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https://codeberg.org/unspeaker/tek.git
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wip: big flat pt.5: implement transforms with macro
This commit is contained in:
parent
34e731f111
commit
18b2d8c48b
8 changed files with 387 additions and 558 deletions
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@ -102,6 +102,33 @@ pub trait Area<N: Coordinate>: Copy {
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#[inline] fn clip (&self, wh: impl Size<N>) -> [N;4] {
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[self.x(), self.y(), wh.w(), wh.h()]
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}
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#[inline] fn set_w (&self, w: N) -> [N;4] {
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[self.x(), self.y(), w, self.h()]
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}
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#[inline] fn set_h (&self, h: N) -> [N;4] {
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[self.x(), self.y(), self.w(), h]
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}
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fn x2 (&self) -> N {
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self.x() + self.w()
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}
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fn y2 (&self) -> N {
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self.y() + self.h()
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}
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#[inline] fn lrtb (&self) -> [N;4] {
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[self.x(), self.x2(), self.y(), self.y2()]
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}
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#[inline] fn push_x (&self, x: N) -> [N;4] {
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[self.x() + x, self.y(), self.w(), self.h()]
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}
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#[inline] fn push_y (&self, y: N) -> [N;4] {
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[self.x(), self.y() + y, self.w(), self.h()]
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}
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#[inline] fn shrink_x (&self, x: N) -> [N;4] {
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[self.x(), self.y(), self.w().minus(x), self.h()]
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}
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#[inline] fn shrink_y (&self, y: N) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h().minus(y)]
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}
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}
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impl<N: Coordinate> Area<N> for (N, N, N, N) {
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@ -1,6 +1,16 @@
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use crate::*;
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use std::sync::{Arc, Mutex, RwLock};
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/// Rendering target
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pub trait Output<E: Engine> {
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/// Current output area
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fn area (&self) -> E::Area;
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/// Mutable pointer to area
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fn area_mut (&mut self) -> &mut E::Area;
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/// Render widget in area
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fn render_in (&mut self, area: E::Area, widget: &impl Render<E>) -> Usually<()>;
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}
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/// Define custom content for a struct.
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#[macro_export] macro_rules! render {
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@ -45,11 +55,37 @@ pub trait Render<E: Engine>: Send + Sync {
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}
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}
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impl<E: Engine> Render<E> for &dyn Render<E> {}
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//impl<E: Engine> Render<E> for &mut dyn Render<E> {}
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//impl<E: Engine> Render<E> for Box<dyn Render<E>> {}
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impl<E: Engine, R: Render<E>> Render<E> for &R {}
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//impl<E: Engine, R: Render<E>> Render<E> for &mut R {}
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impl<E: Engine, R: Render<E>> Render<E> for Option<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for Arc<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for Mutex<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for RwLock<R> {}
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/// Something that can be represented by a renderable component.
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pub trait Content<E: Engine>: Send + Sync {
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fn content (&self) -> Option<impl Render<E>>;
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}
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//impl<E: Engine> Content<E> for &dyn Render<E> {}
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//impl<E: Engine> Content<E> for &mut dyn Render<E> {}
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//impl<E: Engine> Content<E> for Box<dyn Render<E>> {}
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impl<E: Engine, C: Content<E>> Content<E> for &C {
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fn content (&self) -> Option<impl Render<E>> {
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(*self).content()
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}
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}
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//impl<E: Engine, C: Content<E>> Content<E> for &mut C {}
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//impl<E: Engine, C: Content<E>> Content<E> for Option<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for Arc<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for Mutex<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for RwLock<C> {}
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//impl<E: Engine, C: Content<E>> Render<E> for C {}
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//impl<E: Engine, C: Content<E>> Render<E> for C {
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///// Minimum size to use
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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@ -63,38 +99,6 @@ pub trait Content<E: Engine>: Send + Sync {
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//}
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//}
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/// Rendering target
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pub trait Output<E: Engine> {
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/// Current output area
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fn area (&self) -> E::Area;
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/// Mutable pointer to area
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fn area_mut (&mut self) -> &mut E::Area;
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/// Render widget in area
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fn render_in (&mut self, area: E::Area, widget: &dyn Render<E>) -> Usually<()>;
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}
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//impl<E: Engine> Render<E> for &dyn Render<E> {}
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//impl<E: Engine> Render<E> for &mut dyn Render<E> {}
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//impl<E: Engine> Render<E> for Box<dyn Render<E>> {}
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impl<E: Engine, R: Render<E>> Render<E> for &R {}
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//impl<E: Engine, R: Render<E>> Render<E> for &mut R {}
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impl<E: Engine, R: Render<E>> Render<E> for Option<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for Arc<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for Mutex<R> {}
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//impl<E: Engine, R: Render<E>> Render<E> for RwLock<R> {}
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//impl<E: Engine> Content<E> for &dyn Render<E> {}
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//impl<E: Engine> Content<E> for &mut dyn Render<E> {}
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//impl<E: Engine> Content<E> for Box<dyn Render<E>> {}
