fix timer of horizontal sequencer

This commit is contained in:
🪞👃🪞 2024-07-03 20:03:00 +03:00
parent 2601592d17
commit 1259176576
6 changed files with 293 additions and 254 deletions

View file

@ -5,7 +5,7 @@ pub mod sampler;
pub use self::focus::*;
use crate::{core::*, model::*, handle, App};
use crate::{core::*, handle, App};
handle!(App |self, e| {
if let Some(ref mut modal) = self.modal {
@ -18,82 +18,117 @@ handle!(App |self, e| {
});
const KEYMAP: &'static [KeyBinding<App>] = keymap!(App {
[F(1), NONE, "toggle_help", "toggle help", toggle_help],
[Char(' '), NONE, "toggle_play", "play or pause", |app: &mut App| {
app.toggle_play()?;
Ok(true)
}],
[Char('a'), CONTROL, "add_scene", "add a new scene", |app: &mut App| {
app.add_scene(None)?;
Ok(true)
}],
[Char('t'), CONTROL, "add_track", "add a new track", |app: &mut App| {
app.add_track(None)?;
Ok(true)
}],
[Char('`'), NONE, "switch_mode", "switch the display mode", |app: &mut App| {
match app.section {
0 => {app.grid_mode = !app.grid_mode; Ok(true)},
1 => {app.chain_mode = !app.chain_mode; Ok(true)},
2 => {app.seq_mode = !app.seq_mode; Ok(true)},
_ => Ok(false)
}
}],
[F(1), NONE, "toggle_help", "toggle help", |_: &mut App| {Ok(true)}],
[Char('r'), NONE, "toggle_record", "toggle recording", |_: &mut App| {Ok(true)}],
[Char('d'), NONE, "toggle_overdub", "toggle overdub", |_: &mut App| {Ok(true)}],
[Char('m'), NONE, "toggle_monitor", "toggle input monitoring", |_: &mut App| {Ok(true)}],
[Up, NONE, "cursor_up", "move cursor up", |app: &mut App| {
if app.entered {
match app.section {
0 => match app.grid_mode {
false => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
true => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
},
_ => Ok(false)
}
} else {
focus_prev(app)
}
}],
[Down, NONE, "cursor_down", "move cursor down", |app: &mut App| {
if app.entered {
match app.section {
0 => match app.grid_mode {
false => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
true => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
},
_ => Ok(false)
}
} else {
focus_next(app)
}
}],
[Left, NONE, "cursor_left", "move cursor left", |app: &mut App| {
match app.section {
0 => match app.grid_mode {
false => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
true => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
},
1 => {
if let Some((_, track)) = app.track_mut() {
track.device = track.device.saturating_sub(1);
Ok(true)
} else {
Ok(false)
}
},
2 => {
app.time_cursor = app.time_cursor.saturating_sub(1);
Ok(true)
},
_ => Ok(false)
}
}],
[Right, NONE, "cursor_right", "move cursor right", |app: &mut App| {
match app.section {
0 => match app.grid_mode {
false => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
true => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
},
1 => {
if let Some((_, track)) = app.track_mut() {
track.device = (track.device + 1).min(track.devices.len().saturating_sub(1));
Ok(true)
} else {
Ok(false)
}
},
2 => {
app.time_cursor = app.time_cursor + 1;
Ok(true)
},
_ => Ok(false)
}
}],
[Tab, NONE, "focus_next", "focus next area", focus_next],
[Tab, SHIFT, "focus_prev", "focus previous area", focus_prev],
[Up, NONE, "cursor_up", "move cursor up", cursor_up],
[Down, NONE, "cursor_down", "move cursor down", cursor_down],
[Left, NONE, "cursor_left", "move cursor left", cursor_left],
[Right, NONE, "cursor_right", "move cursor right", cursor_right],
[Char('.'), NONE, "increment", "increment value at cursor", increment],
[Char(','), NONE, "decrement", "decrement value at cursor", decrement],
[Char('.'), NONE, "increment", "increment value", increment],
[Char(','), NONE, "decrement", "decrement value", decrement],
[Delete, CONTROL, "delete", "delete track", delete],
[Char('d'), CONTROL, "duplicate", "duplicate scene or track", duplicate],
[Enter, NONE, "activate", "activate item at cursor", enter],
[Esc, NONE, "escape", "unfocus", escape],
[Char(' '), NONE, "toggle_play", "play or pause", toggle_play],
[Char('r'), NONE, "toggle_record", "toggle recording", toggle_record],
[Char('d'), NONE, "toggle_overdub", "toggle overdub", toggle_overdub],
[Char('m'), NONE, "toggle_monitor", "toggle input monitoring", toggle_monitor],
[Char('r'), CONTROL, "rename", "rename current element", rename],
[Char('t'), CONTROL, "add_track", "add a new track", add_track],
[Char('a'), CONTROL, "add_scene", "add a new scene", add_scene],
[Char('`'), NONE, "switch_mode", "switch the display mode", switch_mode],
// [Char('='), NONE, "zoom_in", "Zoom in", zoom_in],
// [Char('-'), NONE, "zoom_out", "Zoom out", zoom_out],
// [Char('a'), NONE, "note_add", "Add note", note_add],
// [Char('z'), NONE, "note_del", "Delete note", note_del],
// [CapsLock, NONE, "advance", "Toggle auto advance", nop],
// [Char('w'), NONE, "rest", "Advance by note duration", nop],
// [Char('s'), NONE, "stop_and_rewind", "Stop and rewind", stop_and_rewind],
// [Char('q'), NONE, "quantize_next", "Next quantize value", quantize_next],
// [Char('Q'), SHIFT, "quantize_prev", "Previous quantize value", quantize_prev],
});
//-pub const KEYMAP: &'static [KeyBinding<Sequencer>] = keymap!(Sequencer {
//- [Up, NONE, "cursor_up", "move cursor up", cursor_up],
//- [Down, NONE, "cursor_down", "move cursor down", cursor_down],
//- [Left, NONE, "cursor_left", "move cursor left", cursor_left],
//- [Right, NONE, "cursor_right", "move cursor right", cursor_right],
//- [Char('.'), NONE, "cursor_inc", "increase note duration", cursor_duration_inc],
//- [Char(','), NONE, "cursor_dec", "decrease note duration", cursor_duration_dec],
//- [Char('`'), NONE, "mode_next", "Next view mode", mode_next],
//- [Char('='), NONE, "zoom_in", "Zoom in", zoom_in],
//- [Char('-'), NONE, "zoom_out", "Zoom out", zoom_out],
//- [Char('a'), NONE, "note_add", "Add note", note_add],
//- [Char('z'), NONE, "note_del", "Delete note", note_del],
//- [CapsLock, NONE, "advance", "Toggle auto advance", nop],
//- [Char('w'), NONE, "rest", "Advance by note duration", nop],
//- [Char(' '), NONE, "toggle_play", "Toggle play/pause", toggle_play],
//- [Char('r'), NONE, "toggle_record", "Toggle recording", toggle_record],
//- [Char('d'), NONE, "toggle_overdub", "Toggle overdub", toggle_overdub],
//- [Char('m'), NONE, "toggle_monitor", "Toggle input monitoring", toggle_monitor],
//- [Char('s'), NONE, "stop_and_rewind", "Stop and rewind", stop_and_rewind],
//- [Char('q'), NONE, "quantize_next", "Next quantize value", quantize_next],
//- [Char('Q'), SHIFT, "quantize_prev", "Previous quantize value", quantize_prev],
//-});
fn toggle_play (app: &mut App) -> Usually<bool> {
app.playing = match app.playing.expect("after jack init") {
TransportState::Stopped => {
app.transport.as_ref().unwrap().start()?;
Some(TransportState::Starting)
},
_ => {
app.transport.as_ref().unwrap().stop()?;
app.transport.as_ref().unwrap().locate(0)?;
Some(TransportState::Stopped)
},
};
Ok(true)
}
fn toggle_record (_: &mut App) -> Usually<bool> { Ok(true) }
fn toggle_overdub (_: &mut App) -> Usually<bool> { Ok(true) }
fn toggle_monitor (_: &mut App) -> Usually<bool> { Ok(true) }
fn toggle_help (_: &mut App) -> Usually<bool> { Ok(true) }
fn switch_mode (app: &mut App) -> Usually<bool> {
match app.section {
0 => {app.grid_mode = !app.grid_mode; Ok(true)},
1 => {app.chain_mode = !app.chain_mode; Ok(true)},
2 => {app.seq_mode = !app.seq_mode; Ok(true)},
_ => Ok(false)
}
}
fn focus_next (app: &mut App) -> Usually<bool> {
if app.section >= 2 {
@ -113,54 +148,6 @@ fn focus_prev (app: &mut App) -> Usually<bool> {
Ok(true)
}
fn cursor_up (app: &mut App) -> Usually<bool> {
if app.entered {
match app.section {
0 => match app.grid_mode {
false => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
true => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
},
_ => Ok(false)
}
} else {
focus_prev(app)
}
}
fn cursor_down (app: &mut App) -> Usually<bool> {
if app.entered {
match app.section {
0 => match app.grid_mode {
false => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
true => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
},
_ => Ok(false)
}
} else {
focus_next(app)
}
}
fn cursor_left (app: &mut App) -> Usually<bool> {
match app.section {
0 => match app.grid_mode {
false => {app.track_cursor = app.track_cursor.saturating_sub(1); Ok(true)},
true => {app.scene_cursor = app.scene_cursor.saturating_sub(1); Ok(true)},
},
_ => Ok(false)
}
}
fn cursor_right (app: &mut App) -> Usually<bool> {
match app.section {
0 => match app.grid_mode {
false => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); Ok(true)},
true => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); Ok(true)},
},
_ => Ok(false)
}
}
fn increment (app: &mut App) -> Usually<bool> {
match app.section {
0 => clip_next(app),
@ -291,20 +278,6 @@ fn escape (app: &mut App) -> Usually<bool> {
}
}
fn add_scene (app: &mut App) -> Usually<bool> {
let name = format!("Scene {}", app.scenes.len() + 1);
app.scenes.push(Scene::new(&name, vec![]));
app.scene_cursor = app.scenes.len();
Ok(true)
}
fn add_track (app: &mut App) -> Usually<bool> {
let name = format!("Track {}", app.tracks.len() + 1);
app.tracks.push(Track::new(&name, app.jack.as_ref().unwrap().as_client(), None, None)?);
app.track_cursor = app.tracks.len();
Ok(true)
}
fn delete_track (app: &mut App) -> Usually<bool> {
if app.tracks.len() > 0 {
let track = app.tracks.remove(app.track_cursor);