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wip: move Bsp in with Direction
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3 changed files with 72 additions and 175 deletions
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@ -1,133 +0,0 @@
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use crate::*;
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/// Renders multiple things on top of each other,
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#[macro_export] macro_rules! lay {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::b(bsp, $expr);)*;
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bsp
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}}
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}
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/// Stack southward.
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#[macro_export] macro_rules! col {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::s(bsp, $expr);)*;
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bsp
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}};
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}
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/// Stack northward.
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#[macro_export] macro_rules! col_up {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::n(bsp, $expr);)*;
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bsp
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}}
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}
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/// Stack eastward.
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#[macro_export] macro_rules! row {
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($($expr:expr),* $(,)?) => {{
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let bsp = ();
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$(let bsp = Bsp::e(bsp, $expr);)*;
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bsp
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}};
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}
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pub enum Bsp<E: Engine, X: Content<E>, Y: Content<E>> {
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/// X is north of Y
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North(Option<f64>, Option<X>, Option<Y>),
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/// X is south of Y
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South(Option<f64>, Option<X>, Option<Y>),
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/// X is east of Y
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East(Option<f64>, Option<X>, Option<Y>),
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/// X is west of Y
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West(Option<f64>, Option<X>, Option<Y>),
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/// X is above Y
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Above(Option<X>, Option<Y>),
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/// X is below Y
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Below(Option<X>, Option<Y>),
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/// Should be avoided.
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Null(PhantomData<E>),
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Bsp<E, X, Y> {
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pub fn n (x: X, y: Y) -> Self { Self::North(None, Some(x), Some(y)) }
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pub fn s (x: X, y: Y) -> Self { Self::South(None, Some(x), Some(y)) }
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pub fn e (x: X, y: Y) -> Self { Self::East(None, Some(x), Some(y)) }
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pub fn w (x: X, y: Y) -> Self { Self::West(None, Some(x), Some(y)) }
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pub fn a (x: X, y: Y) -> Self { Self::Above(Some(x), Some(y)) }
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pub fn b (x: X, y: Y) -> Self { Self::Below(Some(x), Some(y)) }
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pub fn areas (&self, outer: E::Area) -> [E::Area;2] {
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let [x, y, w, h] = outer.xywh();
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match self {
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Self::Null(_) => [[x, y, 0.into(), 0.into()].into(), [x, y, 0.into(), 0.into()].into()],
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Self::Above(a, b) | Self::Below(a, b) => [a.layout(outer), b.layout(outer)],
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Self::North(_, a, b) => {
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let a = a.layout(outer);
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let b = b.layout([x, y, w, h.minus(a.h())].into());
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[a, b]
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}
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Self::South(_, a, b) => {
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let a = a.layout(outer);
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let b = b.layout([x, y + a.h(), w, h.minus(a.h())].into());
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[a, b]
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},
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Self::East(_, a, b) => {
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let a = a.layout(outer);
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let b = b.layout([x + a.w(), y, w.minus(a.w()), h].into());
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[a, b]
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},
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Self::West(_, a, b) => {
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let a = a.layout(outer);
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let b = b.layout([x, y, w.minus(a.w()), h].into());
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[a, b]
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},
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}
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}
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Default for Bsp<E, X, Y> {
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fn default () -> Self {
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Self::Null(Default::default())
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}
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}
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impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
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fn layout (&self, outer: E::Area) -> E::Area {
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let [a, b] = self.areas(outer);
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let [x, y] = outer.center();
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match self {
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Self::Null(_) =>
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[x, y, 0.into(), 0.into()],
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Self::North(_, _, _) =>
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()],
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Self::South(_, _, _) =>
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h() + b.h()],
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Self::East(_, _, _) =>
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())],
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Self::West(_, _, _) =>
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[a.x().min(b.x()), a.y().min(b.y()), a.w() + b.w(), a.h().max(b.h())],
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Self::Above(_, _) | Self::Below(_, _) =>
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[a.x().min(b.x()), a.y().min(b.y()), a.w().max(b.w()), a.h().max(b.h())]
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}.into()
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}
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fn render (&self, to: &mut E::Output) {
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let [area_a, area_b] = self.areas(to.area());
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match self {
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Self::North(_, a, b) |
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Self::South(_, a, b) |
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Self::East(_, a, b) |
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Self::West(_, a, b) |
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Self::Above(a, b) |
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Self::Below(a, b) => {
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to.place(area_a, a);
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to.place(area_b, b);
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},
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_ => {},
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}
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}
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}
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@ -1,52 +1,83 @@
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use crate::*;
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pub use self::Direction::*;
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/// A cardinal direction.