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//impl<E: Engine, C: Content<E>> Content<E> for &C {}
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//impl<E: Engine, C: Content<E>> Content<E> for &mut C {}
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//impl<E: Engine, C: Content<E>> Content<E> for Option<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for Arc<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for Mutex<C> {}
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//impl<E: Engine, C: Content<E>> Content<E> for RwLock<C> {}
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//impl<E: Engine, C: Content<E>> Render<E> for C {}
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/****
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@ -261,7 +261,7 @@ pub struct TuiOutput {
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impl Output<Tui> for TuiOutput {
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#[inline] fn area (&self) -> [u16;4] { self.area }
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#[inline] fn area_mut (&mut self) -> &mut [u16;4] { &mut self.area }
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#[inline] fn render_in (&mut self, area: [u16;4], widget: &dyn Render<Tui>) -> Usually<()> {
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#[inline] fn render_in (&mut self, area: [u16;4], widget: &impl Render<Tui>) -> Usually<()> {
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let last = self.area();
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*self.area_mut() = area;
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widget.render(self)?;
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@ -46,7 +46,7 @@ where
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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if let Some(size) = self.min_size(to.area().wh().into())? {
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(self.0)(&mut |layer|to.render_in(to.area().clip(size).into(), layer))
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(self.0)(&mut |layer|to.render_in(to.area().clip(size).into(), &layer))
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} else {
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Ok(())
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}
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@ -27,7 +27,7 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for Split<E, A, B> {
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Ok(Some(to))
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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let (a, b) = self.1.split_fixed(self.2, self.3);
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let (a, b) = self.1.split_fixed(to.area(), self.2);
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Ok(if self.0 {
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to.render_in(a.into(), &self.4)?;
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to.render_in(b.into(), &self.3)?;
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1
layout/src/scroll.rs
Normal file
1
layout/src/scroll.rs
Normal file
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@ -0,0 +1 @@
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use crate::*;
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@ -26,41 +26,6 @@ impl Direction {
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}
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}
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trait AreaMod<N: Coordinate>: Area<N> {
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fn x2 (&self) -> N {
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self.x() + self.w()
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}
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fn y2 (&self) -> N {
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self.y() + self.h()
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}
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#[inline] fn xywh (&self) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h()]
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}
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#[inline] fn lrtb (&self) -> [N;4] {
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[self.x(), self.x2(), self.y(), self.y2()]
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}
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#[inline] fn push_x (&self, x: N) -> [N;4] {
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[self.x() + x, self.y(), self.w(), self.h()]
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}
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#[inline] fn push_y (&self, y: N) -> [N;4] {
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[self.x(), self.y() + y, self.w(), self.h()]
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}
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#[inline] fn shrink_x (&self, x: N) -> [N;4] {
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[self.x(), self.y(), self.w().minus(x), self.h()]
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}
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#[inline] fn shrink_y (&self, y: N) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h().minus(y)]
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}
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#[inline] fn set_w (&self, w: N) -> [N;4] {
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[self.x(), self.y(), w, self.h()]
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}
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#[inline] fn set_h (&self, h: N) -> [N;4] {
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[self.x(), self.y(), self.w(), h]
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}
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}
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impl<N: Coordinate, A: Area<N>> AreaMod<N> for A {}
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pub trait HasSize<E: Engine> {
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fn size (&self) -> &Measure<E>;
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}
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@ -81,197 +46,6 @@ pub struct Measure<E: Engine> {
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pub y: Arc<AtomicUsize>,
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}
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impl<E: Engine, T: Render<E>> Shrink<E, T> {
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fn inner (&self) -> &T {
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match self {
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Self::X(_, i) => i,
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Self::Y(_, i) => i,
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Self::XY(_, _, i) => i,
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}
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}
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}
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impl<E: Engine, T: Render<E>> Grow<E, T> {
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fn inner (&self) -> &T {
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match self {
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Self::X(_, i) => i,
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Self::Y(_, i) => i,
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Self::XY(_, _, i) => i,
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}
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}
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}
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impl<E: Engine, T: Render<E>> Render<E> for Shrink<E, T> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(self.inner().min_size(to)?.map(|to|match *self {
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Self::X(w, _) => [
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if to.w() > w { to.w() - w } else { 0.into() },
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to.h()
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],
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Self::Y(h, _) => [
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to.w(),
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if to.h() > h { to.h() - h } else { 0.into() }
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],
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Self::XY(w, h, _) => [
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if to.w() > w { to.w() - w } else { 0.into() },
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if to.h() > h { to.h() - h } else { 0.into() }
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],
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}.into()))
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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Ok(self.min_size(to.area().wh().into())?
