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separate Input and Output impls
This commit is contained in:
parent
a6efde40f8
commit
0e821e098f
77 changed files with 465 additions and 454 deletions
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@ -1,23 +1,22 @@
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use crate::*;
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/// Build a [Render]able out of other [Render]ables,
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/// then apply optional custom render/layout on top.
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pub trait Content<E: Engine>: Send + Sync + Sized {
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pub trait Content<E: Output>: Send + Sync + Sized {
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fn content (&self) -> impl Render<E> { () }
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fn layout (&self, area: E::Area) -> E::Area { self.content().layout(area) }
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fn render (&self, output: &mut E::Output) { self.content().render(output) }
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fn render (&self, output: &mut E) { self.content().render(output) }
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}
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impl<E: Engine, C: Content<E>> Content<E> for &C {
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impl<E: Output, C: Content<E>> Content<E> for &C {
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fn content (&self) -> impl Render<E> { (*self).content() }
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fn layout (&self, area: E::Area) -> E::Area { (*self).layout(area) }
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fn render (&self, output: &mut E::Output) { (*self).render(output) }
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fn render (&self, output: &mut E) { (*self).render(output) }
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}
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/// The platonic ideal unit of [Content]: total emptiness at dead center.
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impl<E: Engine> Content<E> for () {
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impl<E: Output> Content<E> for () {
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fn layout (&self, area: E::Area) -> E::Area { area.center().to_area_pos().into() }
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fn render (&self, _: &mut E::Output) {}
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fn render (&self, _: &mut E) {}
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}
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impl<E: Engine, T: Content<E>> Content<E> for Option<T> {
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impl<E: Output, T: Content<E>> Content<E> for Option<T> {
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fn content (&self) -> impl Render<E> {
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self.as_ref()
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}
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@ -26,8 +25,22 @@ impl<E: Engine, T: Content<E>> Content<E> for Option<T> {
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.map(|content|content.layout(area))
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.unwrap_or([0.into(), 0.into(), 0.into(), 0.into(),].into())
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}
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fn render (&self, output: &mut E::Output) {
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fn render (&self, output: &mut E) {
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self.as_ref()
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.map(|content|content.render(output));
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}
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}
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//impl<E: Output, T: Content<E>, E: Content<E>> Content<E> for Option<T> {
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//fn content (&self) -> impl Render<E> {
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//self.as_ref()
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//}
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//fn layout (&self, area: E::Area) -> E::Area {
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//self.as_ref()
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//.map(|content|content.layout(area))
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//.unwrap_or([0.into(), 0.into(), 0.into(), 0.into(),].into())
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//}
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//fn render (&self, output: &mut E) {
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//self.as_ref()
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//.map(|content|content.render(output));
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//}
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//}
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@ -3,17 +3,9 @@ use crate::*;
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/// Platform backend.
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pub trait Engine: Send + Sync + Sized {
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/// Input event type
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type Input: Input<Self>;
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/// Result of handling input
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type Handled;
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type Input: Input;
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/// Render target
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type Output: Output<Self>;
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/// Unit of length
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type Unit: Coordinate;
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/// Rectangle without offset
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type Size: Size<Self::Unit>;
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/// Rectangle with offset
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type Area: Area<Self::Unit>;
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type Output: Output;
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/// Prepare before run
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fn setup (&mut self) -> Usually<()> { Ok(()) }
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/// True if done
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@ -21,3 +13,38 @@ pub trait Engine: Send + Sync + Sized {
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/// Clean up after run
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fn teardown (&mut self) -> Usually<()> { Ok(()) }
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}
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/// Event source
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pub trait Input: Send + Sync + Sized {
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/// Type of input event
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type Event;
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/// Result of handling input
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type Handled;
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/// Currently handled event
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fn event (&self) -> &Self::Event;
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/// Whether component should exit
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fn is_done (&self) -> bool;
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/// Mark component as done
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fn done (&self);
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}
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/// Render target
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pub trait Output: Send + Sync + Sized {
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/// Unit of length
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type Unit: Coordinate;
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/// Rectangle without offset
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type Size: Size<Self::Unit>;
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/// Rectangle with offset
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type Area: Area<Self::Unit>;
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/// Current output area
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fn area (&self) -> Self::Area;
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/// Mutable pointer to area
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fn area_mut (&mut self) -> &mut Self::Area;
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/// Render widget in area
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fn place (&mut self, area: Self::Area, content: &impl Render<Self>);
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#[inline] fn x (&self) -> Self::Unit { self.area().x() }
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#[inline] fn y (&self) -> Self::Unit { self.area().y() }
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#[inline] fn w (&self) -> Self::Unit { self.area().w() }
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#[inline] fn h (&self) -> Self::Unit { self.area().h() }
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#[inline] fn wh (&self) -> Self::Size { self.area().wh().into() }
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}
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61
engine/src/handle.rs
Normal file
61
engine/src/handle.rs
Normal file
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@ -0,0 +1,61 @@
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use crate::*;
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use std::sync::{Mutex, Arc, RwLock};
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/// Implement the [Handle] trait.
