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start implementing edn loader; remove PhantomData from some tek_layout constructs
This commit is contained in:
parent
f359768ba2
commit
2b07e7963e
20 changed files with 239 additions and 222 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -1389,6 +1389,7 @@ name = "tek_engine"
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version = "0.2.0"
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dependencies = [
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"better-panic",
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"clojure-reader",
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"crossterm",
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"ratatui",
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]
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@ -7,3 +7,4 @@ version = "0.2.0"
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crossterm = "0.28.1"
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ratatui = { version = "0.29.0", features = [ "unstable-widget-ref", "underline-color" ] }
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better-panic = "0.3.0"
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clojure-reader = "0.3.0"
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36
engine/src/edn.rs
Normal file
36
engine/src/edn.rs
Normal file
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@ -0,0 +1,36 @@
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use crate::*;
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use std::sync::{Arc, RwLock};
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use std::collections::BTreeMap;
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pub use clojure_reader::edn::Edn;
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/// EDN parsing helper.
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#[macro_export] macro_rules! edn {
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($edn:ident { $($pat:pat => $expr:expr),* $(,)? }) => {
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match $edn { $($pat => $expr),* }
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};
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($edn:ident in $args:ident { $($pat:pat => $expr:expr),* $(,)? }) => {
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for $edn in $args {
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edn!($edn { $($pat => $expr),* })
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}
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};
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}
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pub trait FromEdn<C>: Sized {
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const ID: &'static str;
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fn from_edn (context: C, expr: &[Edn<'_>]) -> Usually<Self>;
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}
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/// Implements the [FromEdn] trait.
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#[macro_export] macro_rules! from_edn {
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($id:expr => |$context:tt:$Context:ty, $args:ident| -> $T:ty $body:block) => {
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impl FromEdn<$Context> for $T {
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const ID: &'static str = $id;
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fn from_edn <'e> ($context: $Context, $args: &[Edn<'e>]) -> Usually<Self> {
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$body
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}
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}
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}
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}
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@ -4,6 +4,7 @@ mod input; pub use self::input::*;
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mod output; pub use self::output::*;
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pub mod tui;
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pub mod edn;
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pub use std::error::Error;
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@ -3,23 +3,23 @@ use crate::*;
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#[derive(Debug, Copy, Clone, Default)]
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pub enum Alignment { #[default] Center, X, Y, NW, N, NE, E, SE, S, SW, W }
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pub struct Align<E: Engine, T: Content<E>>(Alignment, T, PhantomData<E>);
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pub struct Align<T>(Alignment, T);
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impl<E: Engine, T: Content<E>> Align<E, T> {
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pub fn c (a: T) -> Self { Self(Alignment::Center, a, Default::default()) }
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pub fn x (a: T) -> Self { Self(Alignment::X, a, Default::default()) }
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pub fn y (a: T) -> Self { Self(Alignment::Y, a, Default::default()) }
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pub fn n (a: T) -> Self { Self(Alignment::N, a, Default::default()) }
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pub fn s (a: T) -> Self { Self(Alignment::S, a, Default::default()) }
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pub fn e (a: T) -> Self { Self(Alignment::E, a, Default::default()) }
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pub fn w (a: T) -> Self { Self(Alignment::W, a, Default::default()) }
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pub fn nw (a: T) -> Self { Self(Alignment::NW, a, Default::default()) }
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pub fn sw (a: T) -> Self { Self(Alignment::SW, a, Default::default()) }
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pub fn ne (a: T) -> Self { Self(Alignment::NE, a, Default::default()) }
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pub fn se (a: T) -> Self { Self(Alignment::SE, a, Default::default()) }
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impl<T> Align<T> {
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pub fn c (a: T) -> Self { Self(Alignment::Center, a) }
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pub fn x (a: T) -> Self { Self(Alignment::X, a) }
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pub fn y (a: T) -> Self { Self(Alignment::Y, a) }
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pub fn n (a: T) -> Self { Self(Alignment::N, a) }
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pub fn s (a: T) -> Self { Self(Alignment::S, a) }
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pub fn e (a: T) -> Self { Self(Alignment::E, a) }
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pub fn w (a: T) -> Self { Self(Alignment::W, a) }
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pub fn nw (a: T) -> Self { Self(Alignment::NW, a) }
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pub fn sw (a: T) -> Self { Self(Alignment::SW, a) }
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pub fn ne (a: T) -> Self { Self(Alignment::NE, a) }
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pub fn se (a: T) -> Self { Self(Alignment::SE, a) }
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}
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impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
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impl<E: Engine, T: Content<E>> Content<E> for Align<T> {
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fn content (&self) -> impl Content<E> {
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&self.1
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}