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.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
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.transpose()?.unwrap_or(()))
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}
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}
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impl<E: Engine, T: Render<E>> Render<E> for Grow<E, T> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(self.inner().min_size(to)?.map(|to|match *self {
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Self::X(w, _) => [to.w() + w, to.h()],
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Self::Y(h, _) => [to.w(), to.h() + h],
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Self::XY(w, h, _) => [to.w() + w, to.h() + h],
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}.into()))
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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Ok(self.min_size(to.area().wh().into())?
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.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
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.transpose()?.unwrap_or(()))
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}
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}
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impl<E: Engine, W: Render<E>> Fill<E, W> {
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fn inner (&self) -> &W {
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match self {
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Self::X(inner) => &inner,
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Self::Y(inner) => &inner,
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Self::XY(inner) => &inner,
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_ => unreachable!(),
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}
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}
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pub fn w (fill: W) -> Self {
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Self::X(fill)
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}
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pub fn h (fill: W) -> Self {
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Self::Y(fill)
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}
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pub fn wh (fill: W) -> Self {
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Self::XY(fill)
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}
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}
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impl<E: Engine, W: Render<E>> Render<E> for Fill<E, W> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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let area = self.inner().min_size(to.into())?;
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if let Some(area) = area {
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Ok(Some(match self {
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Self::X(_) => [to.w().into(), area.h()],
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Self::Y(_) => [area.w(), to.h().into()],
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Self::XY(_) => [to.w().into(), to.h().into()],
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_ => unreachable!(),
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}.into()))
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} else {
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Ok(None)
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}
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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self.inner().render(to)
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}
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}
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impl<E: Engine, T: Render<E>> Fixed<E, T> {
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pub fn inner (&self) -> &T {
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match self {
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Self::X(_, i) => i,
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Self::Y(_, i) => i,
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Self::XY(_, _, i) => i,
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_ => unreachable!(),
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}
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}
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pub fn w (x: E::Unit, w: T) -> Self {
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Self::X(x, w)
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}
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pub fn h (y: E::Unit, w: T) -> Self {
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Self::Y(y, w)
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}
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pub fn wh (x: E::Unit, y: E::Unit, w: T) -> Self {
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Self::XY(x, y, w)
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}
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}
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impl<E: Engine, T: Render<E>> Render<E> for Fixed<E, T> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(match self {
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Self::X(w, _) =>
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if to.w() >= *w { Some([*w, to.h()].into()) } else { None },
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Self::Y(h, _) =>
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if to.h() >= *h { Some([to.w(), *h].into()) } else { None },
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Self::XY(w, h, _)
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=> if to.w() >= *w && to.h() >= *h { Some([*w, *h].into()) } else { None },
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_ => unreachable!(),
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})
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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// 🡘 🡙 ←🡙→
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if let Some(size) = self.min_size(to.area().wh().into())? {
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to.render_in(to.area().clip(size).into(), self.inner())
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} else {
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Ok(())
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}
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}
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}
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impl<E: Engine, T: Render<E>> Min<E, T> {
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pub fn inner (&self) -> &T {
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match self {
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Self::X(_, i) => i,
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Self::Y(_, i) => i,
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Self::XY(_, _, i) => i,
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}
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}
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}
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impl<E: Engine, T: Render<E>> Render<E> for Min<E, T> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(self.inner().min_size(to)?.map(|to|match *self {
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Self::X(w, _) => [to.w().max(w), to.h()],
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Self::Y(h, _) => [to.w(), to.h().max(h)],
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Self::XY(w, h, _) => [to.w().max(w), to.h().max(h)],
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}.into()))
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}
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// TODO: 🡘 🡙 ←🡙→
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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Ok(self.min_size(to.area().wh().into())?
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.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
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.transpose()?.unwrap_or(()))
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}
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}
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impl<E: Engine, T: Render<E>> Max<E, T> {
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fn inner (&self) -> &T {
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match self {
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Self::X(_, i) => i,
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Self::Y(_, i) => i,
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Self::XY(_, _, i) => i,
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}
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}
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}
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impl<E: Engine, T: Render<E>> Render<E> for Max<E, T> {
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fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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Ok(self.inner().min_size(to)?.map(|to|match *self {
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Self::X(w, _) => [to.w().min(w), to.h()],
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Self::Y(h, _) => [to.w(), to.h().min(h)],
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Self::XY(w, h, _) => [to.w().min(w), to.h().min(h)],
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}.into()))
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}
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fn render (&self, to: &mut E::Output) -> Usually<()> {
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Ok(self.min_size(to.area().wh().into())?