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#[macro_export] macro_rules! handle {
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(|$self:ident:$Struct:ty,$input:ident|$handler:expr) => {
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impl<E: Engine> Handle<E> for $Struct {
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fn handle (&mut $self, $input: &E) -> Perhaps<E::Handled> {
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$handler
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}
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}
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};
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($E:ty: |$self:ident:$Struct:ty,$input:ident|$handler:expr) => {
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impl Handle<$E> for $Struct {
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fn handle (&mut $self, $input: &$E) -> Perhaps<<$E as Input>::Handled> {
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$handler
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}
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}
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}
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}
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/// Handle input
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pub trait Handle<E: Input>: Send + Sync {
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fn handle (&mut self, _input: &E) -> Perhaps<E::Handled> {
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Ok(None)
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}
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}
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impl<E: Input, H: Handle<E>> Handle<E> for &mut H {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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(*self).handle(context)
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}
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}
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impl<E: Input, H: Handle<E>> Handle<E> for Option<H> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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if let Some(ref mut handle) = self {
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handle.handle(context)
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} else {
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Ok(None)
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}
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}
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}
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impl<H, E: Input> Handle<E> for Mutex<H> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.get_mut().unwrap().handle(context)
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}
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}
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impl<H, E: Input> Handle<E> for Arc<Mutex<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.lock().unwrap().handle(context)
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}
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}
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impl<H, E: Input> Handle<E> for RwLock<H> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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impl<H, E: Input> Handle<E> for Arc<RwLock<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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@ -1,17 +0,0 @@
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use crate::*;
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mod handle; pub use self::handle::*;
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mod command; pub use self::command::*;
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mod event_map; pub use self::event_map::*;
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/// Current input state
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pub trait Input<E: Engine> {
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/// Type of input event
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type Event;
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/// Currently handled event
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fn event (&self) -> &Self::Event;
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/// Whether component should exit
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fn is_done (&self) -> bool;
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/// Mark component as done
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fn done (&self);
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}
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@ -1,53 +0,0 @@
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use crate::*;
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use std::sync::{Mutex, Arc, RwLock};
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#[macro_export] macro_rules! handle {
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(<$E:ty>|$self:ident:$Struct:ty,$input:ident|$handler:expr) => {
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impl Handle<$E> for $Struct {
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fn handle (&mut $self, $input: &<$E as Engine>::Input) -> Perhaps<<$E as Engine>::Handled> {
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$handler
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}
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}
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}
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}
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/// Handle input
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pub trait Handle<E: Engine>: Send + Sync {
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fn handle (&mut self, _input: &E::Input) -> Perhaps<E::Handled> {
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Ok(None)
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}
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}
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impl<E: Engine, H: Handle<E>> Handle<E> for &mut H {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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(*self).handle(context)
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}
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}
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impl<E: Engine, H: Handle<E>> Handle<E> for Option<H> {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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if let Some(ref mut handle) = self {
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handle.handle(context)
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} else {
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Ok(None)
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}
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}
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}
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impl<H, E: Engine> Handle<E> for Mutex<H> where H: Handle<E> {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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self.get_mut().unwrap().handle(context)
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}
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}
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impl<H, E: Engine> Handle<E> for Arc<Mutex<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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self.lock().unwrap().handle(context)
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}
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}
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impl<H, E: Engine> Handle<E> for RwLock<H> where H: Handle<E> {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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impl<H, E: Engine> Handle<E> for Arc<RwLock<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E::Input) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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@ -2,8 +2,15 @@
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//mod component; pub use self::component::*;
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mod engine; pub use self::engine::*;
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mod input; pub use self::input::*;
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mod output; pub use self::output::*;
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mod handle; pub use self::handle::*;
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mod command; pub use self::command::*;
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mod event_map; pub use self::event_map::*;
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mod coordinate; pub use self::coordinate::*;
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mod size; pub use self::size::*;
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mod area; pub use self::area::*;
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mod render; pub use self::render::*;
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mod content; pub use self::content::*;
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mod thunk; pub use self::thunk::*;
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pub use std::error::Error;
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@ -1,24 +0,0 @@
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use crate::*;
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mod coordinate; pub use self::coordinate::*;
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mod size; pub use self::size::*;
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mod area; pub use self::area::*;
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mod render; pub use self::render::*;
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mod content; pub use self::content::*;
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mod thunk; pub use self::thunk::*;
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/// Rendering target
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pub trait Output<E: Engine> {
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/// Current output area
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fn area (&self) -> E::Area;
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/// Mutable pointer to area
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fn area_mut (&mut self) -> &mut E::Area;
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/// Render widget in area
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fn place (&mut self, area: E::Area, content: &impl Render<E>);
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#[inline] fn x (&self) -> E::Unit { self.area().x() }
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#[inline] fn y (&self) -> E::Unit { self.area().y() }
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#[inline] fn w (&self) -> E::Unit { self.area().w() }
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#[inline] fn h (&self) -> E::Unit { self.area().h() }
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#[inline] fn wh (&self) -> E::Size { self.area().wh().into() }
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}
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@ -2,64 +2,64 @@ use crate::*;
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use std::ops::Deref;
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/// Custom layout and rendering.