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@ -45,52 +45,8 @@ impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
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Y => [it.x(), centered.y()],
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};
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[x, y, centered.w(), centered.h()].into()
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//let [cfx, cfy, ..] = on.center();
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//let [cmx, cmy, ..] = it.center();
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////let center = |cf, cm, m|if cf >= cm { m + (cf - cm) } else { m.minus(cm - cf) };
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//let center_x = center(cfx, cmx, it.x());
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//let center_y = center(cfy, cmy, it.y());
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//let east_x = on.x() + on.w().minus(it.w());
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//let south_y = on.y() + on.h().minus(it.h());
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//let [x, y] = match self.0 {
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//Alignment::X => [center_x, it.y(), ],
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//Alignment::Y => [it.x(), center_y,],
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//Alignment::NW => [on.x(), on.y(), ],
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//Alignment::N => [center_x, on.y(), ],
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//Alignment::NE => [east_x, on.y(), ],
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//Alignment::E => [east_x, center_y,],
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//Alignment::SE => [east_x, south_y, ],
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//Alignment::S => [center_x, south_y, ],
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//Alignment::SW => [on.x(), south_y, ],
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//Alignment::W => [on.x(), center_y,],
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//};
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//[x, y, it.w(), it.h()].into()
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}
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fn render (&self, render: &mut E::Output) {
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render.place(self.layout(render.area()), &self.content())
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}
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}
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//fn align<E: Engine, T: Content<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (align: &Align<E, T>, outer: R, content: R) -> Option<R> {
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//if outer.w() < content.w() || outer.h() < content.h() {
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//None
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//} else {
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//let [ox, oy, ow, oh] = outer.xywh();
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//let [ix, iy, iw, ih] = content.xywh();
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//Some(match align {
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//Align::Center(_) => [ox + (ow - iw) / 2.into(), oy + (oh - ih) / 2.into(), iw, ih,].into(),
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//Align::X(_) => [ox + (ow - iw) / 2.into(), iy, iw, ih,].into(),
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//Align::Y(_) => [ix, oy + (oh - ih) / 2.into(), iw, ih,].into(),
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//Align::NW(_) => [ox, oy, iw, ih,].into(),
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//Align::N(_) => [ox + (ow - iw) / 2.into(), oy, iw, ih,].into(),
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//Align::NE(_) => [ox + ow - iw, oy, iw, ih,].into(),
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//Align::W(_) => [ox, oy + (oh - ih) / 2.into(), iw, ih,].into(),
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//Align::E(_) => [ox + ow - iw, oy + (oh - ih) / 2.into(), iw, ih,].into(),
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//Align::SW(_) => [ox, oy + oh - ih, iw, ih,].into(),
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//Align::S(_) => [ox + (ow - iw) / 2.into(), oy + oh - ih, iw, ih,].into(),
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//Align::SE(_) => [ox + ow - iw, oy + oh - ih, iw, ih,].into(),
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//_ => unreachable!()
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//})
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//}
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//}
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@ -18,9 +18,9 @@ impl Direction {
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}
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}
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pub struct Bsp<E: Engine, X: Content<E>, Y: Content<E>>(Direction, X, Y, PhantomData<E>);
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pub struct Bsp<X, Y>(Direction, X, Y);
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
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fn layout (&self, outer: E::Area) -> E::Area {
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let [_, _, c] = self.areas(outer);
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c
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@ -35,26 +35,31 @@ impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
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}
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}
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impl<E: Engine, A: Content<E>, B: Content<E>> Bsp<E, A, B> {
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pub fn n (a: A, b: B) -> Self { Self(North, a, b, Default::default()) }
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pub fn s (a: A, b: B) -> Self { Self(South, a, b, Default::default()) }
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pub fn e (a: A, b: B) -> Self { Self(East, a, b, Default::default()) }
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pub fn w (a: A, b: B) -> Self { Self(West, a, b, Default::default()) }
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pub fn a (a: A, b: B) -> Self { Self(Above, a, b, Default::default()) }
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pub fn b (a: A, b: B) -> Self { Self(Below, a, b, Default::default()) }
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pub fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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pub fn areas (&self, outer: E::Area) -> [E::Area;3] {
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impl<A, B> Bsp<A, B> {
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pub fn n (a: A, b: B) -> Self { Self(North, a, b) }
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pub fn s (a: A, b: B) -> Self { Self(South, a, b) }
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pub fn e (a: A, b: B) -> Self { Self(East, a, b) }
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pub fn w (a: A, b: B) -> Self { Self(West, a, b) }
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pub fn a (a: A, b: B) -> Self { Self(Above, a, b) }
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pub fn b (a: A, b: B) -> Self { Self(Below, a, b) }
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}
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pub trait BspAreas<E: Engine, A: Content<E>, B: Content<E>> {
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fn direction (&self) -> Direction;
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fn contents (&self) -> (&A, &B);
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fn areas (&self, outer: E::Area) -> [E::Area;3] {