|
||||
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
|
||||
.transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine> Clone for Measure<E> {
|
||||
fn clone (&self) -> Self {
|
||||
Self {
|
||||
|
|
@ -308,6 +82,12 @@ impl<E: Engine> Measure<E> {
|
|||
}
|
||||
}
|
||||
|
||||
/// A scrollable area.
|
||||
pub struct Scroll<E, F>(pub F, pub Direction, pub u64, PhantomData<E>)
|
||||
where
|
||||
E: Engine,
|
||||
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)->Usually<()>)->Usually<()>;
|
||||
|
||||
//pub trait LayoutDebug<E: Engine> {
|
||||
//fn debug <W: Render<E>> (other: W) -> DebugOverlay<E, W> {
|
||||
//DebugOverlay(Default::default(), other)
|
||||
|
|
|
|||
|
|
@ -1,308 +1,151 @@
|
|||
use crate::*;
|
||||
|
||||
macro_rules! by_axis {
|
||||
(!$Enum:ident) => {
|
||||
/// Defines an enum that wraps the same renderable item
|
||||
/// but discriminates on the variant which wraps it.
|
||||
///
|
||||
/// It also has a special `_Unused` variant which wraps
|
||||
/// the engine type using `PhantomData` to permit the
|
||||
/// double generic.
|
||||
macro_rules! content_enum {
|
||||
($Enum:ident: $($Variant:ident),+ $(,)?) => {
|
||||
pub enum $Enum<E: Engine, T: Render<E>> {
|
||||
_Unused(PhantomData<E>), $($Variant(T)),+
|
||||
}
|
||||
impl<E: Engine, T: Render<E>> Content<E> for $Enum<E, T> {
|
||||
fn content (&self) -> Option<impl Render<E>> {
|
||||
match self {
|
||||
Self::_Unused(_) => None,
|
||||
$(Self::$Variant(content) => Some(content)),+
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! transform_xy {
|
||||
($Enum:ident) => {
|
||||
content_enum!($Enum: X, Y, XY);
|
||||
impl<E: Engine, T: Render<E>> $Enum<E, T> {
|
||||
pub fn x (item: T) -> Self {
|
||||
Self::X(item)
|
||||
}
|
||||
pub fn y (item: T) -> Self {
|
||||
Self::Y(item)
|
||||
}
|
||||
pub fn xy (item: T) -> Self {
|
||||
Self::XY(item)
|
||||
}
|
||||
pub fn x (item: T) -> Self { Self::X(item) }
|
||||
pub fn y (item: T) -> Self { Self::Y(item) }
|
||||
pub fn xy (item: T) -> Self { Self::XY(item) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! transform_xy_unit {
|
||||
($Enum:ident $(
|
||||
|$self1:ident, $to1:ident|$min_size:expr,
|
||||
|$self2:ident, $to2:ident|$render:expr
|
||||
)?) => {
|
||||
pub enum $Enum<E: Engine, T: Render<E>> {
|
||||
X(E::Unit, T), Y(E::Unit, T), XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
};
|
||||
(+$Enum:ident) => {
|
||||
impl<E: Engine, T: Render<E>> $Enum<E, T> {
|
||||
pub fn x (x: E::Unit, item: T) -> Self {
|
||||
Self::X(x, item)
|
||||
pub fn x (x: E::Unit, item: T) -> Self { Self::X(x, item) }
|
||||
pub fn y (y: E::Unit, item: T) -> Self { Self::Y(y, item) }
|
||||
pub fn xy (x: E::Unit, y: E::Unit, item: T) -> Self { Self::XY(x, y, item) }
|
||||
pub fn dx (&self) -> E::Unit {
|
||||
match self {
|
||||
Self::X(x, _) => *x,
|
||||
Self::Y(_, _) => E::Unit::zero(),
|
||||
Self::XY(x, _, _) => *x,
|
||||
}
|
||||
}
|
||||
pub fn y (y: E::Unit, item: T) -> Self {
|
||||
Self::Y(y, item)
|
||||
}
|
||||
pub fn xy (x: E::Unit, y: E::Unit, item: T) -> Self {
|
||||
Self::XY(x, y, item)
|
||||
pub fn dy (&self) -> E::Unit {
|
||||
match self {
|
||||
Self::X(_, _) => E::Unit::zero(),
|
||||
Self::Y(y, _) => *y,
|
||||
Self::XY(_, y, _) => *y,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Shrink drawing area
|
||||
pub enum Shrink<E: Engine, T: Render<E>> {
|
||||
/// Decrease width
|
||||
X(E::Unit, T),
|
||||
/// Decrease height
|
||||
Y(E::Unit, T),
|
||||
/// Decrease width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Shrink);
|
||||
|
||||
/// Expand drawing area
|
||||
pub enum Grow<E: Engine, T: Render<E>> {
|
||||
/// Increase width
|
||||
X(E::Unit, T),
|
||||
/// Increase height
|
||||
Y(E::Unit, T),
|
||||
/// Increase width and height
|
||||
XY(E::Unit, E::Unit, T)
|
||||
}
|
||||
|
||||
by_axis!(+Grow);
|
||||
|
||||
pub enum Fill<E: Engine, W: Render<E>> {
|
||||
_Unused(PhantomData<E>),
|
||||
/// Maximize width
|
||||
X(W),
|
||||
/// Maximize height
|
