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more esoteric with the docs; center all by default; genericity without subject doesnt compile lol
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5 changed files with 44 additions and 37 deletions
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@ -2,20 +2,24 @@
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this crate exposes several layout operators
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which work entirely in unsigned coordinates
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and are generic over `tek_engine::Engine`.
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and are generic over `tek_engine::Engine`
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and `tek_engine::Content`. chiefly, they
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are not dependent on rendering framework.
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* `Fill` makes the content's dimension equal to the container's.
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* `Fixed` assigns a fixed dimension to its content.
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* `Shrink` reduces the dimension of the content
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* `Expand` increases the dimension of the content
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* `Min` enforces minimum dimension for the content
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* `Max` enforces maximum dimension for the content
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* `Push` moves the content in the positive direction
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* `Pull` moves the content in the negative direction
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* `Margin` grows each dimension from both ends
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* `Padding` shrinks each dimension from both ends
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* `Align` pins the content along an axis of the container
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* `When` renders a content conditionally
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* `Either` alternates between two contents
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* `Map` transforms each content
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* `Reduce` transforms all contents into one
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* `Fill` is to make the content's dimension equal to the container's.
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* `Fixed` is to assign a fixed dimension to its content.
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* `Shrink`/`Expand` are to change the dimension of the content
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* `Min`/`Max` are to constrain the dimension of the content
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* `Push`/`Pull` are to move the content along the axis
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* `Margin`/`Padding` are to change the dimension proportionally
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* `Align` is to pin the content along the axis of the container
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* `When` is to render content conditionally
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* `Either` is to alternates between contents
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* `Map` is to transform each content
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* `Reduce` is to transform all contents into one
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* and, finally, `Bsp` is to put 2 where there was 1.
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**todo.** and then you're like,
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"but why are they generic over E in the first place
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and not, say, over E::Unit? that might even free up
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some space to implement for non-uint cosmologies...
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@ -21,10 +21,10 @@ impl<E: Engine, T: Content<E>> Align<E, T> {
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impl<E: Engine, T: Content<E>> Content<E> for Align<E, T> {
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fn layout (&self, outer: E::Area) -> E::Area {
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align_areas(self.0, outer.xywh(), Content::area(&self.content(), outer).xywh()).into()
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align_areas(self.0, outer.xywh(), Content::layout(&self.content(), outer).xywh()).into()
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}
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fn render (&self, render: &mut E::Output) {
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render.place(self.area(render.area()), &self.content())
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render.place(self.layout(render.area()), &self.content())
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}
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}
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@ -13,9 +13,11 @@ pub(crate) use ::tek_engine::*;
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pub(crate) use std::marker::PhantomData;
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#[cfg(test)] #[test] fn test_layout () -> Usually<()> {
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let area: [u16;4] = [10, 10, 20, 20];
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let unit = ();
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//assert_eq!(().layout(area), [15, 15, 0, 0]); // should be independent over E, isn't
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assert_eq!(Fill::x(()).layout(area), [10, 15, 20, 0]);
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assert_eq!(Fill::y(()).layout(area), [15, 10, 0, 20]);
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assert_eq!(Fill::xy(()).layout(area), area);
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Ok(())
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}
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#[cfg(test)] #[test] fn test_bsp () {
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// TODO
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}
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@ -3,7 +3,7 @@ use crate::*;
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/// Defines an enum that parametrically transforms its content
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/// along either the X axis, the Y axis, or both.
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macro_rules! transform_xy_unit {
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(|$self:ident : $Enum:ident, $to:ident|$area:expr) => {
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(|$self:ident : $Enum:ident, $to:ident|$layout:expr) => {
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pub enum $Enum<E: Engine, T: Content<E>> {
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X(E::Unit, T), Y(E::Unit, T), XY(E::Unit, E::Unit, T),
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}
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@ -34,15 +34,15 @@ macro_rules! transform_xy_unit {
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Self::XY(_, _, content) => content,
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})
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}
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fn area (&$self, $to: E::Area) -> E::Area {
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$area.into()
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fn layout (&$self, $to: E::Area) -> E::Area {
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$layout.into()
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}
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}
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}
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}
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transform_xy_unit!(|self: Fixed, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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match self {
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Self::X(fw, _) => [area.x(), area.y(), *fw, area.h()],
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Self::Y(fh, _) => [area.x(), area.y(), area.w(), *fh],
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@ -51,17 +51,17 @@ transform_xy_unit!(|self: Fixed, area|{
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});
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transform_xy_unit!(|self: Shrink, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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[area.x(), area.y(), area.w().minus(self.dx()), area.h().minus(self.dy())]
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});
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transform_xy_unit!(|self: Expand, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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[area.x(), area.y(), area.w() + self.dx(), area.h() + self.dy()]
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});
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transform_xy_unit!(|self: Min, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().max(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().max(*mh)],
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@ -69,7 +69,7 @@ transform_xy_unit!(|self: Min, area|{
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}});
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transform_xy_unit!(|self: Max, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().min(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().min(*mh)],
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@ -77,24 +77,24 @@ transform_xy_unit!(|self: Max, area|{
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}});
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transform_xy_unit!(|self: Push, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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[area.x() + self.dx(), area.y() + self.dy(), area.w(), area.h()]
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});
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transform_xy_unit!(|self: Pull, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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[area.x().minus(self.dx()), area.y().minus(self.dy()), area.w(), area.h()]
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});
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transform_xy_unit!(|self: Margin, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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let dx = self.dx();
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let dy = self.dy();
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[area.x().minus(dx), area.y().minus(dy), area.w() + dy + dy, area.h() + dy + dy]
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});
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transform_xy_unit!(|self: Padding, area|{
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let area = self.content().area(area);
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let area = self.content().layout(area);
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let dx = self.dx();
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let dy = self.dy();
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[area.x() + dx, area.y() + dy, area.w().minus(dy + dy), area.h().minus(dy + dy), ]
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