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flatten midi playback logic furter
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1 changed files with 39 additions and 40 deletions
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@ -24,48 +24,47 @@ pub trait MidiPlaybackApi: HasPlayPhrase + HasClock + HasMidiOuts {
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if !self.clock().is_rolling() {
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return false
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}
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let playing = self.play_phrase();
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if let Some((started, phrase)) = playing {
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// If a phrase is playing, write a chunk of MIDI events from it to the output buffer
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let mut next = false;
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let sample0 = scope.last_frame_time() as usize;
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let samples = scope.n_frames() as usize;
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let started0 = &self.clock().started;
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let timebase = self.clock().timebase();
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let notes_out = self.notes_out();
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let next_phrase = self.next_phrase();
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// First sample to populate. Greater than 0 means that the first
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// pulse of the phrase falls somewhere in the middle of the chunk.
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let sample = started.sample.get() as usize;
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let sample = sample + started0.read().unwrap().as_ref().unwrap().sample.get() as usize;
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let sample = sample0.saturating_sub(sample);
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// Iterator that emits sample (index into output buffer at which to write MIDI event)
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// paired with pulse (index into phrase from which to take the MIDI event) for each
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// sample of the output buffer that corresponds to a MIDI pulse.
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let pulses = timebase.pulses_between_samples(sample, sample + samples);
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// Notes active during current chunk.
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let notes = &mut notes_out.write().unwrap();
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for (sample, pulse) in pulses {
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// If a next phrase is enqueued, and we're past the end of the current one,
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// break the loop here (FIXME count pulse correctly)
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next = next_phrase.is_some() && if let Some(ref phrase) = phrase {
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pulse >= phrase.read().unwrap().length
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} else {
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true
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};
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if next {
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break
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}
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// If there's a currently playing phrase, output notes from it to buffer:
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if let Some(ref phrase) = phrase {
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Self::play_pulse(phrase, pulse, sample, note_buf, out, notes)
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}
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// If a phrase is playing, write a chunk of MIDI events from it to the output buffer.
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// If no phrase is playing, prepare for switchover immediately.
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self.play_phrase().as_ref().map_or(true, |(started, phrase)|{
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self.play_phrase_chunk(scope, note_buf, out, started, phrase)
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})
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}
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fn play_phrase_chunk (
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&self,
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scope: &ProcessScope,
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note_buf: &mut Vec<u8>,
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out: &mut [Vec<Vec<u8>>],
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started: &Moment,
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phrase: &Option<Arc<RwLock<Phrase>>>
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) -> bool {
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// First sample to populate. Greater than 0 means that the first
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// pulse of the phrase falls somewhere in the middle of the chunk.
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let sample = (scope.last_frame_time() as usize).saturating_sub(
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started.sample.get() as usize +
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self.clock().started.read().unwrap().as_ref().unwrap().sample.get() as usize
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);
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// Iterator that emits sample (index into output buffer at which to write MIDI event)
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// paired with pulse (index into phrase from which to take the MIDI event) for each
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// sample of the output buffer that corresponds to a MIDI pulse.
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let pulses = self.clock().timebase().pulses_between_samples(sample, sample + scope.n_frames() as usize);
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// Notes active during current chunk.
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let notes = &mut self.notes_out().write().unwrap();
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let length = phrase.as_ref().map_or(0, |p|p.read().unwrap().length);
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for (sample, pulse) in pulses {
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// If a next phrase is enqueued, and we're past the end of the current one,
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// break the loop here (FIXME count pulse correctly)
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let past_end = if phrase.is_some() { pulse >= length } else { true };
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if self.next_phrase().is_some() && past_end {
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return true
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}
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// If there's a currently playing phrase, output notes from it to buffer:
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if let Some(ref phrase) = phrase {
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Self::play_pulse(phrase, pulse, sample, note_buf, out, notes)
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}
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next
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} else {
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// If no phrase is playing, prepare for switchover immediately
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true
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}
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false
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}
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fn play_pulse (
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