||||
Y(W),
|
||||
/// Maximize width and height
|
||||
XY(W),
|
||||
}
|
||||
|
||||
by_axis!(!Fill);
|
||||
|
||||
/// Enforce fixed size of drawing area
|
||||
pub enum Fixed<E: Engine, T: Render<E>> {
|
||||
/// Set width
|
||||
X(E::Unit, T),
|
||||
/// Set height
|
||||
Y(E::Unit, T),
|
||||
/// Set width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Fixed);
|
||||
|
||||
/// Enforce minimum size of drawing area
|
||||
pub enum Min<E: Engine, T: Render<E>> {
|
||||
/// Enforce minimum width
|
||||
X(E::Unit, T),
|
||||
/// Enforce minimum height
|
||||
Y(E::Unit, T),
|
||||
/// Enforce minimum width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Min);
|
||||
|
||||
/// Enforce maximum size of drawing area
|
||||
pub enum Max<E: Engine, T: Render<E>> {
|
||||
/// Enforce maximum width
|
||||
X(E::Unit, T),
|
||||
/// Enforce maximum height
|
||||
Y(E::Unit, T),
|
||||
/// Enforce maximum width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Max);
|
||||
|
||||
/// Increment origin point of drawing area
|
||||
pub enum Push<E: Engine, T: Render<E>> {
|
||||
/// Move origin to the right
|
||||
X(E::Unit, T),
|
||||
/// Move origin downwards
|
||||
Y(E::Unit, T),
|
||||
/// Move origin to the right and downwards
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Push);
|
||||
|
||||
/// Decrement origin point of drawing area
|
||||
pub enum Pull<E: Engine, T: Render<E>> {
|
||||
/// Move origin to the right
|
||||
X(E::Unit, T),
|
||||
/// Move origin downwards
|
||||
Y(E::Unit, T),
|
||||
/// Move origin to the right and downwards
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Pull);
|
||||
|
||||
/// Shrink from each side
|
||||
pub enum Padding<E: Engine, T> {
|
||||
/// Decrease width
|
||||
X(E::Unit, T),
|
||||
/// Decrease height
|
||||
Y(E::Unit, T),
|
||||
/// Decrease width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Padding);
|
||||
|
||||
/// Grow on each side
|
||||
pub enum Margin<E: Engine, T: Render<E>> {
|
||||
/// Increase width
|
||||
X(E::Unit, T),
|
||||
/// Increase height
|
||||
Y(E::Unit, T),
|
||||
/// Increase width and height
|
||||
XY(E::Unit, E::Unit, T),
|
||||
}
|
||||
|
||||
by_axis!(+Margin);
|
||||
|
||||
/// A scrollable area.
|
||||
pub struct Scroll<E, F>(pub F, pub Direction, pub u64, PhantomData<E>)
|
||||
where
|
||||
E: Engine,
|
||||
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)->Usually<()>)->Usually<()>;
|
||||
|
||||
/// Override X and Y coordinates, aligning to corner, side, or center of area
|
||||
pub enum Align<E: Engine, T: Render<E>> {
|
||||
_Unused(PhantomData<E>),
|
||||
/// Draw at center of container
|
||||
Center(T),
|
||||
/// Draw at center of X axis
|
||||
X(T),
|
||||
/// Draw at center of Y axis
|
||||
Y(T),
|
||||
/// Draw at upper left corner of contaier
|
||||
NW(T),
|
||||
/// Draw at center of upper edge of container
|
||||
N(T),
|
||||
/// Draw at right left corner of contaier
|
||||
NE(T),
|
||||
/// Draw at center of left edge of container
|
||||
W(T),
|
||||
/// Draw at center of right edge of container
|
||||
E(T),
|
||||
/// Draw at lower left corner of container
|
||||
SW(T),
|
||||
/// Draw at center of lower edge of container
|
||||
S(T),
|
||||
/// Draw at lower right edge of container
|
||||
SE(T)
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Push<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
use Push::*;
|
||||
match self { X(_, i) => i, Y(_, i) => i, XY(_, _, i) => i, }
|
||||
}
|
||||
pub fn dx (&self) -> E::Unit {
|
||||
use Push::*;
|
||||
match self { X(x, _) => *x, Y(_, _) => E::Unit::default(), XY(x, _, _) => *x, }
|
||||
}
|
||||
pub fn dy (&self) -> E::Unit {
|
||||
use Push::*;
|
||||
match self { X(_, _) => E::Unit::default(), Y(y, _) => *y, XY(_, y, _) => *y, }
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Push<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
self.inner().min_size(to)
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
let area = to.area();
|
||||
Ok(self.min_size(area.wh().into())?
