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separate Input and Output impls
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parent
a6efde40f8
commit
0e821e098f
77 changed files with 465 additions and 454 deletions
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@ -20,12 +20,12 @@ impl Direction {
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pub struct Bsp<X, Y>(Direction, X, Y);
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
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impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
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fn layout (&self, outer: E::Area) -> E::Area {
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let [_, _, c] = self.areas(outer);
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c
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}
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fn render (&self, to: &mut E::Output) {
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fn render (&self, to: &mut E) {
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let [area_a, area_b, _] = self.areas(to.area());
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let (a, b) = self.contents();
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match self.0 {
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@ -44,7 +44,7 @@ impl<A, B> Bsp<A, B> {
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pub fn b (a: A, b: B) -> Self { Self(Below, a, b) }
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}
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pub trait BspAreas<E: Engine, A: Content<E>, B: Content<E>> {
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pub trait BspAreas<E: Output, A: Content<E>, B: Content<E>> {
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fn direction (&self) -> Direction;
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fn contents (&self) -> (&A, &B);
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fn areas (&self, outer: E::Area) -> [E::Area;3] {
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@ -95,7 +95,7 @@ pub trait BspAreas<E: Engine, A: Content<E>, B: Content<E>> {
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}
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}
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impl<E: Engine, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
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impl<E: Output, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
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fn direction (&self) -> Direction { self. 0 }
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fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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}
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