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wip: examples for the edn rendering
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parent
433e4df0f2
commit
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9 changed files with 51 additions and 30 deletions
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@ -1,20 +0,0 @@
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use crate::*;
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use std::marker::PhantomData;
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use ::tek_layout::{*, tek_engine::{Usually, Content, Render, Engine, Thunk}};
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use EdnItem::*;
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pub type EdnRender<'a, Engine> =
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dyn Render<Engine> + Send + Sync + 'a;
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pub type EdnCallback<'a, Engine, State> =
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dyn Fn(&'a State)->Box<EdnRender<'a, Engine>> + Send + Sync + 'a;
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pub type EdnRenderCallback<'a, Engine, State> =
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Box<EdnCallback<'a, Engine, State>>;
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pub trait EdnLayout<'a, E: Engine + 'a> where Self: 'a {
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fn get_bool (&self, _sym: &str) -> bool { false }
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fn get_unit (&self, _sym: &str) -> E::Unit { 0.into() }
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fn get_usize (&self, _sym: &str) -> usize { 0 }
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fn get_content (&'a self, _sym: &str) -> Box<EdnRender<'a, E>> { Box::new(()) }
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}
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@ -1,22 +1,40 @@
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use crate::*;
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use std::marker::PhantomData;
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use ::tek_layout::{*, tek_engine::{Usually, Content, Render, Engine, Thunk}};
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use EdnItem::*;
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pub type EdnRender<'a, Engine> =
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dyn Render<Engine> + Send + Sync + 'a;
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pub type EdnCallback<'a, Engine, State> =
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dyn Fn(&'a State)->Box<EdnRender<'a, Engine>> + Send + Sync + 'a;
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pub type EdnRenderCallback<'a, Engine, State> =
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Box<EdnCallback<'a, Engine, State>>;
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pub trait EdnLayout<E: Engine> {
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fn get_bool (&self, _sym: &str) -> bool { false }
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fn get_unit (&self, _sym: &str) -> E::Unit { 0.into() }
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fn get_usize (&self, _sym: &str) -> usize { 0 }
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fn get_content <'a> (&'a self, _sym: &str) -> Box<EdnRender<'a, E>> { Box::new(()) }
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}
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/// Renders from EDN source and context.
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pub struct EdnView<'a, E: Engine + 'a, T: EdnLayout<'a, E> + 'a> {
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_engine: PhantomData<&'a E>,
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pub struct EdnView<E: Engine, T: EdnLayout<E>> {
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_engine: PhantomData<E>,
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context: T,
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layout: EdnItem<String>
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//render: Box<dyn Fn(&'a T)->Box<dyn Render<E> + Send + Sync + 'a> + Send + Sync + 'a>
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}
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impl<'a, E: Engine + 'a, T: EdnLayout<'a, E> + 'a> EdnView<'a, E, T> {
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pub fn new (context: T, source: &'a str) -> Usually<Self> {
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impl<E: Engine, T: EdnLayout<E>> EdnView<E, T> {
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pub fn new (context: T, source: &str) -> Usually<Self> {
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let layout = EdnItem::read_one(&source)?.0;
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Ok(Self { _engine: Default::default(), context, layout, })
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}
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}
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impl<'a, E: Engine + 'a, T: EdnLayout<'a, E> + Send + Sync + 'a> Content<E> for EdnView<'a, E, T> {
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impl<E: Engine, T: EdnLayout<E> + Send + Sync> Content<E> for EdnView<E, T> {
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fn content (&self) -> impl Render<E> {
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use EdnItem::*;
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match &self.layout {
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@ -11,7 +11,6 @@ pub(crate) use ::tek_layout::{
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mod edn_error; pub use self::edn_error::*;
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mod edn_item; pub use self::edn_item::*;
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mod edn_layout; pub use self::edn_layout::*;
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mod edn_token; pub use self::edn_token::*;
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mod edn_view; pub use self::edn_view::*;
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