|
||||
.map(|size|to.render_in(match *self {
|
||||
Self::X(x, _) => [area.x() + x, area.y(), size.w(), size.h()],
|
||||
Self::Y(y, _) => [area.x(), area.y() + y, size.w(), size.h()],
|
||||
Self::XY(x, y, _) => [area.x() + x, area.y() + y, size.w(), size.h()],
|
||||
}.into(), self.inner())).transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Pull<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
pub fn dx (&self) -> E::Unit {
|
||||
match self {
|
||||
Self::X(x, _) => *x,
|
||||
Self::Y(_, _) => E::Unit::default(),
|
||||
Self::XY(x, _, _) => *x,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
pub fn dy (&self) -> E::Unit {
|
||||
match self {
|
||||
Self::X(_, _) => E::Unit::default(),
|
||||
Self::Y(y, _) => *y,
|
||||
Self::XY(_, y, _) => *y,
|
||||
_ => unreachable!(),
|
||||
impl<E: Engine, T: Render<E>> Content<E> for $Enum<E, T> {
|
||||
fn content (&self) -> Option<impl Render<E>> {
|
||||
Some(match self {
|
||||
Self::X(_, content) => content,
|
||||
Self::Y(_, content) => content,
|
||||
Self::XY(_, _, content) => content,
|
||||
})
|
||||
}
|
||||
}
|
||||
$(
|
||||
impl<E: Engine, T: Render<E>> Render<E> for $Enum<E, T> {
|
||||
fn min_size (&$self1, $to1: E::Size) -> Perhaps<E::Size> {
|
||||
$min_size
|
||||
}
|
||||
fn render (&$self2, $to2: &mut E::Output) -> Usually<()> {
|
||||
$render
|
||||
}
|
||||
}
|
||||
)?
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Pull<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
self.inner().min_size(to)
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
let area = to.area();
|
||||
Ok(self.min_size(area.wh().into())?
|
||||
.map(|size|to.render_in(match *self {
|
||||
Self::X(x, _) => [area.x().minus(x), area.y(), size.w(), size.h()],
|
||||
Self::Y(y, _) => [area.x(), area.y().minus(y), size.w(), size.h()],
|
||||
Self::XY(x, y, _) => [area.x().minus(x), area.y().minus(y), size.w(), size.h()],
|
||||
_ => unreachable!(),
|
||||
}.into(), self.inner())).transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
transform_xy!(Fill);
|
||||
|
||||
impl<E: Engine, T: Render<E>> Padding<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
transform_xy_unit!(Fixed);
|
||||
|
||||
transform_xy_unit!(Shrink);
|
||||
|
||||
transform_xy_unit!(Expand);
|
||||
|
||||
transform_xy_unit!(Min);
|
||||
|
||||
transform_xy_unit!(Max);
|
||||
|
||||
transform_xy_unit!(Push
|
||||
|self, to|self.content().min_size(to),
|
||||
|self, to|Ok(if let Some(size) = self.min_size(to.area().wh().into())? {
|
||||
to.render_in([
|
||||
to.area().x() + self.dx(),
|
||||
to.area().y() + self.dy(),
|
||||
size.w(),
|
||||
size.h(),
|
||||
].into(), &self.content())?;
|
||||
}));
|
||||
|
||||
transform_xy_unit!(Pull
|
||||
|self, to|self.content().min_size(to),
|
||||
|self, to|Ok(if let Some(size) = self.min_size(to.area().wh().into())? {
|
||||
to.render_in([
|
||||
to.area().x().minus(self.dx()),
|
||||
to.area().y().minus(self.dy()),
|
||||
size.w(),
|
||||
size.h(),
|
||||
].into(), &self.content())?;
|
||||
}));
|
||||
|
||||
transform_xy_unit!(Padding);
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Padding<E, T> {
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
match self {
|
||||
Self::X(x, inner) => Push::x(*x, Shrink::x(*x, inner)),
|
||||
Self::Y(y, inner) => Push::y(*y, Shrink::y(*y, inner)),
|
||||
Self::XY(x, y, inner) => Push::xy(*x, *y, Shrink::xy(*x, *y, inner)),
|
||||
Self::X(x, content) => Push::x(*x, Shrink::x(*x, content)),
|
||||
Self::Y(y, content) => Push::y(*y, Shrink::y(*y, content)),
|
||||
Self::XY(x, y, content) => Push::xy(*x, *y, Shrink::xy(*x, *y, content)),
|
||||