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let direction = self.direction();
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let [x, y, w, h] = outer.xywh();
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let (a, b) = self.contents();
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let [ax, ay, aw, ah] = a.layout(outer).xywh();
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let [bx, by, bw, bh] = b.layout(match self.0 {
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let [bx, by, bw, bh] = b.layout(match direction {
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Above | Below => outer,
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South => [x, y + ah, w, h.minus(ah)].into(),
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North => [x, y, w, h.minus(ah)].into(),
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East => [x + aw, y, w.minus(aw), h].into(),
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West => [x, y, w.minus(aw), h].into(),
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}).xywh();
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match self.0 {
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match direction {
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Above | Below => {
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let x = ax.min(bx);
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let w = (ax+aw).max(bx+bw).minus(x);
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@ -90,6 +95,11 @@ impl<E: Engine, A: Content<E>, B: Content<E>> Bsp<E, A, B> {
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}
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}
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impl<E: Engine, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
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fn direction (&self) -> Direction { self. 0 }
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fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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}
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/// Renders multiple things on top of each other,
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#[macro_export] macro_rules! lay {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}
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47
layout/src/layout_edn.rs
Normal file
47
layout/src/layout_edn.rs
Normal file
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@ -0,0 +1,47 @@
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use crate::*;
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use ::tek_engine::edn::*;
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macro_rules! edn_module {
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($name:literal = $Host:ident<$E:ident: $Engine:path> { $(
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(defn $fn:ident
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$(<$($G:ident: $Generic:ty),+>)?
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$Struct:ident($($arg:ident : $Arg:ty),*))
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)* }) => {
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pub trait $Host<$E: Engine> {
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pub fn read_one <'e> (edn: &[Edn<'e>]) -> impl Content<$E> {
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if let Some(Edn::Symbol(name)) = edn.get(0) {
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match name {
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$(
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stringify!($fn) =>
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),*
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}
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} else {
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panic!("invalid edn")
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}
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}
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$(
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)*
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}
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};
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}
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//edn_module! {
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//(host LayoutEdn<E>)
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//(name "layout")
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//(defn when <A: Content<E>>
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//When(cond: bool, item: A))
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//(defn either <A: Content<E>, B: Content<E>>
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//Either(cond: bool, a: A, b: B))
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//(defn map <
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//A: Content<E>,
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//B: Content<E>,
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//I: Iterator<Item = A> + Send + Sync,
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//F: Fn() -> I + Send + Sync,
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//G: Fn(A, usize)->B + Send + Sync
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//>
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//Map(get_iterator: I, callback: G))
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//}
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@ -2,6 +2,7 @@
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mod align; pub use self::align::*;
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mod direction; pub use self::direction::*;
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mod layout_edn; pub use self::edn::*;
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mod measure; pub use self::measure::*;
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mod ops; pub use self::ops::*;
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mod transform_xy; pub use self::transform_xy::*;
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@ -65,7 +65,7 @@ impl<E: Engine> Measure<E> {
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y: Arc::new(0.into()),
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}
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}
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pub fn of <T: Content<E>> (&self, item: T) -> Bsp<E, Fill<E, &Self>, T> {
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pub fn of <T: Content<E>> (&self, item: T) -> Bsp<Fill<E, &Self>, T> {
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Bsp::b(Fill::xy(&self), item)
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}
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}
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@ -1,55 +1,11 @@
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use crate::*;
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impl<E: Engine> Layout<E> for E {}
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/// Show an item only when a condition is true.
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pub struct When<A>(pub bool, pub A);
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pub trait Layout<E: Engine> {
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/// Content `item` when `cond` is true.
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fn when <A> (cond: bool, item: A) -> When<E, A> where
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A: Content<E>
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{
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When(cond, item, Default::default())
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}
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/// Content `item` if `cond` is true, otherwise render `other`.