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#[derive(Copy, Clone, PartialEq)]
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pub enum Direction { North, South, West, East, }
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pub use self::Direction::*;
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pub enum Direction { North, South, East, West, Above, Below }
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impl Direction {
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pub fn is_north (&self) -> bool { matches!(self, Self::North) }
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pub fn is_south (&self) -> bool { matches!(self, Self::South) }
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pub fn is_east (&self) -> bool { matches!(self, Self::West) }
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pub fn is_west (&self) -> bool { matches!(self, Self::East) }
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/// Return next direction clockwise
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pub fn cw (&self) -> Self {
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match self {
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Self::North => Self::East,
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Self::South => Self::West,
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Self::West => Self::North,
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Self::East => Self::South,
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}
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}
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/// Return next direction counterclockwise01.
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pub fn ccw (&self) -> Self {
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match self {
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Self::North => Self::West,
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Self::South => Self::East,
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Self::West => Self::South,
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Self::East => Self::North,
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}
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}
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pub fn split_fixed <N: Coordinate> (self, area: impl Area<N>, a: N) -> ([N;4],[N;4]) {
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let [x, y, w, h] = area.xywh();
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match self {
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North => (
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[area.x(), (area.y()+area.h()).minus(a), area.w(), a],
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[area.x(), area.y(), area.w(), area.h().minus(a)],
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),
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South => (
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[area.x(), area.y(), area.w(), a],
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[area.x(), area.y() + a, area.w(), area.h().minus(a)],
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),
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East => (
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[area.x(), area.y(), a, area.h()],
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[area.x() + a, area.y(), area.w().minus(a), area.h()],
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),
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West => (
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[area.x() + area.w() - a, area.y(), a, area.h()],
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[area.x(), area.y(), area.w() - a, area.h()],
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),
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North => ([x, (y+h).minus(a), w, a], [x, y, w, h.minus(a)]),
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South => ([x, y, w, a], [x, y + a, w, h.minus(a)]),
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East => ([x, y, a, h], [x + a, y, w.minus(a), h]),
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West => ([(x+w).minus(a), y, a, h], [x, y, w - a, h]),
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Above | Below => (area.xywh(), area.xywh())
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}
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}
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}
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pub struct Bsp<E: Engine, X: Content<E>, Y: Content<E>>(Direction, X, Y, PhantomData<E>);
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impl<E: Engine, A: Content<E>, B: Content<E>> Bsp<E, A, B> {
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pub fn n (a: A, b: B) -> Self { Self(North, a, b, Default::default()) }
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pub fn s (a: A, b: B) -> Self { Self(South, a, b, Default::default()) }
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pub fn e (a: A, b: B) -> Self { Self(East, a, b, Default::default()) }
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pub fn w (a: A, b: B) -> Self { Self(West, a, b, Default::default()) }
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pub fn a (a: A, b: B) -> Self { Self(Above, a, b, Default::default()) }
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pub fn b (a: A, b: B) -> Self { Self(Below, a, b, Default::default()) }
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pub fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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pub fn areas (&self, outer: E::Area) -> [E::Area;2] {
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let [x, y, w, h] = outer.xywh();
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let (a, b) = self.contents();
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let a = a.layout(outer);
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let b = match self.0 {
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North => b.layout([x, y, w, h.minus(a.h())].into()),
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South => b.layout([x, y + a.h(), w, h.minus(a.h())].into()),
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East => b.layout([x + a.w(), y, w.minus(a.w()), h].into()),
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West => b.layout([x, y, w.minus(a.w()), h].into()),
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Above | Below => b.layout(outer),
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};
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[a, b]
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}
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}
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
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fn layout (&self, outer: E::Area) -> E::Area {
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let [a, b] = self.areas(outer);
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let [ax, ay, aw, ah] = a.xywh();
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let [bx, by, bw, bh] = b.xywh();
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match self.0 {
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North | South => [ax.min(bx), ay.min(by), aw.max(bw), ah + bh ],
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East | West => [ax.min(bx), ay.min(by), aw + bw, ah.max(bh)],
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Above | Below => [ax.min(bx), ay.min(by), aw.max(bw), ah.max(bh)],
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}.into()
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}
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fn render (&self, to: &mut E::Output) {
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let [area_a, area_b] = self.areas(to.area());
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let (a, b) = self.contents();
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to.place(area_a, a);
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to.place(area_b, b);
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}
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}
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/// Renders multiple things on top of each other,
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#[macro_export] macro_rules! lay {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::b(bsp, $expr);)*; bsp }}
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}
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/// Stack southward.
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#[macro_export] macro_rules! col {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::s(bsp, $expr);)*; bsp }};
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}
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/// Stack northward.
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#[macro_export] macro_rules! col_up {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::n(bsp, $expr);)*; bsp }}
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}
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/// Stack eastward.
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#[macro_export] macro_rules! row {
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($($expr:expr),* $(,)?) => {{ let bsp = (); $(let bsp = Bsp::e(bsp, $expr);)*; bsp }};
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}
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@ -1,7 +1,6 @@
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//mod collection; pub use self::collection::*;
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mod align; pub use self::align::*;
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mod bsp; pub use self::bsp::*;
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mod direction; pub use self::direction::*;
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mod measure; pub use self::measure::*;
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mod ops; pub use self::ops::*;
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