}.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<E: Engine, T: Render<E>> Margin<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
transform_xy_unit!(Margin);
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Margin<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
match *self {
|
||||
Self::X(x, ref inner) => Grow::x(x + x, inner),
|
||||
Self::Y(y, ref inner) => Grow::y(y + y, inner),
|
||||
Self::XY(x, y, ref inner) => Grow::xy(x + x, y + y, inner),
|
||||
Self::X(x, ref content) => Expand::x(x + x, content),
|
||||
Self::Y(y, ref content) => Expand::y(y + y, content),
|
||||
Self::XY(x, y, ref content) => Expand::xy(x + x, y + y, content),
|
||||
}.min_size(to)
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
match *self {
|
||||
Self::X(x, ref inner) => Push::x(x, inner),
|
||||
Self::Y(y, ref inner) => Push::y(y, inner),
|
||||
Self::XY(x, y, ref inner) => Push::xy(x, y, inner),
|
||||
Self::X(x, ref content) => Push::x(x, content),
|
||||
Self::Y(y, ref content) => Push::y(y, content),
|
||||
Self::XY(x, y, ref content) => Push::xy(x, y, content),
|
||||
}.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
content_enum!(Align: Center, X, Y, NW, N, NE, E, SE, S, SW, W);
|
||||
impl<E: Engine, T: Render<E>> Align<E, T> {
|
||||
pub fn c (w: T) -> Self { Self::Center(w) }
|
||||
pub fn x (w: T) -> Self { Self::X(w) }
|
||||
|
|
@ -315,30 +158,14 @@ impl<E: Engine, T: Render<E>> Align<E, T> {
|
|||
pub fn sw (w: T) -> Self { Self::SW(w) }
|
||||
pub fn ne (w: T) -> Self { Self::NE(w) }
|
||||
pub fn se (w: T) -> Self { Self::SE(w) }
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::Center(inner) => inner,
|
||||
Self::X(inner) => inner,
|
||||
Self::Y(inner) => inner,
|
||||
Self::NW(inner) => inner,
|
||||
Self::N(inner) => inner,
|
||||
Self::NE(inner) => inner,
|
||||
Self::W(inner) => inner,
|
||||
Self::E(inner) => inner,
|
||||
Self::SW(inner) => inner,
|
||||
Self::S(inner) => inner,
|
||||
Self::SE(inner) => inner,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn align<E: Engine, T: Render<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (align: &Align<E, T>, outer: R, inner: R) -> Option<R> {
|
||||
if outer.w() < inner.w() || outer.h() < inner.h() {
|
||||
fn align<E: Engine, T: Render<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (align: &Align<E, T>, outer: R, content: R) -> Option<R> {
|
||||
if outer.w() < content.w() || outer.h() < content.h() {
|
||||
None
|
||||
} else {
|
||||
let [ox, oy, ow, oh] = outer.xywh();
|
||||
let [ix, iy, iw, ih] = inner.xywh();
|
||||
let [ix, iy, iw, ih] = content.xywh();
|
||||
Some(match align {
|
||||
Align::Center(_) => [ox + (ow - iw) / 2.into(), oy + (oh - ih) / 2.into(), iw, ih,].into(),
|
||||
Align::X(_) => [ox + (ow - iw) / 2.into(), iy, iw, ih,].into(),
|
||||
|
|
@ -358,15 +185,205 @@ fn align<E: Engine, T: Render<E>, N: Coordinate, R: Area<N> + From<[N;4]>> (alig
|
|||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Align<E, T> {
|
||||
fn min_size (&self, outer_area: E::Size) -> Perhaps<E::Size> {
|
||||
self.inner().min_size(outer_area)
|
||||
self.content().min_size(outer_area)
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
let outer_area = to.area();
|
||||
Ok(if let Some(inner_size) = self.min_size(outer_area.wh().into())? {
|
||||
let inner_area = outer_area.clip(inner_size);
|
||||
if let Some(aligned) = align(&self, outer_area.into(), inner_area.into()) {
|
||||
to.render_in(aligned, self.inner())?
|
||||
Ok(if let Some(content_size) = self.min_size(outer_area.wh().into())? {
|
||||
let content_area = outer_area.clip(content_size);
|
||||
if let Some(aligned) = align(&self, outer_area.into(), content_area.into()) {
|
||||
to.render_in(aligned, &self.content())?
