collect tek_view, tek_ctrl

This commit is contained in:
i do not exist 2026-09-21 00:16:58 +03:00
parent c5d6ce24b2
commit 186b81f29c
47 changed files with 2665 additions and 2893 deletions

View file

@ -1,173 +0,0 @@
use crate::*;
impl AsRef<Option<Project>> for App {
fn as_ref (&self) -> &Option<Project> {
todo!()
}
}
impl AsMut<Option<Project>> for App {
fn as_mut (&mut self) -> &mut Option<Project> {
todo!()
}
}
pub trait HasProject: AsRef<Option<Project>> + AsMut<Option<Project>> {}
impl<T: AsRef<Option<Project>> + AsMut<Option<Project>>> HasProject for T {}
impl<T: HasProject> ProjectController for T {}
#[tek_proc::commands(ProjectCommand)]
pub trait ProjectController: HasProject {
#[command(LoadLast = "load-last")]
fn load_last (&mut self) -> Perhaps<ProjectCommand> {
todo!()
}
#[command(Load = "load")]
fn load (&mut self) -> Perhaps<ProjectCommand> {
todo!()
}
}
/// Arranger.
///
/// ```
/// let arranger = tek::Project::default();
/// ```
#[derive(Default, Debug)]
pub struct Project {
/// JACK client handle.
pub jack: Jack<'static>,
/// Project name.
pub name: Arc<str>,
/// Base color.
pub color: ItemTheme,
/// FIXME a render of the project arrangement, redrawn on update.
/// TODO rename to "render_cache" or smth
pub arranger: Arc<RwLock<Buffer>>,
/// Display size
pub size: Sizer,
/// Display size of clips area
pub size_inner: Sizer,
/// Selected UI element
pub selection: Selection,
/// Source of time
#[cfg(feature = "clock")] pub clock: Clock,
/// Allows one MIDI clip to be edited
#[cfg(feature = "editor")] pub editor: Option<MidiEditor>,
/// List of global midi inputs
#[cfg(feature = "port")] pub midi_ins: Vec<MidiInput>,
/// List of global midi outputs
#[cfg(feature = "port")] pub midi_outs: Vec<MidiOutput>,
/// List of global audio inputs
#[cfg(feature = "port")] pub audio_ins: Vec<AudioInput>,
/// List of global audio outputs
#[cfg(feature = "port")] pub audio_outs: Vec<AudioOutput>,
/// Last track number (to avoid duplicate port names)
#[cfg(feature = "track")] pub track_last: usize,
/// List of tracks
#[cfg(feature = "track")] pub tracks: Vec<Track>,
/// Scroll offset of tracks
#[cfg(feature = "track")] pub track_scroll: usize,
/// List of scenes
#[cfg(feature = "scene")] pub scenes: Vec<Scene>,
/// Scroll offset of scenes
#[cfg(feature = "scene")] pub scene_scroll: usize,
}
impl Project {
/// Create a new arrangement.
pub fn new (
jack: &Jack<'static>,
name: Arc<str>,
clock: Clock,
tracks: impl Iterator<Item = Track>,
scenes: impl Iterator<Item = Scene>,
midi_ins: impl Iterator<Item = MidiInput>,
midi_outs: impl Iterator<Item = MidiOutput>,
audio_ins: impl Iterator<Item = AudioInput>,
audio_outs: impl Iterator<Item = AudioOutput>,
) -> Self {
Self {
jack: jack.clone(),
color: ItemTheme::random(),
selection: Selection::TrackClip { track: 0, scene: 0 },
tracks: tracks.collect(),
scenes: scenes.collect(),
midi_ins: midi_ins.collect(),
midi_outs: midi_outs.collect(),
audio_ins: audio_ins.collect(),
audio_outs: audio_outs.collect(),
size_inner: Sizer(Arc::new(40.into()), Arc::new(25.into())),
clock,
name,
..Default::default()
}
}
/// Width of display
pub fn w (&self) -> u16 {
self.size.w() as u16
}
/// Width allocated for sidebar.
pub fn w_sidebar (&self, is_editing: bool) -> u16 {
self.w() / if is_editing { 16 } else { 8 } as u16
}
/// Width available to display tracks.
pub fn w_tracks_area (&self, is_editing: bool) -> u16 {
self.w().saturating_sub(self.w_sidebar(is_editing))
}
/// Height of display
pub fn h (&self) -> u16 {
self.size.h() as u16
}
/// Height taken by visible device slots.
pub fn h_devices (&self) -> u16 {
2
//1 + self.devices_with_sizes().last().map(|(_, _, _, _, y)|y as u16).unwrap_or(0)
}
}
impl HasJack<'static> for Project { fn jack (&self) -> &Jack<'static> { &self.jack } }
impl_has!(Jack<'static>: |self: Project| self.jack);
impl_has!(Sizer: |self: Project| self.size);
impl_has!(Clock: |self: Project| self.clock);
impl_has!(Selection: |self: Project| self.selection);
impl_has!(Vec<Scene>: |self: Project| self.scenes);
impl_as_ref_opt!(Scene: |self: Project| self.selected_scene());
impl_as_mut_opt!(Scene: |self: Project| self.selected_scene_mut());
impl_as_ref!(Option<MidiEditor>: |self: Project| &self.editor);
impl_as_mut!(Option<MidiEditor>: |self: Project| &mut self.editor);
pub fn swap_value <T: Clone + PartialEq, U> (
target: &mut T, value: &T, returned: impl Fn(T)->U
) -> Perhaps<U> {
if *target == *value {
Ok(None)
} else {
let mut value = value.clone();
std::mem::swap(target, &mut value);
Ok(Some(returned(value)))
}
}
pub fn toggle_bool <U> (
target: &mut bool, value: &Option<bool>, returned: impl Fn(Option<bool>)->U
) -> Perhaps<U> {
let mut value = value.unwrap_or(!*target);
if value == *target {
Ok(None)
} else {
std::mem::swap(target, &mut value);
Ok(Some(returned(Some(value))))
}
}