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pub trait Render<E: Engine>: Send + Sync {
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pub trait Render<E: Output>: Send + Sync {
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fn layout (&self, area: E::Area) -> E::Area;
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fn render (&self, output: &mut E::Output);
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fn render (&self, output: &mut E);
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fn boxed <'a> (self) -> RenderBox<'a, E> where Self: Sized + 'a {
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Box::new(self) as RenderBox<'a, E>
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}
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}
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pub type RenderDyn<'a, Engine> = dyn Render<Engine> + 'a;
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impl<'a, E: Engine> Content<E> for &RenderDyn<'a, E> where Self: Sized {
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pub type RenderDyn<'a, Output> = dyn Render<Output> + 'a;
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impl<'a, E: Output> Content<E> for &RenderDyn<'a, E> where Self: Sized {
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fn content (&self) -> impl Render<E> { *self }
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fn layout (&self, area: E::Area) -> E::Area { Render::layout(self.deref(), area) }
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fn render (&self, output: &mut E::Output) { Render::render(self.deref(), output) }
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fn render (&self, output: &mut E) { Render::render(self.deref(), output) }
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}
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pub type RenderBox<'a, E: Engine> = Box<RenderDyn<'a, E>>;
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impl<'a, E: Engine> Content<E> for RenderBox<'a, E> {
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pub type RenderBox<'a, E: Output> = Box<RenderDyn<'a, E>>;
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impl<'a, E: Output> Content<E> for RenderBox<'a, E> {
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fn content (&self) -> impl Render<E> { self.deref() }
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}
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impl<E: Engine, C: Content<E>> Render<E> for C {
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impl<E: Output, C: Content<E>> Render<E> for C {
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fn layout (&self, area: E::Area) -> E::Area { Content::layout(self, area) }
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fn render (&self, output: &mut E::Output) { Content::render(self, output) }
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fn render (&self, output: &mut E) { Content::render(self, output) }
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}
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#[macro_export] macro_rules! render {
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(($self:ident:$Struct:ty) => $content:expr) => {
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impl <E: Engine> Content<E> for $Struct {
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impl <E: Output> Content<E> for $Struct {
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fn content (&$self) -> impl Render<E> { Some($content) }
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}
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};
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(|$self:ident:$Struct:ident $(<
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$($L:lifetime),* $($T:ident $(:$Trait:path)?),*
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>)?, $to:ident | $render:expr) => {
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impl <$($($L),*)? E: Engine, $($T$(:$Trait)?),*> Content<E>
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impl <$($($L),*)? E: Output, $($T$(:$Trait)?),*> Content<E>
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for $Struct $(<$($L),* $($T),*>>)? {
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fn render (&$self, $to: &mut E::Output) { $render }
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fn render (&$self, $to: &mut E) { $render }
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}
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};
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($Engine:ty:
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($Output:ty:
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($self:ident:$Struct:ident $(<$(
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$($L:lifetime)? $($T:ident)? $(:$Trait:path)?
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),+>)?) => $content:expr
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) => {
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impl $(<$($($L)? $($T)? $(:$Trait)?),+>)? Content<$Engine>
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impl $(<$($($L)? $($T)? $(:$Trait)?),+>)? Content<$Output>
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for $Struct $(<$($($L)? $($T)?),+>)? {
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fn content (&$self) -> impl Render<$Engine> { $content }
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fn content (&$self) -> impl Render<$Output> { $content }
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}
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};
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($Engine:ty:
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($Output:ty:
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|$self:ident : $Struct:ident $(<$(
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$($L:lifetime)? $($T:ident)? $(:$Trait:path)?
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),+>)?, $to:ident| $render:expr
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) => {
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impl $(<$($($L)? $($T)? $(:$Trait)?),+>)? Content<$Engine>
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impl $(<$($($L)? $($T)? $(:$Trait)?),+>)? Content<$Output>
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for $Struct $(<$($($L)? $($T)?),+>)? {
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fn render (&$self, $to: &mut <$Engine as Engine>::Output) { $render }
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fn render (&$self, $to: &mut $Output) { $render }
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}
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};
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}
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@ -1,10 +1,10 @@
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use crate::*;
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use std::marker::PhantomData;
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/// Lazily-evaluated [Render]able.
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pub struct Thunk<E: Engine, T: Render<E>, F: Fn()->T + Send + Sync>(F, PhantomData<E>);
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impl<E: Engine, T: Render<E>, F: Fn()->T + Send + Sync> Thunk<E, T, F> {
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pub struct Thunk<E: Output, T: Render<E>, F: Fn()->T + Send + Sync>(F, PhantomData<E>);
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impl<E: Output, T: Render<E>, F: Fn()->T + Send + Sync> Thunk<E, T, F> {
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pub fn new (thunk: F) -> Self { Self(thunk, Default::default()) }
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}
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impl<E: Engine, T: Render<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E, T, F> {
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impl<E: Output, T: Render<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Render<E> { (self.0)() }
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}
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