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Shrink<E, T> {
|
||||
fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Expand<E, T> {
|
||||
fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Shrink<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
Ok(self.inner().min_size(to)?.map(|to|match *self {
|
||||
Self::X(w, _) => [
|
||||
if to.w() > w { to.w() - w } else { 0.into() },
|
||||
to.h()
|
||||
],
|
||||
Self::Y(h, _) => [
|
||||
to.w(),
|
||||
if to.h() > h { to.h() - h } else { 0.into() }
|
||||
],
|
||||
Self::XY(w, h, _) => [
|
||||
if to.w() > w { to.w() - w } else { 0.into() },
|
||||
if to.h() > h { to.h() - h } else { 0.into() }
|
||||
],
|
||||
}.into()))
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
Ok(self.min_size(to.area().wh().into())?
|
||||
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
|
||||
.transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Expand<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
Ok(self.inner().min_size(to)?.map(|to|match *self {
|
||||
Self::X(w, _) => [to.w() + w, to.h()],
|
||||
Self::Y(h, _) => [to.w(), to.h() + h],
|
||||
Self::XY(w, h, _) => [to.w() + w, to.h() + h],
|
||||
}.into()))
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
Ok(self.min_size(to.area().wh().into())?
|
||||
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
|
||||
.transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, W: Render<E>> Fill<E, W> {
|
||||
fn inner (&self) -> &W {
|
||||
match self {
|
||||
Self::X(inner) => &inner,
|
||||
Self::Y(inner) => &inner,
|
||||
Self::XY(inner) => &inner,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
pub fn w (fill: W) -> Self {
|
||||
Self::X(fill)
|
||||
}
|
||||
pub fn h (fill: W) -> Self {
|
||||
Self::Y(fill)
|
||||
}
|
||||
pub fn wh (fill: W) -> Self {
|
||||
Self::XY(fill)
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, W: Render<E>> Render<E> for Fill<E, W> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
let area = self.inner().min_size(to.into())?;
|
||||
if let Some(area) = area {
|
||||
Ok(Some(match self {
|
||||
Self::X(_) => [to.w().into(), area.h()],
|
||||
Self::Y(_) => [area.w(), to.h().into()],
|
||||
Self::XY(_) => [to.w().into(), to.h().into()],
|
||||
_ => unreachable!(),
|
||||
}.into()))
|
||||
} else {
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
self.inner().render(to)
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Fixed<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
pub fn w (x: E::Unit, w: T) -> Self {
|
||||
Self::X(x, w)
|
||||
}
|
||||
pub fn h (y: E::Unit, w: T) -> Self {
|
||||
Self::Y(y, w)
|
||||
}
|
||||
pub fn wh (x: E::Unit, y: E::Unit, w: T) -> Self {
|
||||
Self::XY(x, y, w)
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Fixed<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
Ok(match self {
|
||||
Self::X(w, _) =>
|
||||
if to.w() >= *w { Some([*w, to.h()].into()) } else { None },
|
||||
Self::Y(h, _) =>
|
||||
if to.h() >= *h { Some([to.w(), *h].into()) } else { None },
|
||||
Self::XY(w, h, _)
|
||||
=> if to.w() >= *w && to.h() >= *h { Some([*w, *h].into()) } else { None },
|
||||
_ => unreachable!(),
|
||||
})
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
// 🡘 🡙 ←🡙→
|
||||
if let Some(size) = self.min_size(to.area().wh().into())? {
|
||||
to.render_in(to.area().clip(size).into(), self.inner())
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Min<E, T> {
|
||||
pub fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Min<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
Ok(self.inner().min_size(to)?.map(|to|match *self {
|
||||
Self::X(w, _) => [to.w().max(w), to.h()],
|
||||
Self::Y(h, _) => [to.w(), to.h().max(h)],
|
||||
Self::XY(w, h, _) => [to.w().max(w), to.h().max(h)],
|
||||
}.into()))
|
||||
}
|
||||
// TODO: 🡘 🡙 ←🡙→
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
Ok(self.min_size(to.area().wh().into())?
|
||||
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
|
||||
.transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Max<E, T> {
|
||||
fn inner (&self) -> &T {
|
||||
match self {
|
||||
Self::X(_, i) => i,
|
||||
Self::Y(_, i) => i,
|
||||
Self::XY(_, _, i) => i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: Engine, T: Render<E>> Render<E> for Max<E, T> {
|
||||
fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
||||
Ok(self.inner().min_size(to)?.map(|to|match *self {
|
||||
Self::X(w, _) => [to.w().min(w), to.h()],
|
||||
Self::Y(h, _) => [to.w(), to.h().min(h)],
|
||||
Self::XY(w, h, _) => [to.w().min(w), to.h().min(h)],
|
||||
}.into()))
|
||||
}
|
||||
fn render (&self, to: &mut E::Output) -> Usually<()> {
|
||||
Ok(self.min_size(to.area().wh().into())?
|
||||
.map(|size|to.render_in(to.area().clip(size).into(), self.inner()))
|
||||
.transpose()?.unwrap_or(()))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue