bye chain

This commit is contained in:
🪞👃🪞 2024-07-03 18:46:19 +03:00
parent 316fe45b2a
commit 2601592d17
8 changed files with 115 additions and 164 deletions

View file

@ -1,4 +1,3 @@
pub mod chain;
pub mod focus;
pub mod mixer;
pub mod plugin;
@ -334,3 +333,75 @@ fn rename (_: &mut App) -> Usually<bool> { Ok(true) }
//s.sequencer_mut().map(|s|s.monitoring = !s.monitoring);
//Ok(true)
//}
//use crate::{core::*, model::*};
//use super::focus::*;
//pub fn handle (state: &mut Chain, event: &AppEvent) -> Usually<bool> {
//Ok(handle_focus(state, event, keymap!(Chain {
//[Up, NONE, "focus_up", "focus row above",
//|s: &mut Chain|s.handle_focus(&FocusEvent::Backward)],
//[Down, NONE, "focus_down", "focus row below",
//|s: &mut Chain|s.handle_focus(&FocusEvent::Forward)],
//[Enter, NONE, "focus_down", "focus row below",
//|s: &mut Chain|s.handle_focus(&FocusEvent::Inward)],
//[Esc, NONE, "focus_down", "focus row below",
//|s: &mut Chain|s.handle_focus(&FocusEvent::Outward)],
//}))? || handle_keymap(state, event, keymap!(Chain {
//[Char('a'), NONE, "add_device", "add a device", add_device]
//}))?)
//}
//fn add_device (state: &mut Chain) -> Usually<bool> {
//state.adding = true;
//Ok(true)
//}
//impl Focus for Chain {
//fn unfocus (&mut self) {
//self.focused = false
//}
//fn focused (&self) -> Option<&Box<dyn Device>> {
//match self.focused {
//true => self.items.get(self.focus),
//false => None
//}
//}
//fn focused_mut (&mut self) -> Option<&mut Box<dyn Device>> {
//match self.focused {
//true => self.items.get_mut(self.focus),
//false => None
//}
//}
//fn handle_focus (&mut self, event: &FocusEvent) -> Usually<bool> {
//Ok(match event {
//FocusEvent::Backward => {
//if self.focus == 0 {
//self.focus = self.items.len();
//}
//self.focus = self.focus - 1;
//true
//},
//FocusEvent::Forward => {
//self.focus = self.focus + 1;
//if self.focus >= self.items.len() {
//self.focus = 0;
//}
//true
//},
//FocusEvent::Inward => {
//self.focused = true;
//self.items[self.focus].handle(&AppEvent::Focus)?;
//true
//},
//FocusEvent::Outward => {
//if self.focused {
//self.focused = false;
//self.items[self.focus].handle(&AppEvent::Blur)?;
//true
//} else {
//false
//}
//},
//})
//}
//}