separate Input and Output impls

This commit is contained in:
🪞👃🪞 2025-01-05 22:01:54 +01:00
parent a6efde40f8
commit 0e821e098f
77 changed files with 465 additions and 454 deletions

View file

@ -4,10 +4,11 @@ pub use ::tek_edn;
pub(crate) use tek_layout::*;
pub(crate) use tek_engine::*;
mod tui_engine; pub use self::tui_engine::*;
mod tui_input; pub use self::tui_input::*;
mod tui_output; pub use self::tui_output::*;
mod tui_run; pub use self::tui_run::*;
mod tui_engine; pub use self::tui_engine::*;
mod tui_content; pub use self::tui_content::*;
mod tui_input; pub use self::tui_input::*;
mod tui_output; pub use self::tui_output::*;
mod tui_run; pub use self::tui_run::*;
mod tui_color; pub use self::tui_color::*;
mod tui_style; pub use self::tui_style::*;
@ -41,12 +42,12 @@ pub(crate) use ratatui::{
use crate::tui::*;
use std::sync::{Arc, RwLock};
struct TestComponent(String);
impl Content<Tui> for TestComponent {
fn content (&self) -> Option<impl Content<Tui>> {
impl Content<TuiOut> for TestComponent {
fn content (&self) -> Option<impl Content<TuiOut>> {
Some(self.0.as_str())
}
}
impl Handle<Tui> for TestComponent {
impl Handle<TuiIn> for TestComponent {
fn handle (&mut self, from: &TuiIn) -> Perhaps<bool> {
Ok(None)
}

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@ -1,14 +1,14 @@
use crate::*;
pub struct Bordered<S: BorderStyle, W: Content<Tui>>(pub S, pub W);
pub struct Bordered<S: BorderStyle, W: Content<TuiOut>>(pub S, pub W);
render!(Tui: (self: Bordered<S: BorderStyle, W: Content<Tui>>) => {
render!(TuiOut: (self: Bordered<S: BorderStyle, W: Content<TuiOut>>) => {
Fill::xy(lay!(Border(self.0), Padding::xy(1, 1, &self.1)))
});
pub struct Border<S: BorderStyle>(pub S);
render!(Tui: |self: Border<S: BorderStyle>, to| {
render!(TuiOut: |self: Border<S: BorderStyle>, to| {
let area = to.area();
if area.w() > 0 && area.y() > 0 {
to.blit(&self.0.nw(), area.x(), area.y(), self.0.style());
@ -27,13 +27,13 @@ render!(Tui: |self: Border<S: BorderStyle>, to| {
});
pub trait BorderStyle: Send + Sync + Copy {
fn wrap <W: Content<Tui>> (self, w: W) -> Bordered<Self, W> {
fn wrap <W: Content<TuiOut>> (self, w: W) -> Bordered<Self, W> {
Bordered(self, w)
}
fn enclose <W: Content<Tui>> (self, w: W) -> impl Content<Tui> {
fn enclose <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
lay!(Fill::xy(Border(self)), w)
}
fn enclose_bg <W: Content<Tui>> (self, w: W) -> impl Content<Tui> {
fn enclose_bg <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
Tui::bg(self.style().unwrap().bg.unwrap_or(Color::Reset), lay!(
Fill::xy(Border(self)),
w
@ -137,7 +137,7 @@ macro_rules! border {
}
#[derive(Copy, Clone)]
pub struct $T(pub Style);
impl Content<Tui> for $T {
impl Content<TuiOut> for $T {
fn render (&self, to: &mut TuiOut) { self.draw(to); }
}
)+}

19
tui/src/tui_content.rs Normal file
View file

@ -0,0 +1,19 @@
use crate::*;
impl Content<TuiOut> for &str {
fn layout (&self, to: [u16;4]) -> [u16;4] {
to.center_xy([self.chars().count() as u16, 1])
}
fn render (&self, to: &mut TuiOut) {
to.blit(self, to.area.x(), to.area.y(), None)
}
}
impl Content<TuiOut> for String {
fn layout (&self, to: [u16;4]) -> [u16;4] {
to.center_xy([self.chars().count() as u16, 1])
}
fn render (&self, to: &mut TuiOut) {
to.blit(self, to.area.x(), to.area.y(), None)
}
}

View file

@ -8,12 +8,8 @@ pub struct Tui {
}
impl Engine for Tui {
type Unit = u16;
type Size = [Self::Unit;2];
type Area = [Self::Unit;4];
type Input = TuiIn;
type Handled = bool;
type Output = TuiOut;
type Input = TuiIn;
type Output = TuiOut;
fn exited (&self) -> bool {
self.exited.fetch_and(true, Relaxed)
}