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fn either <A, B> (cond: bool, a: A, b: B) -> Either<E, A, B> where
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A: Content<E>,
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B: Content<E>,
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{
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Either(cond, a, b, Default::default())
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}
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/// Maps an [Option<T>] through a callback `F`
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fn opt <A, F, R> (option: Option<A>, cb: F) -> Opt<E, A, F, R> where
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F: Fn(A) -> R,
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R: Content<E>
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{
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Opt(option, cb, Default::default())
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}
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fn map <T, I, J, R, F>(iterator: J, callback: F) -> Map<E, T, I, J, R, F> where
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E: Engine,
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I: Iterator<Item = T> + Send + Sync,
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J: Fn() -> I + Send + Sync,
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R: Content<E>,
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F: Fn(T, usize)->R + Send + Sync
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{
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Map(Default::default(), iterator, callback)
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}
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//pub fn reduce <E, T, I, R, F>(iterator: I, callback: F) -> Reduce<E, T, I, R, F> where
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//E: Engine,
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//I: Iterator<Item = T> + Send + Sync,
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//R: Content<E>,
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//F: Fn(R, T, usize) -> R + Send + Sync
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//{
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//Reduce(Default::default(), iterator, callback)
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//}
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}
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pub struct Opt<E: Engine, A, F: Fn(A)->R, R: Content<E>>(Option<A>, F, PhantomData<E>);
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/// Contents `self.1` when `self.0` is true.
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pub struct When<E: Engine, A>(bool, A, PhantomData<E>);
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impl<E: Engine, A: Content<E>> Content<E> for When<E, A> {
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impl<E: Engine, A: Content<E>> Content<E> for When<A> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, item, ..) = self;
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let Self(cond, item) = self;
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let mut area = E::Area::zero();
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if *cond {
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let item_area = item.layout(to);
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@ -61,45 +17,44 @@ impl<E: Engine, A: Content<E>> Content<E> for When<E, A> {
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area.into()
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}
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fn render (&self, to: &mut E::Output) {
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let Self(cond, item, ..) = self;
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let Self(cond, item) = self;
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if *cond { item.render(to) }
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}
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}
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/// Contents `self.1` when `self.0` is true, otherwise renders `self.2`
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pub struct Either<E: Engine, A, B>(bool, A, B, PhantomData<E>);
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/// Show one item if a condition is true and another if the condition is false
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pub struct Either<A, B>(pub bool, pub A, pub B);
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Either<E, A, B> {
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Either<A, B> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, a, b, ..) = self;
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let Self(cond, a, b) = self;
|
||||
if *cond { a.layout(to) } else { b.layout(to) }
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) {
|
||||
let Self(cond, a, b, ..) = self;
|
||||
let Self(cond, a, b) = self;
|
||||
if *cond { a.render(to) } else { b.render(to) }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Map<E, T, I, J, R, F>(PhantomData<E>, J, F) where
|
||||
E: Engine,
|
||||
I: Iterator<Item = T> + Send + Sync,
|
||||
J: Fn()->I + Send + Sync,
|
||||
R: Content<E>,
|
||||
F: Fn(T, usize)->R + Send + Sync;
|
||||
pub struct Map<A, B, I, F, G>(pub F, pub G) where
|
||||
I: Iterator<Item = A> + Send + Sync,
|
||||
F: Fn() -> I + Send + Sync,
|
||||
G: Fn(A, usize)->B + Send + Sync;
|
||||
|
||||
impl<E, T, I, J, R, F> Content<E> for Map<E, T, I, J, R, F> where
|
||||
impl<E, A, B, I, F, G> Content<E> for Map<A, B, I, F, G> where
|
||||
E: Engine,
|
||||
I: Iterator<Item = T> + Send + Sync,
|
||||
J: Fn()->I + Send + Sync,
|
||||
R: Content<E>,
|
||||
F: Fn(T, usize)->R + Send + Sync
|
||||
B: Content<E>,
|
||||
I: Iterator<Item = A> + Send + Sync,
|
||||
F: Fn() -> I + Send + Sync,
|
||||
G: Fn(A, usize)->B + Send + Sync
|
||||
{
|
||||
fn layout (&self, area: E::Area) -> E::Area {
|
||||
let Self(get_iterator, callback) = self;
|
||||
let mut index = 0;
|
||||
let [mut min_x, mut min_y] = area.center();
|
||||
let [mut max_x, mut max_y] = area.center();
|
||||
for item in (self.1)() {
|
||||
let area = (self.2)(item, index).layout(area).xywh();
|
||||
for item in get_iterator() {
|
||||
let area = callback(item, index).layout(area).xywh();
|
||||
let [x,y,w,h] = area.xywh();
|
||||
min_x = min_x.min(x.into());
|
||||
min_y = min_y.min(y.into());
|
||||
|
|
@ -113,10 +68,11 @@ impl<E, T, I, J, R, F> Content<E> for Map<E, T, I, J, R, F> where
|
|||
area.center_xy([w.into(), h.into()].into()).into()
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) {
|
||||
let Self(get_iterator, callback) = self;
|
||||
let mut index = 0;
|
||||
//let area = self.layout(to.area());
|
||||
for item in (self.1)() {
|
||||
let item = (self.2)(item, index);
|
||||
for item in get_iterator() {
|
||||
let item = callback(item, index);
|
||||
//to.place(area.into(), &item);
|
||||
to.place(to.area().into(), &item);
|
||||
index += 1;
|
||||
|
|
@ -125,6 +81,15 @@ impl<E, T, I, J, R, F> Content<E> for Map<E, T, I, J, R, F> where
|
|||
}
|
||||
|
||||
/*
|
||||
|
||||
//pub fn reduce <E, T, I, R, F>(iterator: I, callback: F) -> Reduce<E, T, I, R, F> where
|
||||
//E: Engine,
|
||||
//I: Iterator<Item = T> + Send + Sync,
|
||||
//R: Content<E>,
|
||||
//F: Fn(R, T, usize) -> R + Send + Sync
|
||||
//{
|
||||
//Reduce(Default::default(), iterator, callback)
|
||||
//}
|
||||
pub struct Reduce<E, T, I, R, F>(PhantomData<(E, R)>, I, F) where
|
||||
E: Engine,
|
||||
I: Iterator<Item = T> + Send + Sync,
|
||||
|
|
@ -141,3 +106,42 @@ impl<E, T, I, R, F> Content<E> for Reduce<E, T, I, R, F> where
|
|||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//macro_rules! define_ops {
|
||||
//($Trait:ident<$E:ident:$Engine:path> { $(
|
||||
//$(#[$attr:meta $($attr_args:tt)*])*
|
||||
//(
|
||||
//$fn:ident
|
||||
//$(<$($G:ident$(:$Gen:path)?, )+>)?
|
||||
//$Op:ident
|
||||
//($($arg:ident:$Arg:ty),*)
|
||||
//)
|
||||
//)* }) => {
|
||||
//impl<$E: $Engine> $Trait<E> for E {}
|
||||
//pub trait $Trait<$E: $Engine> {
|
||||
//$(
|
||||
//$(#[$attr $($attr_args)*])*
|
||||
//fn $fn $(<$($G),+>)?
|
||||
//($($arg:$Arg),*)-> $Op<$($(, $G)+)?>
|
||||
//$(where $($G: $($Gen + Send + Sync)?),+)?
|
||||
//{ $Op($($arg),*) }
|
||||
//)*
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
|
||||
//define_ops! {
|
||||
//Layout<E: Engine> {
|
||||
//(when <A: Content<E>,>
|
||||
//When(cond: bool, item: A))
|
||||
///// When `cond` is `true`, render `a`, otherwise render `b`.
|
||||
//(either <A: Content<E>, B: Content<E>,>
|
||||
//Either(cond: bool, a: A, b: B))
|
||||
///// If `opt` is `Some(T)` renders `cb(t)`, otherwise nothing.
|
||||
//(opt <A, F: Fn(A) -> B, B: Content<E>,>
|
||||
//Opt(option: Option<A>, cb: F))
|
||||
///// Maps items of iterator through callback.
