..] = on.center();
//let [cmx, cmy, ..] = it.center();
////let center = |cf, cm, m|if cf >= cm { m + (cf - cm) } else { m.minus(cm - cf) };
//let center_x = center(cfx, cmx, it.x());
//let center_y = center(cfy, cmy, it.y());
//let east_x = on.x() + on.w().minus(it.w());
//let south_y = on.y() + on.h().minus(it.h());
//let [x, y] = match self.0 {
//Alignment::X => [center_x, it.y(), ],
//Alignment::Y => [it.x(), center_y,],
//Alignment::NW => [on.x(), on.y(), ],
//Alignment::N => [center_x, on.y(), ],
//Alignment::NE => [east_x, on.y(), ],
//Alignment::E => [east_x, center_y,],
//Alignment::SE => [east_x, south_y, ],
//Alignment::S => [center_x, south_y, ],
//Alignment::SW => [on.x(), south_y, ],
//Alignment::W => [on.x(), center_y,],
//};
//[x, y, it.w(), it.h()].into()
}
fn render (&self, render: &mut E::Output) {
render.place(self.layout(render.area()), &self.content())
}
}
//fn align<E: Engine, T: Content<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (align: &Align<E, T>, outer: R, content: R) -> Option<R> {
//if outer.w() < content.w() || outer.h() < content.h() {
//None
//} else {
//let [ox, oy, ow, oh] = outer.xywh();
//let [ix, iy, iw, ih] = content.xywh();
//Some(match align {
//Align::Center(_) => [ox + (ow - iw) / 2.into(), oy + (oh - ih) / 2.into(), iw, ih,].into(),
//Align::X(_) => [ox + (ow - iw) / 2.into(), iy, iw, ih,].into(),
//Align::Y(_) => [ix, oy + (oh - ih) / 2.into(), iw, ih,].into(),
//Align::NW(_) => [ox, oy, iw, ih,].into(),
//Align::N(_) => [ox + (ow - iw) / 2.into(), oy, iw, ih,].into(),
//Align::NE(_) => [ox + ow - iw, oy, iw, ih,].into(),
//Align::W(_) => [ox, oy + (oh - ih) / 2.into(), iw, ih,].into(),
//Align::E(_) => [ox + ow - iw, oy + (oh - ih) / 2.into(), iw, ih,].into(),
//Align::SW(_) => [ox, oy + oh - ih, iw, ih,].into(),
//Align::S(_) => [ox + (ow - iw) / 2.into(), oy + oh - ih, iw, ih,].into(),
//Align::SE(_) => [ox + ow - iw, oy + oh - ih, iw, ih,].into(),
//_ => unreachable!()
//})
//}
//}