View file

@ -5,8 +5,9 @@ use Event as CrosstermEvent;
#[derive(Debug, Clone)]
pub struct TuiIn(pub Arc<AtomicBool>, pub CrosstermEvent);
impl Input<Tui> for TuiIn {
impl Input for TuiIn {
type Event = Event;
type Handled = bool;
fn event (&self) -> &CrosstermEvent { &self.1 }
fn is_done (&self) -> bool { self.0.fetch_and(true, Relaxed) }
fn done (&self) { self.0.store(true, Relaxed); }

View file

@ -5,10 +5,13 @@ pub struct TuiOut {
pub area: [u16;4]
}
impl Output<Tui> for TuiOut {
impl Output for TuiOut {
type Unit = u16;
type Size = [Self::Unit;2];
type Area = [Self::Unit;4];
#[inline] fn area (&self) -> [u16;4] { self.area }
#[inline] fn area_mut (&mut self) -> &mut [u16;4] { &mut self.area }
#[inline] fn place (&mut self, area: [u16;4], content: &impl Render<Tui>) {
#[inline] fn place (&mut self, area: [u16;4], content: &impl Render<TuiOut>) {
let last = self.area();
*self.area_mut() = area;
content.render(self);
@ -65,24 +68,6 @@ impl TuiOut {
}
}
impl Content<Tui> for &str {
fn layout (&self, to: [u16;4]) -> [u16;4] {
to.center_xy([self.chars().count() as u16, 1])
}
fn render (&self, to: &mut TuiOut) {
to.blit(self, to.area.x(), to.area.y(), None)
}
}
impl Content<Tui> for String {
fn layout (&self, to: [u16;4]) -> [u16;4] {
to.center_xy([self.chars().count() as u16, 1])
}
fn render (&self, to: &mut TuiOut) {
to.blit(self, to.area.x(), to.area.y(), None)
}
}
pub fn buffer_update (buf: &mut Buffer, area: [u16;4], callback: &impl Fn(&mut Cell, u16, u16)) {
for row in 0..area.h() {
let y = area.y() + row;
@ -113,4 +98,4 @@ pub fn half_block (lower: bool, upper: bool) -> Option<char> {
}
}
//impl<T: Content<Tui>> Render<Tui> for T {}
//impl<T: Content<TuiOut>> Render<TuiOut> for T {}

View file

@ -3,7 +3,7 @@ use ratatui::prelude::Size;
use std::time::Duration;
use std::thread::{spawn, JoinHandle};
pub trait TuiRun<R: Render<Tui> + Handle<Tui> + Sized + 'static> {
pub trait TuiRun<R: Render<TuiOut> + Handle<TuiIn> + Sized + 'static> {
/// Run an app in the main loop.
fn run (&self, state: &Arc<RwLock<R>>) -> Usually<()>;
/// Spawn the input thread.
@ -12,13 +12,21 @@ pub trait TuiRun<R: Render<Tui> + Handle<Tui> + Sized + 'static> {
fn run_output (&self, state: &Arc<RwLock<R>>, sleep: Duration) -> JoinHandle<()>;
}
impl<T: Render<Tui> + Handle<Tui> + Sized + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
impl<T: Render<TuiOut> + Handle<TuiIn> + Sized + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
fn run (&self, state: &Arc<RwLock<T>>) -> Usually<()> {
let _input_thread = self.run_input(state, Duration::from_millis(100));
self.write().unwrap().setup()?;
let render_thread = self.run_output(state, Duration::from_millis(10));
render_thread.join().expect("main thread failed");
self.write().unwrap().teardown()?;
match render_thread.join() {
Ok(result) => {
self.write().unwrap().teardown()?;
println!("\n\rRan successfully: {result:?}\n\r");
},
Err(e) => {
self.write().unwrap().teardown()?;
panic!("\n\rRender thread failed.\n\r")
},
}
Ok(())
}
fn run_input (&self, state: &Arc<RwLock<T>>, poll: Duration) -> JoinHandle<()> {