|
||||
//(map <A, B: Content<E>, I: Iterator<Item = A>, F: Fn() -> I, G: Fn(A, usize)->B,>
|
||||
//Map(get_iterator: F, callback: G))
|
||||
//}
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ impl<'a> ArrangerVClips<'a> {
|
|||
impl<'a> Content<Tui> for ArrangerVClips<'a> {
|
||||
fn content (&self) -> impl Content<Tui> {
|
||||
let iter = ||self.scenes.iter().zip(self.rows.iter().map(|row|row.0));
|
||||
let col = Tui::map(iter, |(scene, pulses), i|Self::format_scene(self.tracks, scene, pulses));
|
||||
let col = Map(iter, |(scene, pulses), i|Self::format_scene(self.tracks, scene, pulses));
|
||||
Fill::xy(col)
|
||||
}
|
||||
}
|
||||
|
|
@ -37,7 +37,7 @@ impl<'a> ArrangerVClips<'a> {
|
|||
let name = Tui::fg_bg(scene.color.lightest.rgb, scene.color.base.rgb,
|
||||
Expand::x(1, Tui::bold(true, scene.name.read().unwrap().clone()))
|
||||
);
|
||||
let clips = Tui::map(||ArrangerTrack::with_widths(tracks), move|(index, track, x1, x2), _|
|
||||
let clips = Map(||ArrangerTrack::with_widths(tracks), move|(index, track, x1, x2), _|
|
||||
Push::x((x2 - x1) as u16, Self::format_clip(scene, index, track, (x2 - x1) as u16, height))
|
||||
);
|
||||
Fixed::y(height, row!(icon, name, clips))
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ render!(Tui: (self: ArrangerVHead<'a>) => {
|
|||
row!(Tui::fg(color.light.rgb, "▎"), Tui::fg(color.lightest.rgb, field))
|
||||
}
|
||||
Some(Push::x(self.scenes_w,
|
||||
Tui::map(||ArrangerTrack::with_widths(self.tracks), |(_, track, x1, x2), i| {
|
||||
Map(||ArrangerTrack::with_widths(self.tracks), |(_, track, x1, x2), i| {
|
||||
let (w, h) = (ArrangerTrack::MIN_WIDTH.max(x2 - x1), HEADER_H);
|
||||
let color = track.color();
|
||||
let input = Self::format_input(track);
|
||||
|
|
|
|||
|
|
@ -74,11 +74,11 @@ render!(Tui: (self: TransportView<'a>) => Outer(
|
|||
pub struct PlayPause { pub compact: bool, pub playing: bool }
|
||||
render!(Tui: (self: PlayPause) => Tui::bg(
|
||||
if self.playing{Color::Rgb(0,128,0)}else{Color::Rgb(128,64,0)},
|
||||
Tui::either(self.compact,
|
||||
Thunk::new(||Fixed::x(9, Tui::either(self.playing,
|
||||
Either(self.compact,
|
||||
Thunk::new(||Fixed::x(9, Either(self.playing,
|
||||
Tui::fg(Color::Rgb(0, 255, 0), " PLAYING "),
|
||||
Tui::fg(Color::Rgb(255, 128, 0), " STOPPED ")))),
|
||||
Thunk::new(||Fixed::x(5, Tui::either(self.playing,
|
||||
Thunk::new(||Fixed::x(5, Either(self.playing,
|
||||
Tui::fg(Color::Rgb(0, 255, 0), Bsp::s(" 🭍🭑🬽 ", " 🭞🭜🭘 ",)),
|
||||
Tui::fg(Color::Rgb(255, 128, 0), Bsp::s(" ▗▄▖ ", " ▝▀▘ ",))))))));
|
||||
|
||||
|
|
@ -95,7 +95,7 @@ impl BeatStats {
|
|||
Self { compact, bpm: format!("{:.3}", clock.timebase.bpm.get()), beat, time }
|
||||
}
|
||||
}
|
||||
render!(Tui: (self: BeatStats) => Tui::either(self.compact,
|
||||
render!(Tui: (self: BeatStats) => Either(self.compact,
|
||||
row!(
|
||||
FieldV(TuiTheme::g(128).into(), "BPM", &self.bpm),
|
||||
FieldV(TuiTheme::g(128).into(), "Beat", &self.beat),
|
||||
|
|
@ -124,7 +124,7 @@ impl OutputStats {
|
|||
}
|
||||
}
|
||||
}
|
||||
render!(Tui: (self: OutputStats) => Tui::either(self.compact,
|
||||
render!(Tui: (self: OutputStats) => Either(self.compact,
|
||||
row!(
|
||||
FieldV(TuiTheme::g(128).into(), "SR", &self.sample_rate),
|
||||
FieldV(TuiTheme::g(128).into(), "Buf", &self.buffer_size),
|
||||
|
|
|
|||
33
src/edn.rs
33
src/edn.rs
|
|
@ -1,37 +1,4 @@
|
|||
use crate::*;
|
||||
use std::sync::{Arc, RwLock};
|
||||
use std::collections::BTreeMap;
|
||||
pub use clojure_reader::edn::Edn;
|
||||
//pub use clojure_reader::{edn::{read, Edn}, error::Error as EdnError};
|
||||
|
||||
/// EDN parsing helper.