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@ -1,86 +1,84 @@
use crate::*;
pub trait TuiStyle {
fn fg <R: Content<Tui>> (color: Color, w: R) -> Foreground<R> {
fn fg <R: Content<TuiOut>> (color: Color, w: R) -> Foreground<R> {
Foreground(color, w)
}
fn bg <R: Content<Tui>> (color: Color, w: R) -> Background<R> {
fn bg <R: Content<TuiOut>> (color: Color, w: R) -> Background<R> {
Background(color, w)
}
fn fg_bg <R: Content<Tui>> (fg: Color, bg: Color, w: R) -> Background<Foreground<R>> {
fn fg_bg <R: Content<TuiOut>> (fg: Color, bg: Color, w: R) -> Background<Foreground<R>> {
Background(bg, Foreground(fg, w))
}
fn bold <R: Content<Tui>> (on: bool, w: R) -> Bold<R> {
fn bold <R: Content<TuiOut>> (on: bool, w: R) -> Bold<R> {
Bold(on, w)
}
fn border <R: Content<Tui>, S: BorderStyle> (style: S, w: R) -> Bordered<S, R> {
fn border <R: Content<TuiOut>, S: BorderStyle> (style: S, w: R) -> Bordered<S, R> {
Bordered(style, w)
}
}
impl TuiStyle for Tui {}
pub struct Bold<R: Content<Tui>>(pub bool, R);
impl<R: Content<Tui>> Content<Tui> for Bold<R> {
fn content (&self) -> impl Render<Tui> { &self.1 }
pub struct Bold<R: Content<TuiOut>>(pub bool, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Bold<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_bold(to.area(), self.0);
self.1.render(to)
}
}
pub struct Foreground<R: Content<Tui>>(pub Color, R);
impl<R: Content<Tui>> Content<Tui> for Foreground<R> {
fn content (&self) -> impl Render<Tui> { &self.1 }
pub struct Foreground<R: Content<TuiOut>>(pub Color, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Foreground<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_fg(to.area(), self.0);
self.1.render(to)
}
}
pub struct Background<R: Content<Tui>>(pub Color, R);
impl<R: Content<Tui>> Content<Tui> for Background<R> {
fn content (&self) -> impl Render<Tui> { &self.1 }
pub struct Background<R: Content<TuiOut>>(pub Color, R);
impl<R: Content<TuiOut>> Content<TuiOut> for Background<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
to.fill_bg(to.area(), self.0);
self.1.render(to)
}
}
pub struct Styled<R: Content<Tui>>(pub Option<Style>, pub R);
impl Content<Tui> for Styled<&str> {
fn content (&self) -> impl Render<Tui> { &self.1 }
pub struct Styled<R: Content<TuiOut>>(pub Option<Style>, pub R);
impl<R: Content<TuiOut>> Content<TuiOut> for Styled<R> {
fn content (&self) -> impl Render<TuiOut> { &self.1 }
fn render (&self, to: &mut TuiOut) {
// FIXME
let [x, y, ..] = to.area();
//let [w, h] = self.min_size(to.area().wh())?.unwrap();
to.blit(&self.1, x, y, None)
to.place(self.content().layout(to.area()), &self.content());
// TODO write style over area
}
}
//pub trait TuiStyle: Render<Tui> + Sized {
//fn fg (self, color: Color) -> impl Render<Tui> {
//pub trait TuiStyle: Render<TuiOut> + Sized {
//fn fg (self, color: Color) -> impl Render<TuiOut> {
//Layers::new(move |add|{ add(&Foreground(color))?; add(&self) })
//}
//fn bg (self, color: Color) -> impl Render<Tui> {
//fn bg (self, color: Color) -> impl Render<TuiOut> {
//Layers::new(move |add|{ add(&Background(color))?; add(&self) })
//}
//fn bold (self, on: bool) -> impl Render<Tui> {
//fn bold (self, on: bool) -> impl Render<TuiOut> {
//Layers::new(move |add|{ add(&Bold(on))?; add(&self) })
//}
//fn border <S: BorderStyle> (self, style: S) -> impl Render<Tui> {
//fn border <S: BorderStyle> (self, style: S) -> impl Render<TuiOut> {
//Bordered(style, self)
//}
//}
//impl<R: Content<Tui>> TuiStyle for R {}
//impl<R: Content<TuiOut>> TuiStyle for R {}
//impl<S: BorderStyle> Content<Tui> for Border<S> {
//impl<S: BorderStyle> Content<TuiOut> for Border<S> {
//}
//impl<S: BorderStyle, R: Content<Tui>> Content<Tui> for Bordered<S, R> {
//fn content (&self) -> impl Render<Tui> {
//let content: &dyn Content<Tui> = &self.1;
//impl<S: BorderStyle, R: Content<TuiOut>> Content<TuiOut> for Bordered<S, R> {
//fn content (&self) -> impl Render<TuiOut> {
//let content: &dyn Content<TuiOut> = &self.1;
//lay! { content.padding_xy(1, 1), Border(self.0) }.fill_xy()
//}
//}