|
||||
#[macro_export] macro_rules! edn {
|
||||
($edn:ident { $($pat:pat => $expr:expr),* $(,)? }) => {
|
||||
match $edn { $($pat => $expr),* }
|
||||
};
|
||||
($edn:ident in $args:ident { $($pat:pat => $expr:expr),* $(,)? }) => {
|
||||
for $edn in $args {
|
||||
edn!($edn { $($pat => $expr),* })
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub trait FromEdn<C>: Sized {
|
||||
const ID: &'static str;
|
||||
fn from_edn (context: C, expr: &[Edn<'_>]) -> Usually<Self>;
|
||||
}
|
||||
|
||||
/// Implements the [FromEdn] trait.
|
||||
#[macro_export] macro_rules! from_edn {
|
||||
($id:expr => |$context:tt:$Context:ty, $args:ident| -> $T:ty $body:block) => {
|
||||
impl FromEdn<$Context> for $T {
|
||||
const ID: &'static str = $id;
|
||||
fn from_edn <'e> ($context: $Context, $args: &[Edn<'e>]) -> Usually<Self> {
|
||||
$body
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from_edn!("sampler" => |jack: &Arc<RwLock<JackConnection>>, args| -> crate::Sampler {
|
||||
let mut name = String::new();
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ pub(crate) use ::tek_layout::{
|
|||
Output, Content, Thunk, render,
|
||||
Input, Handle, handle,
|
||||
kexp, kpat,
|
||||
edn::*,
|
||||
tui::{
|
||||
Tui,
|
||||
TuiIn, key, ctrl, shift, alt,
|
||||
|
|
|
|||
|
|
@ -15,12 +15,13 @@ pub trait HasPlayPhrase: HasClock {
|
|||
None
|
||||
}
|
||||
}
|
||||
fn pulses_since_start_looped (&self) -> Option<f64> {
|
||||
fn pulses_since_start_looped (&self) -> Option<(f64, f64)> {
|
||||
if let Some((started, Some(phrase))) = self.play_phrase().as_ref() {
|
||||
let elapsed = self.clock().playhead.pulse.get() - started.pulse.get();
|
||||
let length = phrase.read().unwrap().length.max(1); // prevent div0 on empty phrase
|
||||
let times = (elapsed as usize / length) as f64;
|
||||
let elapsed = (elapsed as usize % length) as f64;
|
||||
Some(elapsed)
|
||||
Some((times, elapsed))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,9 @@ impl ClipSelected {
|
|||
name,
|
||||
color,
|
||||
time: state.pulses_since_start_looped()
|
||||
.map(|elapsed|format!("+{:>}", state.clock().timebase.format_beats_0(elapsed)))
|
||||
.map(|(times, time)|format!("{:>3}x {:>}",
|
||||
times+1.0,
|
||||
state.clock().timebase.format_beats_1(time)))
|
||||
.unwrap_or_else(||String::from(" "))
|
||||
}
|
||||
}
|
||||
|
|
@ -44,7 +46,7 @@ impl ClipSelected {
|
|||
let current = state.clock().playhead.pulse.get();
|
||||
if target > current {
|
||||
let remaining = target - current;
|
||||
format!("-{:>}", state.clock().timebase.format_beats_0(remaining))
|
||||
format!("-{:>}", state.clock().timebase.format_beats_1(remaining))
|
||||
} else {
|
||||
String::new()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ render!(Tui: (self: PoolView<'a>) => {
|
|||
let color = self.1.phrase().read().unwrap().color;
|
||||
Outer(
|
||||
Style::default().fg(color.dark.rgb).bg(color.darkest.rgb)
|
||||
).enclose(Tui::map(||model.phrases().iter(), |clip, i|{
|
||||
).enclose(Map(||model.phrases().iter(), |clip, i|{
|
||||
let item_height = 1;
|
||||
let item_offset = i as u16 * item_height;
|
||||
let selected = i == model.phrase_index();
|
||||
|
|
@ -20,8 +20,8 @@ render!(Tui: (self: PoolView<'a>) => {
|
|||
offset(Tui::bg(if selected { color.light.rgb } else { color.base.rgb }, lay!(
|
||||
Align::w(Tui::fg(color.lightest.rgb, Tui::bold(selected, name))),
|
||||
Align::e(Tui::fg(color.lightest.rgb, Tui::bold(selected, length))),
|
||||
Align::w(Tui::when(selected, Tui::bold(true, Tui::fg(TuiTheme::g(255), "▶")))),
|
||||
Align::e(Tui::when(selected, Tui::bold(true, Tui::fg(TuiTheme::g(255), "◀")))),
|
||||
Align::w(When(selected, Tui::bold(true, Tui::fg(TuiTheme::g(255), "▶")))),
|
||||
Align::e(When(selected, Tui::bold(true, Tui::fg(TuiTheme::g(255), "◀")))),
|
||||
)))
|
||||
}))
|
||||
});
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ render!(Tui: (self: SampleList<'a>) => {
|
|||
let note_lo = editor.note_lo().load(Relaxed);
|
||||
let note_pt = editor.note_point();
|
||||
let note_hi = editor.note_hi();
|
||||
Outer(Style::default().fg(TuiTheme::g(96))).enclose(Tui::map(move||(note_lo..=note_hi).rev(), move|note, i| {
|
||||
Outer(Style::default().fg(TuiTheme::g(96))).enclose(Map(move||(note_lo..=note_hi).rev(), move|note, i| {
|
||||
|
||||
let offset = |a|Push::y(i as u16, Align::n(Fixed::y(1, Fill::x(a))));
|
||||
|
||||
|
|
|
|||
|
|
@ -47,38 +47,27 @@ from_jack!(|jack|SequencerTui {
|
|||
clock,
|
||||
}
|
||||
});
|
||||
render!(Tui: (self: SequencerTui) => {
|
||||
let w =
|
||||
self.size.w();
|
||||
let phrase_w =
|
||||
if w > 60 { 20 } else if w > 40 { 15 } else { 10 };
|
||||
let color = self.player.play_phrase().as_ref().map(|(_,p)|
|
||||
p.as_ref().map(|p|p.read().unwrap().color)
|
||||
).flatten().clone();
|
||||
let toolbar = Tui::when(self.transport,
|
||||
TransportView::new(true, &self.clock));
|
||||
let selectors = Tui::when(self.selectors,
|
||||
Bsp::e(ClipSelected::play_phrase(&self.player), ClipSelected::next_phrase(&self.player)));
|
||||
let pool_w =
|
||||
if self.pool.visible { phrase_w } else { 0 };
|
||||
let pool =
|
||||
Pull::y(1, Fill::y(Align::e(PoolView(self.pool.visible, &self.pool))));
|
||||
let edit_clip =
|
||||
MidiEditClip(&self.editor);
|
||||
self.size.of(Bsp::s(
|
||||
toolbar,
|
||||
Bsp::s(
|
||||
lay!(Align::w(edit_clip), Align::e(selectors)),
|
||||
Bsp::n(
|
||||
Align::x(Fixed::y(1, MidiEditStatus(&self.editor))),
|
||||
Bsp::w(
|
||||
Fixed::x(pool_w, Align::e(Fill::y(PoolView(self.compact, &self.pool)))),
|
||||
Fill::xy(&self.editor),
|
||||
),
|
||||
)
|
||||
)
|
||||
))
|
||||
});
|
||||
render!(Tui: (self: SequencerTui) => self.size.of(
|
||||
Bsp::s(self.toolbar_view(),
|
||||
Bsp::n(self.status_view(),
|
||||
Bsp::w(self.pool_view(), Fill::xy(&self.editor))))));
|
||||
impl SequencerTui {
|
||||
fn toolbar_view (&self) -> impl Content<Tui> + use<'_> {
|
||||
self.transport.then(||TransportView::new(true, &self.clock))
|
||||
}
|
||||
fn status_view (&self) -> impl Content<Tui> + use<'_> {
|
||||
let edit_clip = MidiEditClip(&self.editor);
|
||||
let selectors = When(self.selectors, Bsp::e(ClipSelected::play_phrase(&self.player), ClipSelected::next_phrase(&self.player)));
|
||||
row!(selectors, edit_clip, MidiEditStatus(&self.editor))
|
||||
}
|
||||
fn pool_view (&self) -> impl Content<Tui> + use<'_> {
|
||||
let w = self.size.w();
|
||||
let phrase_w = if w > 60 { 20 } else if w > 40 { 15 } else { 10 };
|
||||
let pool_w = if self.pool.visible { phrase_w } else { 0 };
|
||||
let pool = Pull::y(1, Fill::y(Align::e(PoolView(self.pool.visible, &self.pool))));
|
||||
Fixed::x(pool_w, Align::e(Fill::y(PoolView(self.compact, &self.pool))))
|
||||
}
|
||||
}
|
||||
audio!(|self:SequencerTui, client, scope|{
|
||||
// Start profiling cycle
|
||||
let t0 = self.perf.get_t0();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue